@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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@Cmdr:
Any units you purchase with your bid amount are to be placed in any territory you control at the start of the game. If you purchase a naval vessel, it may only be placed in sea zones where you currently have a naval vessel.
Like Eggman said, it would be nice if she edited the first post with this.
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yeah I am not from here so I did not know you can bid for countries not at war. Seems kind of off. Then you can put a Russian bomber on amur and strike Japan’s cruiser transport… people used to do stuff like that in aa50, it was kind of lame.
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@Cow:
yeah I am not from here so I did not know you can bid for countries not at war. Seems kind of off.
I’m not really sure that is so much of a problem. If you allow your opponent to have such a high bid that they can even consider getting a bomber, you have to start to expect stuff like this.
I’ve never heard anybody mention
not at waras a restriction before. That seems somewhat unfair as then the bid for the Allies can only go to UK-Europe or China. Well, or France, but I’m not sure what you could do with a French bid that wouldn’t be better accomplished via somebody else. I suppose if you took a +6 bid and placed Inf in Morocco and Algeria you could consolidate and hang on in North Africa one turn or two longer. -
So what are the “standard bid placement rules” exactly?
On TripleA the standard is only place 1 unit per territory. Also widely practiced, but not necessarily mandated, is only place units in territories that already have units.
But then again in past league games I’ve seen placements of 3-4 land units in Egypt… So is placing several units in one territory technically ok in league play or not?
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@Eggman:
can only go to UK-Europe or China. Well, or France
UK-Pacific is only a separate economy, not a separate political entity. The UK begin the game at war with Germany and Italy on both sides of the map. ANZAC likewise begins the game at war with Germany and Italy.
I never heard of an at war restriction either. Either way, I agree that this should all be spelled out clearly.
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My understanding…
Land units in a territory you own (can be empty), stack as many as you want.
Sea units where there is already a unit, stack as many as you want.
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4b - Bidding - You will be bidding for the Allies.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units (full placement) or used for IPCs. If both players bid the same (or cannot agree on a bid) the sides are chosen by a random in-house dice roll.4c - Bid Placements - Bids can be placed all in one territory, spread out over multiple territories, or taken in IPCs to one country or split between multiple countries.
Land bids must be placed in a territory which you own at the beginning of the game but are restricted to units of that countries nationality.
Examples for clarification -
A - UK can bid units to Egy. Russia/US cannot.
B - UK can bid units to Bor/Sum. Russia/US cannot.
C - US/UK/Rus cannot bid units to any Chinese territory. Only Chinese units can be placed there.
Naval Bids must be placed in a seazone which already contains at least one unit and are restricted to that countries nationality.
Examples for clarification -
A - Russia can only bit naval units to sz 4.
B - UK can bid units to sz 12. Russia/US cannot.
C - US can bid units to sz 50. Russia/UK cannot.
You can bid for Industrial Complexes. Placement (of newly purchased units) may take place immediately in the placement phase of Round 1. The new IC will be limited by the IPC total of the territory on which it is placed and all other standard IC rules apply. -
@JWW:
Examples for clarification -
A - Russia can only bit naval units to sz 4.This could confuse people. Russia also has naval units in 115, so could bid units there too.
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Looks good, JWW. Also looks familiar. That’s probably buried in this thread somewhere, right?
So can you or some moderator please append that text you just posted to the original post, in #4? Then people (including newcomers) can see all the league rules properly on the first post.
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@JWW:
You can bid for Industrial Complexes. Placement (of newly purchased units) may take place immediately in the placement phase of Round 1. The new IC will be limited by the IPC total of the territory on which it is placed and all other standard IC rules apply.
This rule sounds like it needs to be updated to reflect the new changes in how ICs work for 2e. Otherwise this implies that a minor IC bid in Egypt for example will only ever produce 2 units a turn instead of the 3 you would expect.
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Good point. That’s not even a change of 2nd edition, it’s been that way since the original 2010 OOB P40 and E40…
Whatever, who’s ever going to get a bid of 12 and place an IC?
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Good point. That’s not even a change of 2nd edition, it’s been that way since the original 2010 OOB P40 and E40…
Whatever, who’s ever going to get a bid of 12 and place an IC?
i would… :-o
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I mean, egypt could be attractive as would queensland
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No way that beats placing 4 infantry, or a boat or plane somewhere that makes a first round attack a lot more difficult.
I knew it wouldn’t take long for ppl to argue with that assertion! :lol:
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Like Cow said - wouldn’t you rather have 4 infantry in Yunnan, or on London? That would take Sealion out of the picture and the UK can have a field day with Italy…
WAY more important than an IC in Egypt or Queensland, dudes.
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Like Cow said - wouldn’t you rather have 4 infantry in Yunnan, or on London? That would take Sealion out of the picture and the UK can have a field day with Italy…
If you are allowed to stack units in the same territory for a bid, then it is 6-of-1. There’s no difference for the UK using bid Infantry in London and buying the IC or starting with a bid IC and buying Infantry. But at +12 you are probably not going to make the IC, not because it is a poor idea in and of itself, but because you have so many other options.
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You’re overlooking something. Production limits.
If you add 4 infantry to London, it’s possible to be +13 infantry at the end of UK1 on London. You can’t be +13 infantry if you take an IC on Egypt for the bid - you can only be +9 which is no better than if you had no bid at all, for defending Sealion.
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No way that beats placing 4 infantry, or a boat or plane somewhere that makes a first round attack a lot more difficult.
I knew it wouldn’t take long for ppl to argue with that assertion! :lol:
:wink:
:lol:
now the real question is, how many infantry at bid time are equivalent to an IC bid?
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But you could build 3 inf in Egy and fly the gib fighter home.
–Jeff
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But you could build 3 inf in Egy and fly the gib fighter home.
–Jeff
This isn’t the right thread for this discussion. I know I contributed to the off-topic talk, so I will point out that we should stop discussing shrewd 12 IPC bid placements in this place. :-)





