@simon33 Yes, it’s why I went a bit light into Taranto - wanted to save the carrier if I could.
2013 G40 League Post Game Results Here - Thread
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Karl7(Allies+8) over JWW
http://www.axisandallies.org/forums/index.php?topic=29404.270
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Karl7(Allies+8) over JWW
http://www.axisandallies.org/forums/index.php?topic=29404.270
karl you are racking up the wins! double digits!
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karl you are racking up the wins! double digits!
Thanks! Why don’t you lend a hand and concede our game… :lol:
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MiamiUMike (Axis) defeats Eggman (Allies +3).
USA overplayed its hand and lost two successive fleets; even with this, Japan was still booted from most of Asia.
http://www.axisandallies.org/forums/index.php?topic=29607.105
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Ziggurat (Axis) defeats Eggman (Allies +3).
Strong German opening seemed to call for KGF, but I really wanted to hit Japan instead. Plus a defenseless Japanese transport off the coast of Australia annoyed me to no end and was begging for an attack. The moral of the story; don’t let your emotions run the game!
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Allweneedislove defeats Suprise Attack
I think I came in too soon, Next time I’ll do better if I learned from my mistakes
Allweneed was Axis
Gamerman01
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Me1945 over JWW.
Me1945 was Allies
Gamerman01
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Tyzoq (Allies +11) over Unknownsoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=29424.0
Tyzoq (Axis) over Fortress (Allies +9) by forfeit (has not responded for 1 month)
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Jeff28 (Axis) over Eggman (Allies +6)
http://www.axisandallies.org/forums/index.php?topic=29646.0
Decided to try and see if the northern route would work against Japan, but it doesn’t, really. If you don’t make it dangerous for Japan to hit the DEI then they can make the Pacific a death trap for American fleets.
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AllWeNeedIsLove (Axis) defeats Eggman (Allies +6).
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Unknown Soldier (Axis) defeats Most Holy (Axis +12)
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Ziggurat (Axis) over Fortress (Allies +9) by forfeit (has not responded for 1 month)
http://www.axisandallies.org/forums/index.php?topic=29045.210
If Fortress comes back, I would like to resume the game. Was quite fun, I think we lost something like 30 planes combined.
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@Most:
Unknown Soldier (Axis) defeats Most Holy (Axis +12)
Here is the link
http://www.axisandallies.org/forums/index.php?topic=29457.msg1052700#msg1052700
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Infrastructure (Axis) over Jeff28 (Allies +8)
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Ziggurat (Axis) over JWW (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=29503.135
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hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
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@Eggman:
hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
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@Eggman:
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
Yeah, dude, the point of bidding is to make the game 50/50. Even if it’s a high amount, it’s not a “handicap”. You or your opponent just agreed to what you think is fair… You and your opponent are just essentially saying that the maker of the game failed to make it a 50/50 game with the starting setup, and your modification (bid) makes it closer to 50/50…
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
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Interestingly, the latest tweak (2nd edition) REMOVED a UK infantry from Egypt! Larry must not think the Allies are disadvantaged!
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…but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
Yes, I get the idea. But even with thinking that I am removing an advantage of my opponent, they are still being punished in a way which diminishes the value of victory (for me). I think handicapping works better in games like golf that are not zero-sum.
Call me Don Quixote, if you like. La Mancha is nice this time of year…
Regarding the 2e changes, yes, the Egypt INF was clearly unimportant as nobody bids an extra INF to replace it. I would have instead tweaked the Italian NOs, as they are too closely dependent. An Italy good enough to get one of them is probably going to get all of them (especially if the Axis started by clearing out the Allied warships), and once it does, it is pretty much equaling the UK in income. That’s a topic for a different thread though.