Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Gamerman01 (Allies +9) over Capt. John Miller
http://www.axisandallies.org/forums/index.php?topic=31839.new#new
Default by rule 5e, but if he comes back and wants to play, I will retract the result and we will play it out.
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You had some bad dice, especially in the first game. Game 2 Although your UK1 was terrible, I did roll quite poorly with Italy while killing the French fleet and failing to kill that cruiser as well as with Japan losing a lot of extra planes (4/4 Chinese on defense, AA rolls). But I dislike getting into too much discussion about dice. I agree that the dice heavily favoured me in game one especially the one big battle. I will also agree that I got a fantastic opener game two.
However I dislike that you after the game say that you put no effort into the game since it was already over. If you feel that way I suggest you either take a huge risk to come back, or just surrender immediately. I put a fair amount of effort into my turns and if you are not playing your best (as you claim) then you are honestly wasting my time.
I have had worse openers than what you had and come back (losing all German planes but 2, doing J1 with the Chinese holding Yunnan and Americans holding Philippines) it can be really challenging and fun to play from behind and makes you have to really evaluate all options.
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Hank Axis over Karl7
http://www.axisandallies.org/forums/index.php?action=post;topic=31820.75;num_replies=86server rears its ugly head for annihilation of allied fleet
Hank was winning anyway though
Thanks for the game Karl. Your reputation of being an enjoyable opponent definitely held true.
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Odonis (Axis) over Mallory 29 (Allies)
http://www.axisandallies.org/forums/index.php?action=post;topic=31168.165
Had to call this one as he hasn’t responded for awhile. Happy to restart once he returns as it’s nearing the end game and he’s a gentlemanly opponent
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Hank Axis over Karl7
http://www.axisandallies.org/forums/index.php?action=post;topic=31820.75;num_replies=86server rears its ugly head for annihilation of allied fleet
Hank was winning anyway though
Thanks for the game Karl. Your reputation of being an enjoyable opponent definitely held true.
Thanks!
I have to say, play has really picked up IMO. Skill level is rising across the board and old hands like me fall by the way side. 8-)
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Whackamatt (Axis) over Surprise Attack (Allies)
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whackamatt on a strong run!
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i forgot the link http://www.axisandallies.org/forums/index.php?topic=31258.150
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rgp44 (Allies +10) over Whackamatt
http://www.axisandallies.org/forums/index.php?topic=31865.90
The streak is broken!
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Hobo over MrRoboto again
http://www.axisandallies.org/forums/index.php?topic=31929.0;topicseenAmazing, I was lucky with the dice numerous times and he still completely crushed me.
Due partly to dumb mistakes from me, but more to his brilliant play.Much respect to you, sir. It was an honour to play against you, although I fear I was not much competition for you.
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bmnielsen (Axis) over Amon-Sul (Allies +6).
http://www.axisandallies.org/forums/index.php?topic=31831.45
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wheatbeer (Axis) over UnknownSoldier (Allies+12)…again
utterly destroyer so quickly…no dice to blame
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BMN (allies +12) over PGMatt.
longer game of Allied containment, but the end of inevitable.
http://www.axisandallies.org/forums/index.php?action=post;topic=31832.90;num_replies=103
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wheatbeer (Axis) over UnknownSoldier (Allies+12)…again
utterly destroyed so quickly…no dice to blame
forgot the link
http://www.axisandallies.org/forums/index.php?topic=31858.msg1181988#msg1181988
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arathorn defeats boldfresh
http://www.axisandallies.org/forums/index.php?topic=31039.new#new
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Vold over MrRoboto (Allies+9)
http://www.axisandallies.org/forums/index.php?topic=31930.0;topicseen
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Amon-Sul (Allies +12) over Vold in an excellent game
http://www.axisandallies.org/forums/index.php?topic=31645.new#new
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http://www.axisandallies.org/forums/index.php?action=post;topic=31718.180;num_replies=193
Amon-Sul over Degrasse, I liked the Russo-Japanese tank battle in China that stopped me from freeing the sixth VC city for Japan.
Degrasse ALWAYS takes allies
Gamerman01 -
Thanks guys :)
It was nice playing U, both games went into 10+ rounds and were pretty interesting and close.I like U play fast, and have your own way. Cheers :)
8-)
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Mr. Roboto Axis over Karl7
massive game, came down to battle for moscow with everyone in the mix. US had 22 ftrs there, but Germany pushed it up over the edge.
GG
http://www.axisandallies.org/forums/index.php?topic=31791.285





