Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 G40 League Post Game Results Here - Thread
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Karl (Axis) over Tyzog (Allies)
Tyzog says he’s burned out and gave me a concession. Dumb win for me but… :-P
I hope he comes back for a playoff!
http://www.axisandallies.org/forums/index.php?topic=30970.0
Doesn’t count, just a G1
Gamerman01
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Bold (allies +6) over Tyzoq
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Whackamatt (Axis) over ShrimpboatChef (Allies +7)
http://www.axisandallies.org/forums/index.php?topic=30585.60
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I (Axis) defeated Tyzoq (Allies + 11)
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Re: G40 League Whackamatt (Axis) vs. ShrimpboatChef (Allies +7): Thread: http://www.axisandallies.org/forums/index.php?topic=30585.60 – Whackamatt whacks the crap out of shrimp in six rounds. Whackamatt wins.
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Stalingradski (axis) wins over Mryogen (allies +12)
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whackamatt (axis) wins over Mryogen (allies+10)
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wheatbeer (axis) wins over Mryogen (allies +16)
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Wheatbeer (axis) over Hank13 (allies +11) in a 6-round drubbing!
http://www.axisandallies.org/forums/index.php?action=post;topic=30778.105;num_replies=119
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Shrimpboatchef (Allies +8) wins over Mryogen (Axis)
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
Was it lopsided dice at all?
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Remember if Hank completes 13 games (and assuming you are there by then too), then you can try again!
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Gamerman01 over Last Jack
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Allies get Sea Lion’ed! My Sea Lion cherry popped. 'nuff said.
Wheatbeer over Mallery29
http://www.axisandallies.org/forums/index.php?topic=29835.90
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Unknown Soldier (Allies +11) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=30594.new#new
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Hank13 (Axis) over Stalingradski (Allies)
For unknown reasons, I have a matchup problem with Hank - he thrashed me completely in back to back games.
http://www.axisandallies.org/forums/index.php?topic=31004.60
Was it lopsided dice at all?
In the first game, he went all bombers in the Pacific (with a good sprinkling of US navy). I made a very basic mistake and allowed him a landing spot in China for all of his air… he destroyed my IC in Kiangsu, cut the north off from the south, erased my japanese navy, took everything away in two turns, then turned everything toward the Atlantic. I’m proud to say I still came within one turn of winning on the Europe map, but he killed me fair and square.
The second game he went with the standard G5 mech/armor/air kill of Moscow (a G1 Barbarossa). Yes, I got diced. Examples were a very important 6 infantry on 2 infantry in Shan State in which his two infantry killed all six of my UK troops without loss (25 missed 1s, ouch), but much worse, a 15 piece shift in the taking of Moscow - which were all armor and air. By straight odds, I had set myself up for a counter and he had no follow up. With my position on the rest of the board we would have had a long slugfest, and I would give it a 50/50 from then on.
The most challenging thing for me wasn’t dice - it was an uncanny lack of mistakes on his part. Every move was the perfect move. When I made a mistake, he pounced on it and made me pay to the highest possible degree. I’ve been playing versions of A&A for a looong time - since it originally came out - and I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound. I don’t have an answer - I have a matchup problem with him. He brought his A+ game to both games, and I brought a C in the first one, B+ in the second. It wasn’t enough.
I salute him!
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Remember if Hank completes 13 games (and assuming you are there by then too), then you can try again!
I’ve already told him - after my counseling for PTSD, once we both meet the driteria, it’s on again! :-)
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I’ve never had someone play flawlessly every single turn for such a sustained period of time, combined with a sprinkling of favorable dice, combined with every mistake I made immediately being turned into a gaping chest wound.
For the record, this is not a typical experience for my opponents - re: Wheatbeer & Infrastructure
I’ve already told him - after my counseling for PTSD, once we both meet the driteria, it’s on again! :-)
I worry that at night when you try to sleep you still hear the sound of American bombers overhead :)
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Ahhhhhh!!!
(Running and hiding under bed)
:wink: