Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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AxisPlayer(Axis) over Karl(Allies) – (again, AGAIN! :x, Taranto raid goes wildly against the Uk sinking the whole game.)
http://www.axisandallies.org/forums/index.php?topic=29141.15
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JWW defeats Odonis
http://www.axisandallies.org/forums/index.php?topic=28531.225
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Boldfresh (Axis) over Axisplaya (Allies +15) - Taranto goes awry
http://www.axisandallies.org/forums/index.php?topic=29126.new#new
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"Fortress (allies+10) over Kabloom (axis
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Hank13 (Axis) over Ziggurat (Allies +7) pacific victory round 13.
http://www.axisandallies.org/forums/index.php?topic=29027.165
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13L G40 Kabloom vs. Jeff28. Jeff28is the winner
Jeff was Axis
Gamerman01
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Odonis (Axis) vs. Kabloom (Allies) No Bid, No Tech, G40 A+3 Odonis wins
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Fortress (allies +9) beat Vance (axis).
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Wheatbeer slapped me silly all over the board.
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13L G40.2 Jeff28 (Axis) vs. Kabloom (Allies +8) rematch Jeff28 wins
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Once again Jeff28 stomps me into grapes. My good luck? I cannot play him again this season in a league game! :)
Global 40.2: Jeff28 (Allies +10) defeats MiamiUMike (Axis)
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Of course, I meant to say stomps me LIKE a grape… LOL
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Better than stomping you ON your grapes… ;)
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Fortress as Allies defeats MiamiUMike as Axis in round 2.
GG to Fortress - if you want to pkay a high quality opponent who is also a lot of fun to play, Fotress is your opponent :)
http://www.axisandallies.org/forums/index.php?topic=29246.0
Will be taking a long break from the game - need to recapture the reason I played in the first place….
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Thanks, Mike – but anybody looks like a good player when their opponent flies into a 1-in-7776 chance of 5-5 AA gun hits.
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Mike,
Don’t forget it’s just a game and have fun with it. :-D
–Jeff
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Wow. Yahtzee.
For those too lazy to go look and see what happened -
Miami did an SBR on the UK with 2 bombers and 3 tacs, and every single one of them got shot down by AA.
I’ve lost 4/5 air to AA on simultaneous raids (which was all 5 of my aircraft) but never 5/5. It’s devastating.As Fortress said, it is a 1 in 7,776 chance.
Once in a while the dice will win or lose the game for you and there’s absolutely nothing you can do about it.
Re-capture those reasons you started playing in the first place, Mike, and flush these memories from the ol’ memory banks! If you play enough A&A, things like this inevitably happen - it’s the law of averagesMaybe go read a thread about bad luck dice, or start a new one - those are always fun and maybe it will be therapeutic :-)
One of my early games on this site, years ago, I attacked 3 tanks with 13 of my own. In round 1, I missed with all 13 of my tanks, and he hit with all 3 of his. Now this wasn’t devastating to me, as order was restored in round 2, but freaky things can happen with dice. It’s actually the unpredictability and unreliability of the dice that is a big part of the beauty of this game…. -
By the way, the chance of 16 50/50’s all going the wrong way at once is
2^16 = 65,536 -
I swear the TrippeA “random” number generator will spit out 1’s any time its an AA gun or lone sub defending… subs always seem to hit on defense!
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Sounds like it’s got in your head, Karl!
Paranoia will destroy ya! :wink:





