Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 G40 League Post Game Results Here - Thread
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AxisPlayer(Axis) over Karl(Allies) – (again, AGAIN! :x, Taranto raid goes wildly against the Uk sinking the whole game.)
http://www.axisandallies.org/forums/index.php?topic=29141.15
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JWW defeats Odonis
http://www.axisandallies.org/forums/index.php?topic=28531.225
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Boldfresh (Axis) over Axisplaya (Allies +15) - Taranto goes awry
http://www.axisandallies.org/forums/index.php?topic=29126.new#new
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"Fortress (allies+10) over Kabloom (axis
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Hank13 (Axis) over Ziggurat (Allies +7) pacific victory round 13.
http://www.axisandallies.org/forums/index.php?topic=29027.165
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13L G40 Kabloom vs. Jeff28. Jeff28is the winner
Jeff was Axis
Gamerman01
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Odonis (Axis) vs. Kabloom (Allies) No Bid, No Tech, G40 A+3 Odonis wins
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Fortress (allies +9) beat Vance (axis).
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Wheatbeer slapped me silly all over the board.
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13L G40.2 Jeff28 (Axis) vs. Kabloom (Allies +8) rematch Jeff28 wins
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Once again Jeff28 stomps me into grapes. My good luck? I cannot play him again this season in a league game! :)
Global 40.2: Jeff28 (Allies +10) defeats MiamiUMike (Axis)
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Of course, I meant to say stomps me LIKE a grape… LOL
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Better than stomping you ON your grapes… ;)
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Fortress as Allies defeats MiamiUMike as Axis in round 2.
GG to Fortress - if you want to pkay a high quality opponent who is also a lot of fun to play, Fotress is your opponent :)
http://www.axisandallies.org/forums/index.php?topic=29246.0
Will be taking a long break from the game - need to recapture the reason I played in the first place….
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Thanks, Mike – but anybody looks like a good player when their opponent flies into a 1-in-7776 chance of 5-5 AA gun hits.
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Mike,
Don’t forget it’s just a game and have fun with it. :-D
–Jeff
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Wow. Yahtzee.
For those too lazy to go look and see what happened -
Miami did an SBR on the UK with 2 bombers and 3 tacs, and every single one of them got shot down by AA.
I’ve lost 4/5 air to AA on simultaneous raids (which was all 5 of my aircraft) but never 5/5. It’s devastating.As Fortress said, it is a 1 in 7,776 chance.
Once in a while the dice will win or lose the game for you and there’s absolutely nothing you can do about it.
Re-capture those reasons you started playing in the first place, Mike, and flush these memories from the ol’ memory banks! If you play enough A&A, things like this inevitably happen - it’s the law of averagesMaybe go read a thread about bad luck dice, or start a new one - those are always fun and maybe it will be therapeutic :-)
One of my early games on this site, years ago, I attacked 3 tanks with 13 of my own. In round 1, I missed with all 13 of my tanks, and he hit with all 3 of his. Now this wasn’t devastating to me, as order was restored in round 2, but freaky things can happen with dice. It’s actually the unpredictability and unreliability of the dice that is a big part of the beauty of this game…. -
By the way, the chance of 16 50/50’s all going the wrong way at once is
2^16 = 65,536 -
I swear the TrippeA “random” number generator will spit out 1’s any time its an AA gun or lone sub defending… subs always seem to hit on defense!
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Sounds like it’s got in your head, Karl!
Paranoia will destroy ya! :wink: