Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 artillery moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Hunan to Kwangsi 2 artilleries and 2 infantry moved from Kwangsi to 37 Sea Zone 2 artilleries, 2 infantry and 6 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to 36 Sea Zone 1 armour moved from Kwangsi to Kiangsi 1 destroyer moved from 37 Sea Zone to 132 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs2013 G40 League Post Game Results Here - Thread
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AxisPlayer(Axis) over Karl(Allies) – (again, AGAIN! :x, Taranto raid goes wildly against the Uk sinking the whole game.)
http://www.axisandallies.org/forums/index.php?topic=29141.15
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JWW defeats Odonis
http://www.axisandallies.org/forums/index.php?topic=28531.225
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Boldfresh (Axis) over Axisplaya (Allies +15) - Taranto goes awry
http://www.axisandallies.org/forums/index.php?topic=29126.new#new
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"Fortress (allies+10) over Kabloom (axis
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Hank13 (Axis) over Ziggurat (Allies +7) pacific victory round 13.
http://www.axisandallies.org/forums/index.php?topic=29027.165
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13L G40 Kabloom vs. Jeff28. Jeff28is the winner
Jeff was Axis
Gamerman01
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Odonis (Axis) vs. Kabloom (Allies) No Bid, No Tech, G40 A+3 Odonis wins
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Fortress (allies +9) beat Vance (axis).
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Wheatbeer slapped me silly all over the board.
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13L G40.2 Jeff28 (Axis) vs. Kabloom (Allies +8) rematch Jeff28 wins
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Once again Jeff28 stomps me into grapes. My good luck? I cannot play him again this season in a league game! :)
Global 40.2: Jeff28 (Allies +10) defeats MiamiUMike (Axis)
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Of course, I meant to say stomps me LIKE a grape… LOL
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Better than stomping you ON your grapes… ;)
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Fortress as Allies defeats MiamiUMike as Axis in round 2.
GG to Fortress - if you want to pkay a high quality opponent who is also a lot of fun to play, Fotress is your opponent :)
http://www.axisandallies.org/forums/index.php?topic=29246.0
Will be taking a long break from the game - need to recapture the reason I played in the first place….
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Thanks, Mike – but anybody looks like a good player when their opponent flies into a 1-in-7776 chance of 5-5 AA gun hits.
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Mike,
Don’t forget it’s just a game and have fun with it. :-D
–Jeff
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Wow. Yahtzee.
For those too lazy to go look and see what happened -
Miami did an SBR on the UK with 2 bombers and 3 tacs, and every single one of them got shot down by AA.
I’ve lost 4/5 air to AA on simultaneous raids (which was all 5 of my aircraft) but never 5/5. It’s devastating.As Fortress said, it is a 1 in 7,776 chance.
Once in a while the dice will win or lose the game for you and there’s absolutely nothing you can do about it.
Re-capture those reasons you started playing in the first place, Mike, and flush these memories from the ol’ memory banks! If you play enough A&A, things like this inevitably happen - it’s the law of averagesMaybe go read a thread about bad luck dice, or start a new one - those are always fun and maybe it will be therapeutic :-)
One of my early games on this site, years ago, I attacked 3 tanks with 13 of my own. In round 1, I missed with all 13 of my tanks, and he hit with all 3 of his. Now this wasn’t devastating to me, as order was restored in round 2, but freaky things can happen with dice. It’s actually the unpredictability and unreliability of the dice that is a big part of the beauty of this game…. -
By the way, the chance of 16 50/50’s all going the wrong way at once is
2^16 = 65,536 -
I swear the TrippeA “random” number generator will spit out 1’s any time its an AA gun or lone sub defending… subs always seem to hit on defense!
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Sounds like it’s got in your head, Karl!
Paranoia will destroy ya! :wink:





