Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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TrippleA does terrorize me… :mrgreen:
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http://www.axisandallies.org/forums/index.php?topic=29138.new#new
Jeff28 completely kick my arse. In every theater and rather quickly. very humbling……
allies +9 lost…rather badly
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Boldfresh(Axis) v. Karl(Allies)
http://www.axisandallies.org/forums/index.php?topic=29134.450
Long game, Germany finally takes London for win.
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Bid was +11 for Allies for game above
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It’s all good - I’ve been playing A&A for almost 30 years now, so I know all about what the dice can and will do. I can say though that I have never seen what I saw today before. I mean, how much fun can it be to lose - or for that matter win - with that kind of result?
I am sure at some point I will come back - the guys on the site are great and I will miss some of the lively discussions. But - there comes a point when you just have to step away because you start to feel that win or lose, it just isn’t all that much fun….I’d rather take a break and have a chance to get back into it than continue and want to not play again period.
MM
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Couldn’t tell who won by your posts Karl!
17 rounder, eh? Brought to you by the same company that brought us multiple 50 round AA50 games…
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Couldn’t tell who won by your posts Karl!
17 rounder, eh? Brought to you by the same company that brought us multiple 50 round AA50 games…
:-D
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Oh, I thought it said Germany takes london for win….
Will be more direct: Boldfresh rips out allied gutts for Axis win!
:lol:
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Good point - my bad
Don’t make us think that much!
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Bold (Axis) over KABLOOM (Allies +10)
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http://www.axisandallies.org/forums/index.php?topic=29083.new#new
JWW (allies +8) over Mr Green.
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13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2 fortress wins
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Axis(Karl) over Allies(CorriganBP)(No bid)(A very wild game and a lot of whining by me because I couldn’t seem to figure out the US fleet could go around the bottom of Australia and not just over the top… :roll:)
http://www.axisandallies.org/forums/index.php?topic=29282.210
last map is not on there because the server was down. Anybody who wants it, please pm me.
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Boldfresh (Axis) over wheatbeer (Allies +15)
http://www.axisandallies.org/forums/index.php?topic=29247.90
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wheatbeer (Axis) over Ziggurat (Allies +10)
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Ziggurat (allies + 6) over Hank13 (axis)
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13L G40 kabloom (allies +10) vs. JWW, JWW WINS
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Kabloom: Are you still playing that game with Zhukov?
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JWW (Allies +10) beats Odonis (Axis)
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Tyzoq (Allies +10) over UnknownSoldier (Axis)





