@DizzKneeLand33:
What my official ruling would be (so take it for what it’s worth):
The attacker rolls the dice in TripleA PBF format. Period. Always. End of story. It really is that simple. Any other rolls are null and void.
If you want my advise on the matter, the commonly accepted rules on this game forum (and it will be included for the 2014 league rules for clarification) is that the attacker rolls all dice (both attacking dice and defending dice) and follows a common “Order of Loss” or “OOL.”
This generally works for everyone except in a few cases. If the dice are going to be close, it is wise to ask the defender for his “OOL” prior to rolling the first set of dice and then again for each round thereafter if the numbers stay close. There are a few battle calculators out there you can use.
Some examples of when OOL might be needed.
A) Allies drop a fleet of bombers in Russia the round before they think an attack will occur. Do they really want the bombers taken as casualties last, or did they want them first, or did they want them after infantry died? ASK!
B) Japan attacks an allied fleet. Did they want to sink carriers or damage them? Did they want to lose planes or cruisers/destroyers? If the attack is close, they might want to lose a tactical bomber before they damage an aircraft carrier since planes cannot land on damaged carriers (and yes, some of us are real jerks, we’ll pull an attack that is winning just to watch all those zoomie pilots splash into the drink and come back for another round laters. :P)
Just two examples. Usually you can assume: AA Guns, Infantry, Artillery, Mechanized Infantry (attacker can swap out if either of those units still exist after the battle), Armor, Tactical Bombers, Fighters and Damage Battleships, Damage Carriers (if valid landing zone exists for planes), Submarines, Destroyers, Cruisers, Tactical Bombers, Sink Carriers, Fighters, Sink Battleships. (why yes, there are some ground units missing…why? Because I never assume anything when I attack a strategic bomber!)