Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2013 G40 League Post Game Results Here - Thread
-
UnknownSoldier (Axis) over mryogen (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=31156.msg1135967#msg1135967
I am starting to feel pitty for Mryogen. I have checked some of his games, and he truly HAS been unlucky a lot.
That doesn’t mean he would have won with average luck, but it is discouraging when every trace of hope is destroyed with ridiculous dice. -
allweneedislove (Allies +10) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=31001.90
-
Karl (allies +8) over PGMatt.
http://www.axisandallies.org/forums/index.php?topic=30647.225
-
PGMatt (allies+10) over Mryogen (axis)
-
Unknown (allies +12) over PGMatt.
http://www.axisandallies.org/forums/index.php?topic=30847.new#new
-
-
http://www.axisandallies.org/forums/index.php?topic=29787.75
Capt Walker over Mallery29…
-
No tech that Germany has can save Japan… Karl7 over Mallery29
http://www.axisandallies.org/forums/index.php?topic=29833.180
-
Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
-
thread for that game.
http://www.axisandallies.org/forums/index.php?topic=31167.150
-
Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
i would be happy to show cow the counter if he were only willing to risk losing to me again… :-)
-
Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
i would be happy to show cow the counter if he were only willing to risk losing to me again…Â :-)
Show me the counter, I’ll use it against Cow. :P
Hey, I am undefeated this year! (Shhh….so what if I don’t have any games complete yet, it still counts as undefeated!)
-
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter? -
Seththenewb Allies +9 over Karl7
http://www.axisandallies.org/forums/index.php?topic=31098.225
interesting game – Germany takes out Russia, USA destroys Japan, but Allies manage to mass huge air force in middle east and block German attempt to take Cairo. The Axis were 1 or 2 turns too slow.
-
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter?Moscow taken on G5? Wow…. not that I have seen. The last time I took Moscow was G9 or 10.
-
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter?Moscow taken on G5? Wow…. not that I have seen. The last time I took Moscow was G9 or 10.
G9 or G10 is too late generally.
-
Yeah, looks like that is true.
-
Seththenewb Allies +9 over Karl7
http://www.axisandallies.org/forums/index.php?topic=31098.225
interesting game – Germany takes out Russia, USA destroys Japan, but Allies manage to mass huge air force in middle east and block German attempt to take Cairo. The Axis were 1 or 2 turns too slow.
GG Karl!
-
http://www.axisandallies.org/forums/index.php?topic=30728.new#new
Wheatbeer over JWW (allies +11)
-
hobo over boldfresh (+6)
messin around - thought hobo was a pushover. guess i was wrong. :wink:
http://www.axisandallies.org/forums/index.php?topic=30917.new#new