Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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No tech that Germany has can save Japan… Karl7 over Mallery29
http://www.axisandallies.org/forums/index.php?topic=29833.180
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Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
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thread for that game.
http://www.axisandallies.org/forums/index.php?topic=31167.150
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Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
i would be happy to show cow the counter if he were only willing to risk losing to me again… :-)
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Cow Allies +8 over Karl Axis
Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
i would be happy to show cow the counter if he were only willing to risk losing to me again…Â :-)
Show me the counter, I’ll use it against Cow. :P
Hey, I am undefeated this year! (Shhh….so what if I don’t have any games complete yet, it still counts as undefeated!)
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Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter? -
Seththenewb Allies +9 over Karl7
http://www.axisandallies.org/forums/index.php?topic=31098.225
interesting game – Germany takes out Russia, USA destroys Japan, but Allies manage to mass huge air force in middle east and block German attempt to take Cairo. The Axis were 1 or 2 turns too slow.
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Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter?Moscow taken on G5? Wow…. not that I have seen. The last time I took Moscow was G9 or 10.
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Allies pull standard kill Japan (well, here, it was more just disable Japan) then reinforce Moscow with air fleets.
Somebody needs to think of an Axis counter. As far as I can see, wild luck notwithstanding, this is a pretty foolproof strategy.
What round is the Allied air getting to Moscow?
Moscow can be taken on G5, can’t it? Would that be your counter?Moscow taken on G5? Wow…. not that I have seen. The last time I took Moscow was G9 or 10.
G9 or G10 is too late generally.
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Yeah, looks like that is true.
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Seththenewb Allies +9 over Karl7
http://www.axisandallies.org/forums/index.php?topic=31098.225
interesting game – Germany takes out Russia, USA destroys Japan, but Allies manage to mass huge air force in middle east and block German attempt to take Cairo. The Axis were 1 or 2 turns too slow.
GG Karl!
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http://www.axisandallies.org/forums/index.php?topic=30728.new#new
Wheatbeer over JWW (allies +11)
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hobo over boldfresh (+6)
messin around - thought hobo was a pushover. guess i was wrong. :wink:
http://www.axisandallies.org/forums/index.php?topic=30917.new#new
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Adul (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31002.0
Good game. He took Russia pretty early on, but the Allies were able to hold on for a long time.
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Adul (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31002.0
Good game. He took Russia pretty early on, but the Allies were able to hold on for a long time.
That should be Andul… :-D
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JWW (Axis) for the sweep over UnknownSoldier (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=30906.msg1122034#msg1122034
Cannot lose India on round 2 and expect to win…even with the lucky dice I was getting
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That’s not a sweep. You guys both have >=13 games played, so you can go best of 5 according to league rules.
You can go best of 9 and I’ll record all the results, but the extra games won’t count for playoff purposes
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Eggman Allies defeats Surprise Attack Axis
One of these days I’ll get a win -
@suprise:
Eggman Allies defeats Surprise Attack Axis
One of these days I’ll get a winWell this is funny. Eggman (or somebody) corrected me on the spelling of your screen name, but you yourself don’t type it Suprise.
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That’s not a sweep. You guys both have >=13 games played, so you can go best of 5 according to league rules.
You can go best of 9 and I’ll record all the results, but the extra games won’t count for playoff purposes
Did not know that…thanks for the info, but I think I will lick my wounds for a bit before another try 8-)





