Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 G40 League Post Game Results Here - Thread
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There is no minimum turn requirement
You can win on G1 -
However, if it is due to abandonment and it is very early in the game and no extreme dice, I sometimes do not count it in my rankings (see bottom of spreadsheet), but that is unofficial.
If you start a game and there are 4 bumps or 9 days have passed (rule 5e) you can technically claim the win
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I’d rather continue playing, but I don’t want to forget about the game. It doesn’t look like he’s been on the forum since then and I’ve checked to see if there was a vacation notice or anything and didn’t see one.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
should also be said that whackamatt didn’t skip a beat and exploited his luck, perhaps even recklessly to his ultimate favor… and my sad demise… :cry: :cry: :cry:
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Way to go, Whack!
Nobody feels sorry for you, Karl, because we know you will turn around and get hot dice again.
Anybody who plays you now, does so at his/her own risk!
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Ziggurat (Axis) over Amon-Sul (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31547.60
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Degrasse (allies +6) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=31419.new#new
Tried an early neutral attack to get access to the middle east, but the table was turned and the allies were on an inevitable march to victory. Well played!
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Last Jack (Axis) over Whackamatt (Allies +8)
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Arathorn (Allies) over Bongaroo (Axis)
http://www.axisandallies.org/forums/index.php?topic=30767.60
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ziggurat (axis) over hobo (allies)
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A sad day for the allies.
MiamiUMike (axis) over SeththeNewb (allies+10)
http://www.axisandallies.org/forums/index.php?topic=31511.270I’m still trying to figure out what exactly happened . . . but Italy became a monster and MM never looked back. Some good dice helped but you can’t really make too many excuses when MM took every single mainland Asia, Africa, and Europe territory but two. Moscow never fell, but USSR’s been making 3-5 IPCs/turn and it’s time to call this one. Well played marathon of a game by MM to even our series up.
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whatamatt defeats miamiumike (axis)
standard formula of bad play on my part + iffy dice + good play by my opponent = loss :)
http://www.axisandallies.org/forums/index.php?topic=31529.60
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http://www.axisandallies.org/forums/index.php?topic=30978.195
JWW over blasterfaster (allies +11) Rd6, he just disappeared?? We can continue if he comes back……
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RGP44 (allies+8) over SeththeNewb(axis
http://www.axisandallies.org/forums/index.php?topic=31425.255Axis held 8 VC . . . briefly. :-P
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rpg44 (Allies+10) over UnknownSoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=31374.msg1151840#msg1151840
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SeththeNewb(axis) over MiamiUMike(allies+11)
http://www.axisandallies.org/forums/index.php?topic=31606.0Was going to give him time, but I’m not buying the burnout excuse anymore after seeing him play several other games over the past couple of days and no response from him at all.