Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 G40 League Post Game Results Here - Thread
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Dodged a bullet, got lucky aa and stopped sea lion.
Infrastructure(allies+10) beats Odonis.
http://www.axisandallies.org/forums/index.php?topic=29554.45
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Karl7(Allies+8) over JWW
http://www.axisandallies.org/forums/index.php?topic=29404.270
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Karl7(Allies+8) over JWW
http://www.axisandallies.org/forums/index.php?topic=29404.270
karl you are racking up the wins! double digits!
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karl you are racking up the wins! double digits!
Thanks! Why don’t you lend a hand and concede our game… :lol:
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MiamiUMike (Axis) defeats Eggman (Allies +3).
USA overplayed its hand and lost two successive fleets; even with this, Japan was still booted from most of Asia.
http://www.axisandallies.org/forums/index.php?topic=29607.105
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Ziggurat (Axis) defeats Eggman (Allies +3).
Strong German opening seemed to call for KGF, but I really wanted to hit Japan instead. Plus a defenseless Japanese transport off the coast of Australia annoyed me to no end and was begging for an attack. The moral of the story; don’t let your emotions run the game!
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Allweneedislove defeats Suprise Attack
I think I came in too soon, Next time I’ll do better if I learned from my mistakes
Allweneed was Axis
Gamerman01
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Me1945 over JWW.
Me1945 was Allies
Gamerman01
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Tyzoq (Allies +11) over Unknownsoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=29424.0
Tyzoq (Axis) over Fortress (Allies +9) by forfeit (has not responded for 1 month)
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Jeff28 (Axis) over Eggman (Allies +6)
http://www.axisandallies.org/forums/index.php?topic=29646.0
Decided to try and see if the northern route would work against Japan, but it doesn’t, really. If you don’t make it dangerous for Japan to hit the DEI then they can make the Pacific a death trap for American fleets.
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AllWeNeedIsLove (Axis) defeats Eggman (Allies +6).
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Unknown Soldier (Axis) defeats Most Holy (Axis +12)
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Ziggurat (Axis) over Fortress (Allies +9) by forfeit (has not responded for 1 month)
http://www.axisandallies.org/forums/index.php?topic=29045.210
If Fortress comes back, I would like to resume the game. Was quite fun, I think we lost something like 30 planes combined.
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@Most:
Unknown Soldier (Axis) defeats Most Holy (Axis +12)
Here is the link
http://www.axisandallies.org/forums/index.php?topic=29457.msg1052700#msg1052700
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Infrastructure (Axis) over Jeff28 (Allies +8)
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Ziggurat (Axis) over JWW (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=29503.135
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hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
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@Eggman:
hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
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@Eggman:
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
Yeah, dude, the point of bidding is to make the game 50/50. Even if it’s a high amount, it’s not a “handicap”. You or your opponent just agreed to what you think is fair… You and your opponent are just essentially saying that the maker of the game failed to make it a 50/50 game with the starting setup, and your modification (bid) makes it closer to 50/50…
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
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Interestingly, the latest tweak (2nd edition) REMOVED a UK infantry from Egypt! Larry must not think the Allies are disadvantaged!