Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013 G40 League Post Game Results Here - Thread
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snake11eyes (allies) defeats captain walker (axis)
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In case some of you newcomers aren’t aware, you can see where you stack up in the league after finishing a game or few, if you download my spreadsheet at this sticky thread.
http://www.axisandallies.org/forums/index.php?topic=25260.new#new
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Are we supposed to post a link to the game?
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@captain:
Are we supposed to post a link to the game?
Yes.
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ok…thanks eggman!
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here’s the link then…
snake11eyes defeats captain walker (game1) -
Infrastructure (Axis) over Eggman (Allies +8). Germany gets to have 60+ IPC income without even bringing the USA or Russia into the war. Thanks Larry!
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Are you sure you didn’t give up prematurely again, Egg?
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Are you sure you didn’t give up prematurely again, Egg?
It’s never premature…
I’d be willing to bet there won’t be a DoW from Japan J3, so Germany gets 1 more round to consolidate its holdings before having to fight USSR or USA. No way the UK can hold the Middle East in the face of attacks from Germany and Italy. The Allies just have to waste too much time building ships. By the time I can capture either Spain, Gibraltar, or Morocco, the Axis will be in Cairo and Russia will already be cracking since the southern front is already wide open. Feel free to war-game that out against yourself if you’re not convinced. I know you don’t agree that the game can be over this fast, but it really can. The Allies just have no chance (in general, not just this game).
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Really? Cause they’re winning half their games
And you gave up against me after a good UK1 - I was the Allies…Just thought at a glance you had some good things going for you.
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That’s SIXTEEN games, all with the Allies
Don’t want to be the “bad guys”, Egg?
Maybe you’ll have better luck with them. Or you’ll find out that the Allies really aren’t weaker, and that you’re just getting outplayed most of the time - who knows
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Really? Cause they’re winning half their games
And you gave up against me after a good UK1 - I was the Allies…Your memory must be a little fuzzy. It was a good UK1… for the Axis, which I didn’t happen to be playing at the time.
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Maybe you’ll have better luck with them. Or you’ll find out that the Allies really aren’t weaker, and that you’re just getting outplayed most of the time - who knows
I should also say that I would never make a claim that the only reason I lose a game is because I was playing the Allies. I realize this is sort of implied if I say the Axis are largely unbeatable, but the Axis player does have a responsibility not to misuse their power.
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You’re right again - I was mixed up!
I took the Axis against you both times. You gave up after failing to sink a transport in 96…Well, if at first you don’t succeed, try, try again
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Well, if at first you don’t succeed, try, try again
I do. League rules prohibit me from trying more than twice against the same person.
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@Eggman:
Well, if at first you don’t succeed, try, try again
I do. League rules prohibit me from trying more than twice against the same person.
Not if you’d split! Then you can play a 3rd!
You can play all you want if you can get the other player to agree…. It just won’t count in the league standings :-)
I see your point - you, Jeff, and Karl are actually running kind of low on options compared to the rest of us.
Hopefully they’ll re-evaluate that rule for 2014 -
I’d be happy to play you egg :-)
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I see your point - you, Jeff, and Karl are actually running kind of low on options compared to the rest of us.
Hopefully they’ll re-evaluate that rule for 2014Well, you can see why it’s a rule- otherwise the top guy will just keep racking up points against the lowest guy ad infinitum. I don’t know what the alternatives are, since you don’t really have an individual score for each game that would allow you to say only the
best
games count. -
Egg, you could try playing someone like me who is at the bottom of the pile.
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There are no points in the league.
Only win/loss record. See the league rules
It wouldn’t have to be a limit of 2 wins against a player. It could be 3.
If you cheese your way into the playoffs, that’s OK. The real players will wax you - that would be one’s reward if one was just a bottom feeder.