Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 G40 League Post Game Results Here - Thread
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Infrastructure (Axis) over Jeff28 (Allies +8)
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Ziggurat (Axis) over JWW (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=29503.135
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hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
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@Eggman:
hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
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@Eggman:
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
Yeah, dude, the point of bidding is to make the game 50/50. Even if it’s a high amount, it’s not a “handicap”. You or your opponent just agreed to what you think is fair… You and your opponent are just essentially saying that the maker of the game failed to make it a 50/50 game with the starting setup, and your modification (bid) makes it closer to 50/50…
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
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Interestingly, the latest tweak (2nd edition) REMOVED a UK infantry from Egypt! Larry must not think the Allies are disadvantaged!
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…but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
Yes, I get the idea. But even with thinking that I am removing an advantage of my opponent, they are still being punished in a way which diminishes the value of victory (for me). I think handicapping works better in games like golf that are not zero-sum.
Call me Don Quixote, if you like. La Mancha is nice this time of year…
Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it. I would have instead tweaked the Italian NOs, as they are too closely dependent. An Italy good enough to get one of them is probably going to get all of them (especially if the Axis started by clearing out the Allied warships), and once it does, it is pretty much equaling the UK in income. That’s a topic for a different thread though.
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Jeff (Allies +10) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=29534.0Leave-Russia-alone-hybrid-goes-wrong
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@Eggman:
Call me Don Quixote, if you like. La Mancha is nice this time of year…
Yes, I will call you Don Quixote
Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it.
I guess I’m nobody, because I just did. I think I saw somebody else that did, and I don’t look at many of other people’s games.
As you said, if Italy gets one NO they tend to get more. Isn’t the UK infantry in Egypt quite key, then? It is difficult for UK to get reinforcements to this vital area.
But yeah, we’re cluttering up the game results thread… :oops:
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Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it.
I guess I’m nobody, because I just did. I think I saw somebody else that did, and I don’t look at many of other people’s games.
Plenty of stuff to possibly discuss there, but I’ll just ask 1 follow-up: I was really meaning to say that nobody bids Allies +3 just to give themselves a UK Egypt INF. You might have put one there, but was that the entire bid, or was that just the leftovers after you placed the unit(s) that was actually really important? Obviously any extra units are helpful to some degree, but that one guy by himself isn’t turning the tide in the Med.
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Yeah, mine was a +9 and I did arty to Sze, inf to Egypt, +2 to UK
We should play some time :-)
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Eggman win against MiamiUMike in my last game on the boards for a LONG time…
Take care all!
Peace!
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Ziggurat (Axis) beats Eggman (Allies +3) after the Allies get too cocky and leave Cairo open, not thinking that Germany would be ready to sacrifice the Air Force to help take it.
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JWW (Axis) defeats Most Holy (Allies +7)
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Gamerman01 (Axis) beats Eggman (Allies +3). Nothing worthy to see here.
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Zhukov44 (Axis) beats Eggman (Allies +9).
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http://www.axisandallies.org/forums/index.php?topic=29769.120
Cow (Axis) beats Jeff28 (Allies +15). Jeff surrendered, but I still feel it to be a razor close game, hinging on Japan’s next turn.
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Oh crap, I am not supposed to report.
Scratch that. I want to see if I can convince him not to surrender then.
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Wheatbeer beat vance (allies +7) again.
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Jeff28 (Axis) over Eggman (Allies +6).