Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2013 G40 League Post Game Results Here - Thread
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hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
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@Eggman:
hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
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@Eggman:
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
Yeah, dude, the point of bidding is to make the game 50/50. Even if it’s a high amount, it’s not a “handicap”. You or your opponent just agreed to what you think is fair… You and your opponent are just essentially saying that the maker of the game failed to make it a 50/50 game with the starting setup, and your modification (bid) makes it closer to 50/50…
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
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Interestingly, the latest tweak (2nd edition) REMOVED a UK infantry from Egypt! Larry must not think the Allies are disadvantaged!
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…but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
Yes, I get the idea. But even with thinking that I am removing an advantage of my opponent, they are still being punished in a way which diminishes the value of victory (for me). I think handicapping works better in games like golf that are not zero-sum.
Call me Don Quixote, if you like. La Mancha is nice this time of year…
Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it. I would have instead tweaked the Italian NOs, as they are too closely dependent. An Italy good enough to get one of them is probably going to get all of them (especially if the Axis started by clearing out the Allied warships), and once it does, it is pretty much equaling the UK in income. That’s a topic for a different thread though.
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Jeff (Allies +10) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=29534.0Leave-Russia-alone-hybrid-goes-wrong
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@Eggman:
Call me Don Quixote, if you like. La Mancha is nice this time of year…
Yes, I will call you Don Quixote
Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it.
I guess I’m nobody, because I just did. I think I saw somebody else that did, and I don’t look at many of other people’s games.
As you said, if Italy gets one NO they tend to get more. Isn’t the UK infantry in Egypt quite key, then? It is difficult for UK to get reinforcements to this vital area.
But yeah, we’re cluttering up the game results thread… :oops:
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Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it.
I guess I’m nobody, because I just did. I think I saw somebody else that did, and I don’t look at many of other people’s games.
Plenty of stuff to possibly discuss there, but I’ll just ask 1 follow-up: I was really meaning to say that nobody bids Allies +3 just to give themselves a UK Egypt INF. You might have put one there, but was that the entire bid, or was that just the leftovers after you placed the unit(s) that was actually really important? Obviously any extra units are helpful to some degree, but that one guy by himself isn’t turning the tide in the Med.
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Yeah, mine was a +9 and I did arty to Sze, inf to Egypt, +2 to UK
We should play some time :-)
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Eggman win against MiamiUMike in my last game on the boards for a LONG time…
Take care all!
Peace!
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Ziggurat (Axis) beats Eggman (Allies +3) after the Allies get too cocky and leave Cairo open, not thinking that Germany would be ready to sacrifice the Air Force to help take it.
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JWW (Axis) defeats Most Holy (Allies +7)
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Gamerman01 (Axis) beats Eggman (Allies +3). Nothing worthy to see here.
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Zhukov44 (Axis) beats Eggman (Allies +9).
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http://www.axisandallies.org/forums/index.php?topic=29769.120
Cow (Axis) beats Jeff28 (Allies +15). Jeff surrendered, but I still feel it to be a razor close game, hinging on Japan’s next turn.
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Oh crap, I am not supposed to report.
Scratch that. I want to see if I can convince him not to surrender then.
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Wheatbeer beat vance (allies +7) again.
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Jeff28 (Axis) over Eggman (Allies +6).
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Wheatbeer over Ziggurat (Allies +13)
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Boldfresh (allies +11) over Odonis (game 1)