Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2013 G40 League Post Game Results Here - Thread
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UnknownSoldier (Axis) over mryogen (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=31156.msg1135967#msg1135967
I am starting to feel pitty for Mryogen. I have checked some of his games, and he truly HAS been unlucky a lot.
That doesn’t mean he would have won with average luck, but it is discouraging when every trace of hope is destroyed with ridiculous dice. -
allweneedislove (Allies +10) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=31001.90
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Karl (allies +8) over PGMatt.
http://www.axisandallies.org/forums/index.php?topic=30647.225
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PGMatt (allies+10) over Mryogen (axis)
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Unknown (allies +12) over PGMatt.
http://www.axisandallies.org/forums/index.php?topic=30847.new#new
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http://www.axisandallies.org/forums/index.php?topic=29787.75
Capt Walker over Mallery29…
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No tech that Germany has can save Japan… Karl7 over Mallery29
http://www.axisandallies.org/forums/index.php?topic=29833.180
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Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
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thread for that game.
http://www.axisandallies.org/forums/index.php?topic=31167.150
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Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
i would be happy to show cow the counter if he were only willing to risk losing to me again… :-)
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Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
i would be happy to show cow the counter if he were only willing to risk losing to me again…Â :-)
Show me the counter, I’ll use it against Cow. :P
Hey, I am undefeated this year! (Shhh….so what if I don’t have any games complete yet, it still counts as undefeated!)
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Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter? -
Seththenewb Allies +9 over Karl7
http://www.axisandallies.org/forums/index.php?topic=31098.225
interesting game – Germany takes out Russia, USA destroys Japan, but Allies manage to mass huge air force in middle east and block German attempt to take Cairo. The Axis were 1 or 2 turns too slow.
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Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter?Moscow taken on G5? Wow…. not that I have seen. The last time I took Moscow was G9 or 10.
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Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter?Moscow taken on G5? Wow…. not that I have seen. The last time I took Moscow was G9 or 10.
G9 or G10 is too late generally.
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Yeah, looks like that is true.
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Seththenewb Allies +9 over Karl7
http://www.axisandallies.org/forums/index.php?topic=31098.225
interesting game – Germany takes out Russia, USA destroys Japan, but Allies manage to mass huge air force in middle east and block German attempt to take Cairo. The Axis were 1 or 2 turns too slow.
GG Karl!
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http://www.axisandallies.org/forums/index.php?topic=30728.new#new
Wheatbeer over JWW (allies +11)
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hobo over boldfresh (+6)
messin around - thought hobo was a pushover. guess i was wrong. :wink:
http://www.axisandallies.org/forums/index.php?topic=30917.new#new