@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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@seththenewb:
Is this playoff going to be 1 vs 8, 2 vs 7, etc? Same with the other playoffs?
Definitely. With 1’s and 2’s getting byes if there is a bracket with 6-7 players and not 8.
I’m glad you asked, others were probably wondering. -
@seththenewb:
I thought there was talk of making the minimum games higher? I don’t know whatever happened with that discussion, but it happened at one point. I would be in favor of making a higher min game to get in. Although it’s hard to change things in the final stretch like this as it wouldn’t exactly be fair to bmnielsen and toanca. Although it doesn’t seem to be fair to someone like Hank, Arathorn, etc to get bumped by someone who has a 1/3 of the games under their belt and those against weaker opponents.
It definitely would have been more unfair to the other guys, it would have felt really weird getting in three months after starting to play :) Looking forward to the extra playoff brackets though!
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Well good luck to those that make it into the playoffs.
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The way I was going to run the playoff bracket was the way I set up the brackets for tournaments.
Take half the players out and number the other half. Start with player A on one side and roll a die equal to the number of players on the other side (yes you can roll a 1d7 or 1d9 using virtual dice - it violates all the rules of dice to me, but hey, it is what it is) and whoever it landed on is who that player played.
So if we have:
Column A:
Player A
Player B
Player C
Player Dand
Column B:
Player 1
Player 2
Player 3
Player 4I would take player A, roll a 1d4 and the result would be his opponent. Say I rolled a 3, then the bracket would be Player A vs Player 3.
As for minimum amount of games to qualify, I do not think I changed it ever from a minimum of four games. However, if Gamerman and I discuss it, we might kick someone out who only has 4 games, has not played in 7 months and we have someone who has 39 games but lost 1 and is super active in the league. (tried to pick ridiculous numbers - I am not using any specific individuals in this example.)
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@Cmdr:
The way I was going to run the playoff bracket was the way I set up the brackets for tournaments.
Take half the players out and number the other half. Start with player A on one side and roll a die equal to the number of players on the other side (yes you can roll a 1d7 or 1d9 using virtual dice - it violates all the rules of dice to me, but hey, it is what it is) and whoever it landed on is who that player played.
So if we have:
Column A:
Player A
Player B
Player C
Player Dand
Column B:
Player 1
Player 2
Player 3
Player 4I would take player A, roll a 1d4 and the result would be his opponent. Say I rolled a 3, then the bracket would be Player A vs Player 3.
As for minimum amount of games to qualify, I do not think I changed it ever from a minimum of four games. However, if Gamerman and I discuss it, we might kick someone out who only has 4 games, has not played in 7 months and we have someone who has 39 games but lost 1 and is super active in the league. (tried to pick ridiculous numbers - I am not using any specific individuals in this example.)
But you wrote an amendment to your own rules. Seth provided the citation.
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@Cmdr:
There is still the four game minimum.� We increased the number of games you can play against the same opponent, but I do not remember a discussion about increasing the minimum number of games to qualify for the playoffs.
is going back to four game minimum another change?
reply 336 on this thread says 8 games, and that is what i thought we were using.
i hope it is 8 or more. 4 just seems too small of a sample size.
8 games it is then.
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Awesome. Then we’re all on the same page.
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I am not opposed to Jenn’s dice rolling system for playoff matchups, for the official league playoff for the top 8 win %. (As opposed to seeding 1v8, 2v7, 3v6, 4v5). Mainly because ordering us by win % when we played totally different combinations of opponents and played very different amounts of games, does not give us an accurate seeding anyway. I mean, Alexgreat is #1 by win% so far :wink:
However, since it was my idea to have the add’l non-official league playoff brackets and I am sponsoring them, and also because the seeding there will be by my rankings system and not by win %, they WILL be set up 1v8 2v7 etc. with 1’s and 2’s getting byes if there are not 8 players in the bracket.
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydF93TUcwNFB2Y1JvYm9weThsdzV0cEE#gid=0
Sign up for the playoffs here, even if it currently looks like you will be in the top 8. In case you don’t end up in the top 8, you will be signed up then.
Only 1 requirement - 4 completed league games by 11/1/13.
We currently have enough for 2 additional playoffs, for a total of 3. If we have enough signups there will be a 4th bracket.
I don’t have a reason against playoff games also counting for 2014 league other than it feels weird because it is never done in any sport at any level that I am aware of. However, it does seem to make sense for our purposes. After all, the rankings take into account strength of schedule…. so as long as next year’s playoff qualification is not determined by win % but by PPG…
I thought 4 games are enough for playoff. Now 8?
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydF93TUcwNFB2Y1JvYm9weThsdzV0cEE#gid=0
Sign up for the playoffs here, even if it currently looks like you will be in the top 8. In case you don’t end up in the top 8, you will be signed up then.
Only 1 requirement - 4 completed league games by 11/1/13.
We currently have enough for 2 additional playoffs, for a total of 3. If we have enough signups there will be a 4th bracket.
I don’t have a reason against playoff games also counting for 2014 league other than it feels weird because it is never done in any sport at any level that I am aware of. However, it does seem to make sense for our purposes. After all, the rankings take into account strength of schedule…. so as long as next year’s playoff qualification is not determined by win % but by PPG…
I thought 4 games are enough for playoff. Now 8?
If you want to make it for the “Official Playoffs”, with the 8 players with highest Win%, it was changed a good while back to 8 games.
However, if you want to join Gamerman’s two playoffs, open to those that sign up, you only need 4 games. Gamerman requires 4 games to rank you, and the extra playoffs will be sorted by PPG according to his rankings.
So, yes, the number was changed, and no, it wasn’t for all playoffs.
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Thanks arathorn. That’s all correct
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Now that we’re within a month of the playoffs, I’m starting to think more about them…
Jennifer, when you say you take 4 players A,B,C,D, do you take those at random or are they the top 4? If A,B,C,D are the top 4, then the top 4 will not meet in round 1. Or is it going to be completely random?
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I mean, Alexgreat is #1 by win% so far :wink:
Its an accident, a cruel joke of the system!!! For my part, I am relieved to have the correct place in your head’s ranking.
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Jennifer, when you say you take 4 players A,B,C,D, do you take those at random or are they the top 4? If A,B,C,D are the top 4, then the top 4 will not meet in round 1. Or is it going to be completely random?
Still waiting for answer - thanks
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Player 1 vs Random of 1-7 (8 remove 1.)
Player 2 vs Random of 1-5 (8 remove 3.)
Player 3 vs Random of 1-3 (8 remove 5.)
Player 4 vs Last available playerSo the top 4 could end up playing each other in round 1. But it’s not guaranteed. After the initial pairings, it’s just winner vs winner. Or so I have always done it in the past (by always I mean last year’s league and last year’s tournament…so I guess ALWAYS is a misleading term a bit…)
Best part of online diceys are that you can roll odd sided dice. 1d7 is possible! (I don’t think there exists a 1d7 physical die on the planet however!)
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The joy of wikipedia! Yes, there are seven sided dice.
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@Cmdr:
Player 1 vs Random of 1-7 (8 remove 1.)
Player 2 vs Random of 1-5 (8 remove 3.)
Player 3 vs Random of 1-3 (8 remove 5.)
Player 4 vs Last available playerSo the top 4 could end up playing each other in round 1. But it’s not guaranteed. After the initial pairings, it’s just winner vs winner. Or so I have always done it in the past (by always I mean last year’s league and last year’s tournament…so I guess ALWAYS is a misleading term a bit…)
Best part of online diceys are that you can roll odd sided dice. 1d7 is possible! (I don’t think there exists a 1d7 physical die on the planet however!)
OK - whatever - the top 8 have win% currently ranging from .923 to .786 so the seeding doesn’t really matter.





