Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2013 G40 League Post Game Results Here - Thread
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unknown soldier axis over tcnance allies.
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ziggurat axis demolishes me easily.
http://www.axisandallies.org/forums/index.php?topic=31251 -
unknown soldier axis over tcnance allies.
http://www.axisandallies.org/forums/index.php?topic=30733.msg1113204#msg1113204
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Another loss bleh
Hobo(allies+9) vs Seth
http://www.axisandallies.org/forums/index.php?topic=31250.180 -
Atease (allies +6) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=30994.new#new
Excellent game of contain and chip away.
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Wheatbear over Mallery29
http://www.axisandallies.org/forums/index.php?action=post;topic=31070.105;num_replies=111
This was just bad from the start. Had a chance to stave off in Europe, but stuck fleet in position to get sacked. Chances of survival….0%
Mallery had allies
Gamerman01
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Ziggurat (Axis) concedes to Boldfresh (Allies +9) in round one. Serenity is more important than victory. I apologize for my slightly off-color remarks. I became… agitated.
http://www.axisandallies.org/forums/index.php?topic=31466.15
This does not count
Gamerman01
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Ziggurat (Axis) concedes to Boldfresh (Allies +9) in round one. Serenity is more important than victory. I apologize for my slightly off-color remarks. I became… agitated.
http://www.axisandallies.org/forums/index.php?topic=31466.15
a rare easy win for the Bold one. probably fair since i was caught by the curse of the clever then berated for denying additional walkin combat moves after he rolled the lucky dice. go get 'em Zigg! (advice to his opponents, don’t deny him what he thinks he is due).
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DizzKneeLand33 (Axis) over tcnance (Allies +12).
http://www.axisandallies.org/forums/index.php?topic=30986.150
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Bold - you really need to air that here? I read the thread - yeah, you would be well within your rights to deny the walk-in combats - but - 99.99% of people do that exact thing - and sometimes it gets forgotten. To assume automatically that zigg would or would not makes those moves based on the outcome of other attacks is a bit of a presumption, isn’t it?
MM
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This coming from somebody who has a temper and a lousy record to boot. I, though, realize I need to grow up and stop complaining about dice when I lose. Yea, dice can reek havoc - but I almost always lose because I am outplayed.
MM
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Bold - you really need to air that here? I read the thread - yeah, you would be well within your rights to deny the walk-in combats - but - 99.99% of people do that exact thing - and sometimes it gets forgotten. To assume automatically that zigg would or would not makes those moves based on the outcome of other attacks is a bit of a presumption, isn’t it?
MM
i was frustrated with his behavior and how he added a little something extra into his post of the game result. so yes, i think it’s fair that other players get a warning.
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So noted
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Man what a conversation, I hate to see people concede just because of the aggravation to continue the game - ziggurat with boldfresh and me against Mr.Yogen (1 of his 3 wins) are examples.
Just be good people, people.
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Good people!!!
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Boldfresh is not a manner player. What a news flash.
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@Cow:
Boldfresh is not a manner player. What a news flash.
Oh really cow? Hope u r ready to get torched in xdap… u got no chance.
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I show good manners to those who show good manners. Simple as that. Pull a bs move and I qill not hesitate to call you out. Man up!
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Trash talk can be part of the game, but you got to know your opponent I think.
Mr.Yogen called me an “ass” in our game. And that was after I allowed him a REDO – dice and all – of an entire US move…
Some people just can’t take it I guess.
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Trash talk can be part of the game, but you got to know your opponent I think.
Mr.Yogen called me an “ass” in our game. And that was after I allowed him a REDO – dice and all – of an entire US move…
Some people just can’t take it I guess.
your current picture is my favorite yet karl :-) can’t wait till next year when i can take you on again. i need you to pull some bs move so i can concentrate against you though. :wink:





