Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2013 G40 League Post Game Results Here - Thread
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=31332.120
Snake built up massive German bomber force. Something I’d never encountered.
However, the game was sadly decided by epically stupid battle in the Caroline islands. The US started its big thrust into the central pacific and invaded the Carolines. But you wouldn’t believe it. Those 2 japanese infantry and AA gun not only shot down 2 planes but killed the landing force. Now that’s bad, but wait, WAIT, they DO IT AGAIN on the second invasion attempt! Jesus! Suffice to say, that set back the allies big time. The US fleet was stuck in the middle of the Pacific without an horbor or airbase… Any hope to crush Japan was delayed several turns, enough for the Axis to run amok.
geez karl - AGAIN??? :-o
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=31332.120
Snake built up massive German bomber force. Something I’d never encountered.
However, the game was sadly decided by epically stupid battle in the Caroline islands. The US started its big thrust into the central pacific and invaded the Carolines. But you wouldn’t believe it. Those 2 japanese infantry and AA gun not only shot down 2 planes but killed the landing force. Now that’s bad, but wait, WAIT, they DO IT AGAIN on the second invasion attempt! Jesus! Suffice to say, that set back the allies big time. The US fleet was stuck in the middle of the Pacific without an horbor or airbase… Any hope to crush Japan was delayed several turns, enough for the Axis to run amok.
geez karl - AGAIN??? :-o
I know! I think I am going to finish out my games and take a break. I’ve been on a bad luck streak of epic proportions lately…… :-P :-P
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=31332.120
Snake built up massive German bomber force. Something I’d never encountered.
However, the game was sadly decided by epically stupid battle in the Caroline islands. The US started its big thrust into the central pacific and invaded the Carolines. But you wouldn’t believe it. Those 2 japanese infantry and AA gun not only shot down 2 planes but killed the landing force. Now that’s bad, but wait, WAIT, they DO IT AGAIN on the second invasion attempt! Jesus! Suffice to say, that set back the allies big time. The US fleet was stuck in the middle of the Pacific without an horbor or airbase… Any hope to crush Japan was delayed several turns, enough for the Axis to run amok.
geez karl - AGAIN??? :-o
I know! I think I am going to finish out my games and take a break. I’ve been on a bad luck streak of epic proportions lately…… :-P :-P
Yeah and u have to wait till next year to play the “cure for bad luck” again… lol
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=31332.120
Snake built up massive German bomber force. Something I’d never encountered.
However, the game was sadly decided by epically stupid battle in the Caroline islands. The US started its big thrust into the central pacific and invaded the Carolines. But you wouldn’t believe it. Those 2 japanese infantry and AA gun not only shot down 2 planes but killed the landing force. Now that’s bad, but wait, WAIT, they DO IT AGAIN on the second invasion attempt! Jesus! Suffice to say, that set back the allies big time. The US fleet was stuck in the middle of the Pacific without an horbor or airbase… Any hope to crush Japan was delayed several turns, enough for the Axis to run amok.
geez karl - AGAIN??? :-o
I know! I think I am going to finish out my games and take a break. I’ve been on a bad luck streak of epic proportions lately…… :-P :-P
Yeah and u have to wait till next year to play the “cure for bad luck” again… lol
Just for the record, Snake played like a gentleman. But the dice, god, they were not my friend. I will say I am not sure if I would have won with Snake’s bombers ranging about. But any chance was ruined by the dicing the carolines…. ugh!
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Shouldn’t you have just asked for a re-roll? gentlemen allow that usually when it’s totally out of proportion.
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Shouldn’t you have just asked for a re-roll? gentlemen allow that usually when it’s totally out of proportion.
yeah Karl remember that Atlantic fleet battle we had? :-P
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Shouldn’t you have just asked for a re-roll? gentlemen allow that usually when it’s totally out of proportion.
Many of us are gentlemen AND purists :-)
Allowing re-rolls can get messy… but I can understand that there are situations where it’s a good thing for both parties
Good question!
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Shouldn’t you have just asked for a re-roll? gentlemen allow that usually when it’s totally out of proportion.
I don’t think I’ve ever asked for a reroll…. Just not how I play I guess. I like the pain!
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See? Purist! :-)
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See? Purist! :-)
Getting diced sucks, but it’s part of the game. Your only recourse to complain and bitch and try to wear down your opponent so they start being “nice” to you……
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:lol: :lol: :lol:
I couldn’t have summarized your strategy any more clearly or succinctly
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:lol: :lol: :lol:
I couldn’t have summarized your strategy any more clearly or succinctly
works against me every time.
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http://www.axisandallies.org/forums/index.php?topic=31017.120
Unknown over Mallery29.
Boy does my arse hurt!
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Andul (Allies +10) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=31226.120 -
Hank13 over Andul (allies +11)
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gamerman brutalized my attempt at playing this game.
he wins as allies+10
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I guess I’ll take this win.
I’ve pm’ed and waited for a long time.It’s too bad to have not finished this one. It went 21 rounds and I think I have 70% chance of winning, but axisplaya has disappeared. I hope he is well. If he reads this and wants to finish it, I will kepp the game saved on my computer.
Allies+12 over axis
http://www.axisandallies.org/forums/index.php?topic=29678.225
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Hobo over Amon.
2-0 for hobo.
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link for the above game
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PGMatt over Doormat…I mean Mallery29
http://www.axisandallies.org/forums/index.php?topic=31216.75





