Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2013 G40 League Post Game Results Here - Thread
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Karl (Axis) over Tyzog (Allies)
Tyzog says he’s burned out and gave me a concession. Dumb win for me but… :-P
I hope he comes back for a playoff!
http://www.axisandallies.org/forums/index.php?topic=30970.0
Doesn’t count, just a G1
Gamerman01
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Bold (allies +6) over Tyzoq
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Whackamatt (Axis) over ShrimpboatChef (Allies +7)
http://www.axisandallies.org/forums/index.php?topic=30585.60
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I (Axis) defeated Tyzoq (Allies + 11)
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Re: G40 League Whackamatt (Axis) vs. ShrimpboatChef (Allies +7): Thread: http://www.axisandallies.org/forums/index.php?topic=30585.60 – Whackamatt whacks the crap out of shrimp in six rounds. Whackamatt wins.
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Stalingradski (axis) wins over Mryogen (allies +12)
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whackamatt (axis) wins over Mryogen (allies+10)
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wheatbeer (axis) wins over Mryogen (allies +16)
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Wheatbeer (axis) over Hank13 (allies +11) in a 6-round drubbing!
http://www.axisandallies.org/forums/index.php?action=post;topic=30778.105;num_replies=119
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Shrimpboatchef (Allies +8) wins over Mryogen (Axis)
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
Was it lopsided dice at all?
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Remember if Hank completes 13 games (and assuming you are there by then too), then you can try again!
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Gamerman01 over Last Jack
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Allies get Sea Lion’ed! My Sea Lion cherry popped. 'nuff said.
Wheatbeer over Mallery29
http://www.axisandallies.org/forums/index.php?topic=29835.90
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Unknown Soldier (Allies +11) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=30594.new#new
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
Was it lopsided dice at all?
In the first game, he went all bombers in the Pacific (with a good sprinkling of US navy). I made a very basic mistake and allowed him a landing spot in China for all of his air… he destroyed my IC in Kiangsu, cut the north off from the south, erased my japanese navy, took everything away in two turns, then turned everything toward the Atlantic. I’m proud to say I still came within one turn of winning on the Europe map, but he killed me fair and square.
The second game he went with the standard G5 mech/armor/air kill of Moscow (a G1 Barbarossa). Yes, I got diced. Examples were a very important 6 infantry on 2 infantry in Shan State in which his two infantry killed all six of my UK troops without loss (25 missed 1s, ouch), but much worse, a 15 piece shift in the taking of Moscow - which were all armor and air. By straight odds, I had set myself up for a counter and he had no follow up. With my position on the rest of the board we would have had a long slugfest, and I would give it a 50/50 from then on.
The most challenging thing for me wasn’t dice - it was an uncanny lack of mistakes on his part. Every move was the perfect move. When I made a mistake, he pounced on it and made me pay to the highest possible degree. I’ve been playing versions of A&A for a looong time - since it originally came out - and I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound. I don’t have an answer - I have a matchup problem with him. He brought his A+ game to both games, and I brought a C in the first one, B+ in the second. It wasn’t enough.
I salute him!
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Remember if Hank completes 13 games (and assuming you are there by then too), then you can try again!
I’ve already told him - after my counseling for PTSD, once we both meet the driteria, it’s on again! :-)
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I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound.
For the record, this is not a typical experience for my opponents - re: Wheatbeer & Infrastructure
I’ve already told him - after my counseling for PTSD, once we both meet the driteria, it’s on again! :-)
I worry that at night when you try to sleep you still hear the sound of American bombers overhead :)
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Ahhhhhh!!!
(Running and hiding under bed)
:wink: