Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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Why don’t you PM that to the 3 or 4 mods listed on the first post of this thread, just to be sure they see it. Hopefully they’ll take note of it and see it when setting up rules for next year. That’s a dang good idea.
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dunno, then the game is even more unbalanced
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nah, bid will adjust to compensate.
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nah, bid will adjust to compensate.
exactly.
This allows bids to be higher, which creates more variety in starting situations. Bids would be higher to compensate for the restriction.
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@Cow:
Anyone want to play a league game with me? I will be axis, you take allies @ 15 bid, no stacking yunnan or france with 5 infantry and praying. Dice or LL.
As far as what the tournament rules should be goes: Bids should incorporate 1 unit per territory rule, otherwise bids cannot go very high as the allies can cheese a place like yunnan by adding 4-5 infantry and Russia can fly 2 air units into it (then Japan 1 cannot take yunnan!), many other cheese scenarios can occur. The point of a bid is not to cheese someone, but to make possible new attacks (tobruk, korea, etc) or smooth out defenses for places like london, egypt, etc… not to make “blowouts” or “fortresses”
Cow said the same thing.
15 bid is huge if you can stick 5 infantry to a single territory like Yunnan. If you can only do 1 unit per territory, bids can be higher and you won’t have to worry about so much cheese -
Wouldn’t me MUCH higher, though. 5 infantry to 5 different places (15 bid), for example, is still huge.
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The best part is that it would have less impact on changing the nature of the game. Don’t get me wrong a ftr, or a batt in a region can effect balance enough!
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How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.
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I need at least 9 ipcs as the allies, otherwise, I would rather be axis.
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Axis have a good variety of openers to pick and choose from. Even the non standard ones.
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How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.
You need a moderator to do it for you. Either that, or start a new one.
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Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks. Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China. It doesn’t seem unreasonable to officially limit them to units they could actually produce.
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@Eggman:
Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks. Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China. It doesn’t seem unreasonable to officially limit them to units they could actually produce.
This would be problematic with TripleA because you would only be able to place infantry and artillery at the start of the game.
Fair warning to everyone. Don’t try to add/remove the Chinese fig! You won’t be able to edit it back. If you need to edit the Chinese fig use “action mode” in edit during cm or ncm phases.
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Eggman -
Pretty sure it’s implied that you can’t put down impossible units for a bid.
Chinese artillery is permissable, though, especially because the Burma road is open at game start -
Pretty sure it’s implied that you can’t put down impossible units for a bid.
I’m sure most people would agree it’s
obvious, but I don’t see anything in writing that would prohibit it (implied or otherwise), so somebody could certainly choose to be a stickler about it if they wanted. Always better to make it explicit if it’s really going to be a rule. -
Well, Jenn’s not exactly the type to write an air-tight set of rules. Take it up with her.
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The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
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@Cow:
The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
for once cow and i are in agreement :-o
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@Cow:
The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
for once cow and i are in agreement  :-o
I’d put my third to this.
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Well, you could always agree with your opponent before you start bidding, and then it will be the rule for you.





