@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 G40 League Post Game Results Here - Thread
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Boldfresh (Axis) over Axisplaya (Allies +15) - Taranto goes awry
http://www.axisandallies.org/forums/index.php?topic=29126.new#new
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"Fortress (allies+10) over Kabloom (axis
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Hank13 (Axis) over Ziggurat (Allies +7) pacific victory round 13.
http://www.axisandallies.org/forums/index.php?topic=29027.165
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13L G40 Kabloom vs. Jeff28. Jeff28is the winner
Jeff was Axis
Gamerman01
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Odonis (Axis) vs. Kabloom (Allies) No Bid, No Tech, G40 A+3 Odonis wins
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Fortress (allies +9) beat Vance (axis).
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Wheatbeer slapped me silly all over the board.
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13L G40.2 Jeff28 (Axis) vs. Kabloom (Allies +8) rematch Jeff28 wins
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Once again Jeff28 stomps me into grapes. My good luck? I cannot play him again this season in a league game! :)
Global 40.2: Jeff28 (Allies +10) defeats MiamiUMike (Axis)
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Of course, I meant to say stomps me LIKE a grape… LOL
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Better than stomping you ON your grapes… ;)
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Fortress as Allies defeats MiamiUMike as Axis in round 2.
GG to Fortress - if you want to pkay a high quality opponent who is also a lot of fun to play, Fotress is your opponent :)
http://www.axisandallies.org/forums/index.php?topic=29246.0
Will be taking a long break from the game - need to recapture the reason I played in the first place….
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Thanks, Mike – but anybody looks like a good player when their opponent flies into a 1-in-7776 chance of 5-5 AA gun hits.
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Mike,
Don’t forget it’s just a game and have fun with it. :-D
–Jeff
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Wow. Yahtzee.
For those too lazy to go look and see what happened -
Miami did an SBR on the UK with 2 bombers and 3 tacs, and every single one of them got shot down by AA.
I’ve lost 4/5 air to AA on simultaneous raids (which was all 5 of my aircraft) but never 5/5. It’s devastating.As Fortress said, it is a 1 in 7,776 chance.
Once in a while the dice will win or lose the game for you and there’s absolutely nothing you can do about it.
Re-capture those reasons you started playing in the first place, Mike, and flush these memories from the ol’ memory banks! If you play enough A&A, things like this inevitably happen - it’s the law of averagesMaybe go read a thread about bad luck dice, or start a new one - those are always fun and maybe it will be therapeutic :-)
One of my early games on this site, years ago, I attacked 3 tanks with 13 of my own. In round 1, I missed with all 13 of my tanks, and he hit with all 3 of his. Now this wasn’t devastating to me, as order was restored in round 2, but freaky things can happen with dice. It’s actually the unpredictability and unreliability of the dice that is a big part of the beauty of this game…. -
By the way, the chance of 16 50/50’s all going the wrong way at once is
2^16 = 65,536 -
I swear the TrippeA “random” number generator will spit out 1’s any time its an AA gun or lone sub defending… subs always seem to hit on defense!
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Sounds like it’s got in your head, Karl!
Paranoia will destroy ya! :wink: -
TrippleA does terrorize me… :mrgreen:
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http://www.axisandallies.org/forums/index.php?topic=29138.new#new
Jeff28 completely kick my arse. In every theater and rather quickly. very humbling……
allies +9 lost…rather badly





