@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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@Cow:
The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
I agree 1 unit per territory is best, though so far it hasn’t been an issue.
There was a moment in AA50 competition when I agreed to a 12 bid vrs. Dutchman (I figured I didn’t want to be Allies against him) and he put 4 inf on Egy! Gulp. Fortunately the dice saved me in that one.
It’s not clear yet if bidding several units per territory is a problem but I can see Alexandria or Yunnan stack bids potentially becoming issues when you have 10+ bids.
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So bid them lower
After all, if you win the bid you can do the same thing. Fair for everyone -
It’s not clear yet if bidding several units per territory is a problem but I can see Alexandria or Yunnan stack bids potentially becoming issues when you have 10+ bids.
I could probably be convinced either way. The Europe map is balanced enough that the limit feels fair, but the Pacific map is so out of whack that you need to allow it, otherwise the same amount of bid won’t be as effective.
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So bid them lower
After all, if you win the bid you can do the same thing. Fair for everyoneYeah I’m just used to the 1 unit limit and many TripleA players have the same habituation and likely the same resultant bias.
On the other hand, we have plenty of time to react and think in this format. In addition, 3 inf to Yunnan or Alexandria might be fine when we consider that strengthening either China or UK Egypt could add to historical realism.
The worry is that if the 3 inf to Yunnan is superior to other 9 bids, it could potentially lead to a rut where the first person to bid 9 always gets Allies. But I’ve never encountered this bid so I can’t comment on how good it is.
I’m guessing that the original justification for the 1 bid per territory limit was likely to facilitate better live games, where the bid doesn’t change the game so much that the Axis player has to think for 20 minutes about how to react to the bid.
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had a brainfart in my 3rd paragraph above
it could potentially lead to a rut where the first person to bid 9 always gets Allies
What I meant to say is…it potentially leads to a rut where either one person gets 9 and is perceived to have the advantage, or the other gets 8 and is perceived to have the disadvantage.
That is pure speculation of course, since it’s unproven whether 3 inf to Yunnan is superior to other 9 bids or would be much better than a destroyer bid somewhere important.
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I do not believe in china bids, they have limited buys to begin with.
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No China bid is another entire issue in which I know i am in the minority.
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@Cow:
No China bid is another entire issue in which I know i am in the minority.
The Pacific map is so unbalanced in Japan’s favor it surprises me that anything the Allies can do there with a bid would be considered too
cheesy. -
The pacific is fine. I played plenty of pacific 1940 alone. It is fine.
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@Cow:
The pacific is fine. I played plenty of pacific 1940 alone. It is fine.
i agree with cow again. a sure sign of the apocalypse.
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Either of you two check out the Pac40 forum? Apparently there is a sure win strategy for Japan to take out the US.
Even Krieghund was stumped.
:-P
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@Cow:
The pacific is fine. I played plenty of pacific 1940 alone. It is fine.
i agree with cow again. a sure sign of the apocalypse.
Karl has basically beaten me to it, but yes- if anyone sharing that opinion cares to back it up, then I cordially invite you to challenge vonLettowVorbeck1914 to a Pacific
40 game where you play the Allies with no bid. If you then want to come out and saywell, it really is fine, then you just need a bid`, then you still proved the point that the Pacific is still unbalanced, a problem made worse by the nerfing of the USA in the Global version. The current Allied bids are too low to support splitting it between Europe and the Pacific in order to cover the problems on the Pacific map. -
Either of you two check out the Pac40 forum? Apparently there is a sure win strategy for Japan to take out the US.
Even Krieghund was stumped.
The flaw of USA starting with only 17 ipc a turn. Yes it can get owned.
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Only two people for the playoffs?
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Guess there is no real point in playing league unless you got time to do at least 50 games.
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@Cow:
Only two people for the playoffs?
There was an explosion in interest in G40 soon after the league rules came out. They were going by past interest in leagues when coming up with such things as the 8 game minimum. In the 2012 league there were only a couple of players who qualified.
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@Cow:
Guess there is no real point in playing league unless you got time to do at least 50 games.
That is so crass.
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Well so far there are many players with 10-20 games under their belt already… by Nov I suspect they will have around 50.
I am not sure I want to play 50 games of global and if I were going for quantity of games / wins, I would likely vc rush or bust. I noticed I can do many games if they are 6-10 rounds. The 15-20 rounders are time sinks and income strategies should be avoided by the axis, best to play for VC wins.
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You didn’t read the league rules, did you.
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@Cmdr:
9 - Scoring/Playoffs
The top two players, with the best winning scores (Must complete at least 4 games, agianst at least 3 different opponents) will advance to the playoffs.
If there is a tie between any players then the tie will be broken by:
1 - head to head play
2 - Total wins
Any suggestions or alterations you seem are warranted, please post them now for discussion and possible inclusion. Discussion ends on 28 October, 2012 and any posted rules are finalized then. After 28, October, any rules are final and there will be no negotiating.
OK, I see why you’re confused.
Jenn did not define “winning scores”I guess I don’t know for sure, but I thought it was winning percentage.
A minimum of 4 games seemed appropriate at the time, but like I said, interest exploded after the rules were done.As Cow has observed, some players could hit 50 games played at the pace they’re on.
Jennifer, I hope you’re reading this….
The playoff rules should definitely be clarified at a minimum, and probably should be modified.If you can just play 4 games and win them all and have a 1.00 win percent, then you are guaranteed a playoff spot.
With the current rules you could have a guy go 49 and 1 and not make the playoffs.Eh, whatever, the playoffs and champion crowning don’t mean anything to me - it’s just the principle of the thing.
WHAT DID YOU MEAN BY SCORING/SCORES??





