Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Dodged a bullet, got lucky aa and stopped sea lion.
Infrastructure(allies+10) beats Odonis.
http://www.axisandallies.org/forums/index.php?topic=29554.45
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Karl7(Allies+8) over JWW
http://www.axisandallies.org/forums/index.php?topic=29404.270
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Karl7(Allies+8) over JWW
http://www.axisandallies.org/forums/index.php?topic=29404.270
karl you are racking up the wins! double digits!
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karl you are racking up the wins! double digits!
Thanks! Why don’t you lend a hand and concede our game… :lol:
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MiamiUMike (Axis) defeats Eggman (Allies +3).
USA overplayed its hand and lost two successive fleets; even with this, Japan was still booted from most of Asia.
http://www.axisandallies.org/forums/index.php?topic=29607.105
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Ziggurat (Axis) defeats Eggman (Allies +3).
Strong German opening seemed to call for KGF, but I really wanted to hit Japan instead. Plus a defenseless Japanese transport off the coast of Australia annoyed me to no end and was begging for an attack. The moral of the story; don’t let your emotions run the game!
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Allweneedislove defeats Suprise Attack
I think I came in too soon, Next time I’ll do better if I learned from my mistakes
Allweneed was Axis
Gamerman01
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Me1945 over JWW.
Me1945 was Allies
Gamerman01
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Tyzoq (Allies +11) over Unknownsoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=29424.0
Tyzoq (Axis) over Fortress (Allies +9) by forfeit (has not responded for 1 month)
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Jeff28 (Axis) over Eggman (Allies +6)
http://www.axisandallies.org/forums/index.php?topic=29646.0
Decided to try and see if the northern route would work against Japan, but it doesn’t, really. If you don’t make it dangerous for Japan to hit the DEI then they can make the Pacific a death trap for American fleets.
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AllWeNeedIsLove (Axis) defeats Eggman (Allies +6).
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Unknown Soldier (Axis) defeats Most Holy (Axis +12)
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Ziggurat (Axis) over Fortress (Allies +9) by forfeit (has not responded for 1 month)
http://www.axisandallies.org/forums/index.php?topic=29045.210
If Fortress comes back, I would like to resume the game. Was quite fun, I think we lost something like 30 planes combined.
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@Most:
Unknown Soldier (Axis) defeats Most Holy (Axis +12)
Here is the link
http://www.axisandallies.org/forums/index.php?topic=29457.msg1052700#msg1052700
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Infrastructure (Axis) over Jeff28 (Allies +8)
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Ziggurat (Axis) over JWW (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=29503.135
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hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
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@Eggman:
hey egg, allies +6 isn’t your cup o tea it would appear… :|
It’s not the bid, it’s the game. I made a post a while ago saying it seemed like the game was weighted for the Allies. That was after playing the game with local friends who also knew nothing at all about it. Now that I see how things usually go, I’m on the side of feeling the game is un-winnable as the Allies unless the Axis side has the weaker player(s).
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
but are you not stating that the allies are handicapped? so that is the point of a bid, to even the playing field.
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@Eggman:
Sure I could keep trying with higher and higher bids, but I don’t find it that satisfying to win when your opponent has a huge handicap.
Yeah, dude, the point of bidding is to make the game 50/50. Even if it’s a high amount, it’s not a “handicap”. You or your opponent just agreed to what you think is fair… You and your opponent are just essentially saying that the maker of the game failed to make it a 50/50 game with the starting setup, and your modification (bid) makes it closer to 50/50…
So like Bold said - giving the Allies extra units is REMOVING the handicap, not creating a new one… :wink:
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Interestingly, the latest tweak (2nd edition) REMOVED a UK infantry from Egypt! Larry must not think the Allies are disadvantaged!





