Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2013 G40 League Post Game Results Here - Thread
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Unknown Soldier (Allies +11) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=30594.new#new
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
Was it lopsided dice at all?
In the first game, he went all bombers in the Pacific (with a good sprinkling of US navy). I made a very basic mistake and allowed him a landing spot in China for all of his air… he destroyed my IC in Kiangsu, cut the north off from the south, erased my japanese navy, took everything away in two turns, then turned everything toward the Atlantic. I’m proud to say I still came within one turn of winning on the Europe map, but he killed me fair and square.
The second game he went with the standard G5 mech/armor/air kill of Moscow (a G1 Barbarossa). Yes, I got diced. Examples were a very important 6 infantry on 2 infantry in Shan State in which his two infantry killed all six of my UK troops without loss (25 missed 1s, ouch), but much worse, a 15 piece shift in the taking of Moscow - which were all armor and air. By straight odds, I had set myself up for a counter and he had no follow up. With my position on the rest of the board we would have had a long slugfest, and I would give it a 50/50 from then on.
The most challenging thing for me wasn’t dice - it was an uncanny lack of mistakes on his part. Every move was the perfect move. When I made a mistake, he pounced on it and made me pay to the highest possible degree. I’ve been playing versions of A&A for a looong time - since it originally came out - and I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound. I don’t have an answer - I have a matchup problem with him. He brought his A+ game to both games, and I brought a C in the first one, B+ in the second. It wasn’t enough.
I salute him!
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Remember if Hank completes 13 games (and assuming you are there by then too), then you can try again!
I’ve already told him - after my counseling for PTSD, once we both meet the driteria, it’s on again! :-)
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I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound.
For the record, this is not a typical experience for my opponents - re: Wheatbeer & Infrastructure
I’ve already told him - after my counseling for PTSD, once we both meet the driteria, it’s on again! :-)
I worry that at night when you try to sleep you still hear the sound of American bombers overhead :)
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Ahhhhhh!!!
(Running and hiding under bed)
:wink:
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
Was it lopsided dice at all?
In the first game, he went all bombers in the Pacific (with a good sprinkling of US navy). I made a very basic mistake and allowed him a landing spot in China for all of his air… he destroyed my IC in Kiangsu, cut the north off from the south, erased my japanese navy, took everything away in two turns, then turned everything toward the Atlantic. I’m proud to say I still came within one turn of winning on the Europe map, but he killed me fair and square.
The second game he went with the standard G5 mech/armor/air kill of Moscow (a G1 Barbarossa). Yes, I got diced. Examples were a very important 6 infantry on 2 infantry in Shan State in which his two infantry killed all six of my UK troops without loss (25 missed 1s, ouch), but much worse, a 15 piece shift in the taking of Moscow - which were all armor and air. By straight odds, I had set myself up for a counter and he had no follow up. With my position on the rest of the board we would have had a long slugfest, and I would give it a 50/50 from then on.
The most challenging thing for me wasn’t dice - it was an uncanny lack of mistakes on his part. Every move was the perfect move. When I made a mistake, he pounced on it and made me pay to the highest possible degree. I’ve been playing versions of A&A for a looong time - since it originally came out - and I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound. I don’t have an answer - I have a matchup problem with him. He brought his A+ game to both games, and I brought a C in the first one, B+ in the second. It wasn’t enough.
I salute him!
Glad I am not the only one who had to endure this experience :)
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:-)
I might have figured it out - Hank could actually be Larry mingling with and getting to know his troops - like Henry V before the Battle of Agincourt :wink:
My other theory is that Hank is a regular fella who’s good at A&A and beat me a couple times…
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Oh crap we’re dealing in theories?
Oh crap!
Where would one hypothetically go to locate one of these theories?
Does this involve thinking?
I’m only good at complaining, not thinking… -
ShrimpBoatChef over Last Jack
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http://www.axisandallies.org/forums/index.php?topic=30875.0
Mryogen (Axis) over Entek (Allies +9) Game 2Great game!
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I have but one question:
Where was all this activity LAST YEAR!
Bless you all for not filling my messages folder with complaints and issues! What a great bunch of joeys we have here in the league this year!
“…and may the odds be ever in your favor” as they say. =^_~=
Keep on gaming!
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@Cmdr:
I have but one question:
Where was all this activity LAST YEAR!
Same place as the finalized G40 rules.
The boom was a result of the finalized 2nd edition rule set and setup, I’m pretty sure.
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Hobo (allies +9) wins over Mryogen (axis)
http://www.axisandallies.org/forums/index.php?topic=31051.30
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Tyzog defeats Surprise Attack.
I’m enjoying the learning exp. one day I’ll learn this game, fiddle-sticks and tarnation!
Who’s up next -
@Cmdr:
I have but one question:
Where was all this activity LAST YEAR!Â
Same place as the finalized G40 rules.
The boom was a result of the finalized 2nd edition rule set and setup, I’m pretty sure.
Let’s also give cred to the fixing and smooth flow of tripleA 2nd Edition platform.
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Whackamatt (Axis) over Randmacts (+7)
http://www.axisandallies.org/forums/index.php?topic=30274.105
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Shripboatchef (axis) wins over Mryogen (allies +8)
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seththenewb (allies+10) over Mryogen (axis)
http://www.axisandallies.org/forums/index.php?topic=30766.75
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I confirm seththenewb won.
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andul over Last Jack