Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Whackamatt (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31223.120 -
Whackamatt (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31223.120I was just about to post this!
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What do you get when…
a) you play against a really good player
b) you get lousy dice out of the gate and
c) you make a big blunder that puts your Japan fleet to the bottom of the Pacific?You guessed it - a loss :)
Karl7 (Allies + 9) defeats MiamiUMike
http://www.axisandallies.org/forums/index.php?topic=31341.165
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Hank13 (axis) vs Blastherfast (allies +12) hank wins
http://www.axisandallies.org/forums/index.php?topic=31325.75 -
UnknownSoldier (Allies +12) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=31162.0 -
BoldFresh beats MiamiUMike
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http://www.axisandallies.org/forums/index.php?topic=31090.135
Stalingradski (allies+10) over SethEarly gamble by Russia and some mistakes by me really set the tone for this one.
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Odonis (allies +9) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=31007.105
He gave me false hope at the start and roared back and smashed me up.
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Dizzkneeland Allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=31300.150
complete Bullshitt game. I attack london for win with 90% chance and lose.
Nothing against Dizz though. He played well.
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Allies on a sustained roll, overall…. :-o
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According to my odds calc, which is also TripleA, the battle was 48/1/51 for Germany. Yes, I was completely stupid to allow such a 50/50 battle, after all, Japan was completely off of the mainland next turn. That’s why VC’s for Axis I’m not a fan of. But, Karl7 is a really fun player who loves the game, and I was fortunate in the final battle. Thx again for the game!
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According to my odds calc, which is also TripleA, the battle was 48/1/51 for Germany. Yes, I was completely stupid to allow such a 50/50 battle, after all, Japan was completely off of the mainland next turn. That’s why VC’s for Axis I’m not a fan of. But, Karl7 is a really fun player who loves the game, and I was fortunate in the final battle. Thx again for the game!
nice win Dizz. karl has beaten me 3 of 4 so kudos.
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Wow thx Boldfresh! After knowing that, I feel a lot better about my win! :)
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Wow thx Boldfresh! After knowing that, I feel a lot better about my win! :)
karl is my kryptonite.
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Using DsKelly, it should have been 98% in my favor. What calc are you using Dizz?
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however, Cow is my punching bag. :-D
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Using DsKelly, it should have been 98% in my favor. What calc are you using Dizz?
either your calc is off karl, or you were POUNDED by the curse of the clever, otherwise known as the “Boldfresh Curse”.
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Bold, you would have been please. It was INSANE>
I rolled 8 4’s and got 0 round 2.
Dizz says it was 50/50 but I don’t see how unless DS Kelly’s calc is wrong. It said 98%
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Dude, just the “eyeball test” would tell you it’s totally NOT 98%……
I just use the calc inside Triple A for our battles… and wow, was it close…
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Huh, well, it sure didn’t come out that way either…
The roll that killed me was missing all my bomers R2. If I had his 2 hits I would have won.





