Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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There is no minimum turn requirement
You can win on G1 -
However, if it is due to abandonment and it is very early in the game and no extreme dice, I sometimes do not count it in my rankings (see bottom of spreadsheet), but that is unofficial.
If you start a game and there are 4 bumps or 9 days have passed (rule 5e) you can technically claim the win
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I’d rather continue playing, but I don’t want to forget about the game. It doesn’t look like he’s been on the forum since then and I’ve checked to see if there was a vacation notice or anything and didn’t see one.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
should also be said that whackamatt didn’t skip a beat and exploited his luck, perhaps even recklessly to his ultimate favor… and my sad demise… :cry: :cry: :cry:
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Way to go, Whack!
Nobody feels sorry for you, Karl, because we know you will turn around and get hot dice again.
Anybody who plays you now, does so at his/her own risk!
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Ziggurat (Axis) over Amon-Sul (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31547.60
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Degrasse (allies +6) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=31419.new#new
Tried an early neutral attack to get access to the middle east, but the table was turned and the allies were on an inevitable march to victory. Well played!
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Last Jack (Axis) over Whackamatt (Allies +8)
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Arathorn (Allies) over Bongaroo (Axis)
http://www.axisandallies.org/forums/index.php?topic=30767.60
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ziggurat (axis) over hobo (allies)
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A sad day for the allies.
MiamiUMike (axis) over SeththeNewb (allies+10)
http://www.axisandallies.org/forums/index.php?topic=31511.270I’m still trying to figure out what exactly happened . . . but Italy became a monster and MM never looked back. Some good dice helped but you can’t really make too many excuses when MM took every single mainland Asia, Africa, and Europe territory but two. Moscow never fell, but USSR’s been making 3-5 IPCs/turn and it’s time to call this one. Well played marathon of a game by MM to even our series up.
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whatamatt defeats miamiumike (axis)
standard formula of bad play on my part + iffy dice + good play by my opponent = loss :)
http://www.axisandallies.org/forums/index.php?topic=31529.60
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http://www.axisandallies.org/forums/index.php?topic=30978.195
JWW over blasterfaster (allies +11) Rd6, he just disappeared?? We can continue if he comes back……
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RGP44 (allies+8) over SeththeNewb(axis
http://www.axisandallies.org/forums/index.php?topic=31425.255Axis held 8 VC . . . briefly. :-P
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rpg44 (Allies+10) over UnknownSoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=31374.msg1151840#msg1151840
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SeththeNewb(axis) over MiamiUMike(allies+11)
http://www.axisandallies.org/forums/index.php?topic=31606.0Was going to give him time, but I’m not buying the burnout excuse anymore after seeing him play several other games over the past couple of days and no response from him at all.





