Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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Am I the only one, who sees a lot of question marks in the last post?
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Thanks, Matt, I’ll take that off the list
No, Roboto, you’re not the only one
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3b and 3c are still issues though? Matt, if 3b is still true and you see the rocket result before choosing the next one, then it’s not fair for the attacker to roll them in Triple A like you did. :-)
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3b and 3c are still issues though? Matt, if 3b is still true and you see the rocket result before choosing the next one, then it’s not fair for the attacker to roll them in Triple A like you did. :-)
I post my attack plan before posting combat, if it has changed, but yes B is still a game engine error.
I tested C, it is still broken.
Also, I see squares, not ?. Interesting.
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I see, yes, that’s a good solution for the rockets problem 2b (posting all rocket attack locations before rolling)
Thanks for answering back.
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3b and 3c are still issues though? Matt, if 3b is still true and you see the rocket result before choosing the next one, then it’s not fair for the attacker to roll them in Triple A like you did. :-)
I meant 2b and 2c, etc, not 3
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regarding 1b, there is almost nothing to my worksheet. I have a cell where I put in the amount of IPC’s I have, and a cell that adds up the IPC’s of the items I am planning to purchase. Normally when I have damage on my facilities, I enter them as a purchase item. If I have >10 damage on a major and I want to repair it, I put in the # of IPC’s it will take to get the damage down to 10. Then I enter the cost of each item I want to buy as 1 more than normal, for the damage.
Holy hell, that’s EXACTLY how I think of it!
10 DMG to a major complex means Infantry cost 4 IPC and armor cost 7 IPC (cost of the unit +1 to repair the complex just enough to build said unit.)
Interesting that the two of us think the same on that. lol.
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Regarding submarines. I can understand that there situations in which you have to roll on the forum. Mainly because of the size of the battles. However do you want to enforce the rule that we always roll these battles on the forum? Even when the OOL is clear and it doesn’t matter for the outcome of the battle and both players don’t mind using TripleA?
A good question. Â No, I do not want to make any unnecessary rules. Â Players need to use good judgement.
To be honest, it is still my opinion that all dice should be rolled using the in house dicey for a few reasons:
1) We can enforce the rules
2) I don’t have to wait for someone to forward the MARTI rolls to me, since they are obvious in the thread
3) I don’t have to worry about dice results getting “lost” in the ether, they’re all there and no one has the power to delete them except certain mods and a specific site founder
4) Abattlemap is by far the superior program to tripleA and yes, I did finally get tripleA to work on my main computer and no that does not change my opinion of it, and w.o. tripleA you are needing another dicey anyway.I won’t FORCE the league to switch back to a superior program and dicey. I might be evil, but I’m not THAT evil. :P But on the flip side of that coin, when in doubt, you can always use the inhouse dicey to solve the problem. (I do this a lot when I need to reboot my computer and I am waiting for someone to give me intercept orders. I assume no interceptors, roll the battle and if they change their mind, I redo it using the house dicey and make them edit the map!)
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Regarding establishing a thread with links to my various documents - that is a great idea, but I do not have the capability (nor does Jenn) to sticky a thread. If I make a regular thread it will just get buried quickly anyway. Thanks for the good idea, though
Daaaavvvvvveeeeee. Jeeeeeeeeeennnnnsssssseennnnn……
Yeah, I’m going to send him a PM now
G’luck with that. :P
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@Cmdr:
regarding 1b, there is almost nothing to my worksheet.� I have a cell where I put in the amount of IPC’s I have, and a cell that adds up the IPC’s of the items I am planning to purchase.� Normally when I have damage on my facilities, I enter them as a purchase item.� If I have >10 damage on a major and I want to repair it, I put in the # of IPC’s it will take to get the damage down to 10.� Then I enter the cost of each item I want to buy as 1 more than normal, for the damage.
Holy hell, that’s EXACTLY how I think of it!
10 DMG to a major complex means Infantry cost 4 IPC and armor cost 7 IPC (cost of the unit +1 to repair the complex just enough to build said unit.)
Interesting that the two of us think the same on that. lol.
To be quite honest, I think a lot of people think this way. I wouldn’t call it very unusual.
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I find logical behavior in humans to be unusual at best, unheard of at worst. :P Where’s skynet when you really need a good dictatorship anyway?
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@Cmdr:
I find logical behavior in humans to be unusual at best, unheard of at worst. :P Where’s skynet when you really need a good dictatorship anyway?
Skynet wasn’t being logical either. Even if the terminator managed to kill Sarah Connors, then the future it came from would not be changed. If that future would have been changed, then the terminator would never be send back in the first place. So rather the killing of Sarah Connors would have created a different future. A future in which John Connors never existed and Skynet would never have had to send back a terminator in the first place. However this would have been a different Skynet.
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I like the way you think, Soulblighter
I have observed that all time travel movies break down and have inconsistent assumptions and facts, but they are still my favorite kind of story.
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I like the way you think, Soulblighter
I have observed that all time travel movies break down and have inconsistent assumptions and facts, but they are still my favorite kind of story.
You should watch the anime called ‘Steins Gate’. I am certain you would enjoy it. Ofcourse you should watch it with English Sub and in Japanese.
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Jenn,
Where are the league standings as the race tightens up and closes in?
We need it!Arathorn
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Jenn,
Where are the league standings as the race tightens up and closes in?
We need it!Arathorn
You COULD download the rankings spreadsheet as an Excel spreadsheet and do a sort by win %, but I will take care of it tonight. Stay tuned.
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I COULD do it, and remember to count the games that are not included in the rankings ;) lol
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I did remember. Behold the official league standings (on a separate worksheet in the rankings spreadsheet - see tabs at bottom)
If Me1945 wins one more game and one other person (we have 2 at 2-0) goes 4-0, I will be out of the top 8 by win %, at 23-3 (.885)
Our #1 and #2 are 4-0 and 5-0, respectively. But Jenn never officially updated the original rule of minimum 4 games, that I am aware of.
Hank and Arathorn, if you want to be in the top 8 playoff to be named league champion for the year, you might want to take this up with Jenn…… I’m not ruling on it because of conflict of interest.
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=3
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I thought there was talk of making the minimum games higher? I don’t know whatever happened with that discussion, but it happened at one point. I would be in favor of making a higher min game to get in. Although it’s hard to change things in the final stretch like this as it wouldn’t exactly be fair to bmnielsen and toanca. Although it doesn’t seem to be fair to someone like Hank, Arathorn, etc to get bumped by someone who has a 1/3 of the games under their belt and those against weaker opponents.
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Which is exactly why I was squawking about it early in the year





