Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013 G40 League Post Game Results Here - Thread
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hobo (axis) over hoplight (allies +9) by default I guess, been over a month and multiple bumps
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RasmusTb (Allies+9) over MrRoboto (Axis)
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http://www.axisandallies.org/forums/index.php?topic=32093.0
13L PGMatt (Axis) over Whackamatt (Allies +11)
the US went belly up in record time. A lot of bad dice throughout, mixed with 1 critical error in naval movement, and Japan wins fast.
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http://www.axisandallies.org/forums/index.php?topic=32075.165
hobo (Allies +15) over wheatbeer (Axis)
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http://www.axisandallies.org/forums/index.php?topic=32075.165
hobo (Allies +15) over wheatbeer (Axis)
Well, actually it was Allies+12;)
You create a track record to either conceal huge bids when losing with the Allies or bloating bets your opponents had when winning with Allies vs you :-D :lol:I have to say this was a great game and I can recommend people to replay it. It was an extreme race with the Axis throwing everything all-in for a Europe victory which either works in a specific round or the game is over. I have to say I am a bit disappointed not being able to see how it would have gone if the last sea battle would have had an average result. Still good chances for the Allies though but not sure if the game would have been won for sure for the Allies.
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http://www.axisandallies.org/forums/index.php?topic=32075.165
hobo (Allies +15) over wheatbeer (Axis)
I have to say I am a bit disappointed not being able to see how it would have gone if the last sea battle would have had an average result. Still good chances for the Allies though but not sure if the game would have been won for sure for the Allies.
That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
Yes the game would have lasted a bit longer, but with nearly a 2:1 ipc advantage I was content to grind it out. Avoiding an axis vc win was the only priority.
I know I got really lucky in that last naval battle but if you rewind back to early on in the eastern front I was horribly unlucky which was why russia even fell. Had all the axis/russian battles gone “average” I think I would have held russia. Me losing a 95% battle to take back ukraine really sealed russia’s fate.
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
hobo don’t do “alternate universe” right hobo? :wink:
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In fairness, it could be a lot of extra planning and time with the main benefit going to my A&A education.
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Allweneedislove over Me1945
http://www.axisandallies.org/forums/index.php?topic=32029.105
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
I would like to see that;)
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
hobo don’t do “alternate universe” right hobo? :wink:
You would need a transporter to get to the alternate universe to begin with and avoid your opposite selves when you do manage to get there.
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Allweneedislove over Me1945
http://www.axisandallies.org/forums/index.php?topic=32029.105
me1945 got screwed by the dice. he set himself up for a pacific victory that depended on a 50% naval battle and lost
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Quote from: Me1945 on October 18, 2013, 10:43:16 pm
Allweneedislove over Me1945http://www.axisandallies.org/forums/index.php?topic=32029.105
me1945 got screwed by the dice. he set himself up for a pacific victory that depended on a 50% naval battle and lostI’d say 56-57% vs. Allies 32%. Try to set 4 Japan ACs first in the OOL, not the default calc order. The true is one more/less hit from any side and the percentages changes dramatically.
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13L Whackamatt (Axis) beats MagicQ(Allies+11)
http://www.axisandallies.org/forums/index.php?topic=32035.0 -
Arathorn (Axis) over Infrastructure (Allies +13)
http://www.axisandallies.org/forums/index.php?topic=31940.150
Calling it with the 9-day rule.
Japan took India J3 and Germany followed up with taking London G4, so the game was over anyways.
Game counted on 10/31
Gamerman01
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In fairness, it could be a lot of extra planning and time with the main benefit going to my A&A education.
If you want we can just continue assuming you win that battle with the tipped battleship and 3-4 fighters left. Of course it would just be for fun since I can argue I lost the 97% ukraine battle basically cost russia. That naval battle plus the wiping of the last japanese fleet was like the only good luck I got this game practically. It will still come down to dicing since a lot of these battles aren’t really complete locks.
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With the benefit of hindsight, I agree with you about Ukraine. Without the Soviet’s lousy luck in Ukraine, Germany would have had at best a coin flip shot at Moscow. Even if I had great luck, such a battle would still leave me too weak to secure victory.
Assuming my stated OOL and giving the Allies max offense in SZ95, 4 fighters and a damaged BB is most likely for SZ95. Irregular dice could shape the outcome still. However, I’m willing to risk that or play out the remainder as low luck (assuming we can change the game setting within tripleA), whichever you prefer.
And of course just for fun, so game on :-) And just to reiterate, you absolutely won fair and square, I just want to satisfy my curiosity since we’ve missed the more climactic VC battles. I rarely get to see an Allied endgame that depends upon Western Europe and Africa rather than Eastern Europe!
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Amon Sul over Vold (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=32005.new#new