Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2013 G40 League Post Game Results Here - Thread
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Tcnance won a good game against me.
Game # is 30063
I’m lookin forward to next year -
PGMatt (axis) over captain walker (allies +10)
http://www.axisandallies.org/forums/index.php?topic=31702.msg1206679#new
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Mr Roboto (allies +6) over captain walker (axis)
http://www.axisandallies.org/forums/index.php?topic=31936.msg1206685#new
domo arigato Mr Roboto!
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Soulblighter (Allies +7) over Vold
http://www.axisandallies.org/forums/index.php?topic=31907.new#new
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Mr. Roboto (axis) over PGMatt (allies +9)
technically not close to victory, but actually impossible for allies to come back.
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variance + 10 allies VS dawgoneit axis. variance is the winner
http://www.axisandallies.org/forums/index.php?topic=32194.0 -
Karl allies over tcnance axis r16
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http://www.axisandallies.org/forums/index.php?topic=31564.225
thread for game
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G40 L14 JWW v Dawgoneit (+11) allies– JWW Wins
http://www.axisandallies.org/forums/index.php?topic=32168.60 -
Dawgoneit, JWW,
That game will actually count in the 2013 league and not 2014. All results posted through 11/2/13 are 2013 results.
This was your 4th result so it does not count in the official league w/l standings for posterity and for playoff purposes, but as I made clear before, I HAVE recorded your result in the rankings spreadsheet because I had no such limit. I just will not record it in the W/L pct. sheet. -
Gamerman (Axis) beats JDOW (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=31650.new#new
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TheMaster seemed to be disappeared. No login for almost 2 weeks and his other opponent (non league game) was waiting even longer:
http://www.axisandallies.org/forums/index.php?topic=32155.new#new
I do NOT claim a win as the game was at a very early stage (just round 1 done) and in case TheMaster does not show up anymore I would have a win against a player that has never become active.However I would put the game on hold and in case TheMaster returns I would reserve the right to decide whether I would like to continue or to cancel the game. Is this possible?
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Sure, you can continue the game any time if he comes back
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G40L Hobo (axis) over Entek (allies +9)
http://www.axisandallies.org/forums/index.php?topic=32031.135
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Accounting update, I think I should have an extra loss against TC. I see one posted on pg 37 and another on pg 61, not sure which is accounted for.
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Karl7 (Allies + 8) defeats JuanSpain (Axis). Unconditional surrender round 20. Axis Capitals and Moscow on Axis control but no option to win.
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Mr. Roboto (allies +9) defeats Hank13 (axis).
http://www.axisandallies.org/forums/index.php?topic=31853.0
If you’re looking for a great player and great person to play I highly recommend Mr. Roboto.
Very enjoyable. Great game sir!
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Hank13 (axis) defeats Axisplaya (allies +11)
http://www.axisandallies.org/forums/index.php?topic=31834.120
After another multi-week dark period (this time 19 days) and with the season ending tomorrow, I’m calling this one.
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AllWeNeedIsLove defeats BombsAway(allies +9)
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