@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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See, very tense. And you were on vacay until the 15th, hence just back from vacation.
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My truest question, seth: How in the HELL do you bump someone when that person is STILL waiting for you to declare your casualties?? OMG LMFAO!!
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My initial bump was not really supposed to be a real bump at all. I was more so doing it to bring it up to the top and you reacted very strongly to it. The 2nd bump was because my understanding of the rules was you had 72 hours to do a complete turn. So you’ve grossly overrun that time frame as I completed my turn way back on the 17th.
If partial turns and ool requests keep resetting the clock, then my 3rd bump fulfills the 72 limit. You asked for ool and I asked for the map. The clock keeps running and there’s STILL no map. How you expect a commander on the scene to make judgement calls on OOL without knowing what the situation is beyond me.
I’m generally a nice guy. At least half a dozen players could post about me allowing rerolls for battles, edits to combat moves, etc. It all depends on certain things such as how I view the player, for lack of better term ‘infraction’, or how badly the dice hated them. But you’ve shown yourself to be very strict by the book and you also seem to overreact. Hence I’ll play by the rules and hold you accountable as stringently you hold others. You have 1 bump warning in our thread.
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Your initial bump not being a real bump? You just tried to justify that bump in our thread.
You were fine with the first OOL request that I asked you. Now, on the SECOND one you want to get the map? The map was uploaded and presented to you before the FIRST OOL request. Did the ANZAC pieces somehow move to different locations between the two OOL’s? And, let’s let that be. Well, the clock resets on your request for a map – after all, had you requested that map in a timely fashion, I would still have been at home to upload it.
So, Seth, according to you, let’s say that I ask you for an OOL. 71 hours pass (your perrogative), and then you ask me for a map of the board (even though you were already sent one). Then, after ONE hour, you bump the thread on me, your opponent, since 72 hours had passed since the OOL request? What POSSIBLE sense does that make? Yes, the clock resets, and it would be idiotic for it not to, especially for those who want to manipulate the rules such as yourself…
As you know, I’m not in a position to upload the map until this evening. That will still be within the 72 hours since your request. In the meantime, any player can verify in our thread that the map IS SITTING THERE IN OUR THREAD FROM THE END OF COMBAT MOVEMENT PHASE. Do I seriously need to keep resubmitting the map after every roll, considering I explained every last casualty within the thread? I will do that for you, but don’t act like you were justified in bumping me.
It’s players like you that keep newer players from coming here to play… and quite frankly, as I said before, life is too short.
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@seththenewb:
You have 1 bump warning in our thread.
Seth, are you saying that there is only 1 “official” bump, out of 3? (And it takes another 72 hour delay after 3 bumps before a player is entitled to claim a win)
If so, then there’s no problem here. Seth is not claiming a win, he’s just using the rules to protect himself, which is what they’re there for. If he’s only claiming 1 out of 4 required bumps, then there should be no problem. Play the game without long unexplained delays, and he can’t/won’t bump for a win.
There are provisions that allow you to play as a “weekend player”.
If you can’t keep pace and avoid 4 72 hour delays, then I recommend finding a player who is OK with that up front and who agrees to not bump you. But you can’t expect that a random player that you don’t know won’t bump you at every 72 hours, because they are entitled to that
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Gamer, please look at our game thread. There has not been ONE 72 hour period!
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He is claiming that it has been 72 hours since my OOL request, and because he later requested the map, that I have exceeded my time. Have I? I would like a ruling on this please. The map was posted in our thread during my combat move phase posting, knowing I would be asking for an OOL.
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You were fine with the first OOL request that I asked you.� Now, on the SECOND one you want to get the map?� The map was uploaded and presented to you before the FIRST OOL request.� Did the ANZAC pieces somehow move to different locations between the two OOL’s?�
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Do I seriously need to keep resubmitting the map after every roll, considering I explained every last casualty within the thread?� I will do that for you, but don’t act like you were justified in bumping me.
If you get the first map (showing purchases, combat movements, and everything) and then between rounds the other player tells you what the dice did and what he took off, you shouldn’t really need a new map. Still, Dizz said he is willing to do that…
I haven’t looked in your game thread, FYI, to see the details of what’s happened.Sounds like you guys both need to say “game on”
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Gamer, please look at our game thread. There has not been ONE 72 hour period!
Yeah, I’ll look now.
I can tell you guys how many official bumps would count, I think (if any) -
There are zero bumps that would count
The first one wasn’t 72 hours, and Dizz then posted his turn before 72 hoursThe last one……
Dizz gave Seth the combat move map, rolled a round, and described the battle. Seth said he couldn’t see what was in the area, but all he had to do was download the combat move map and he could see everything.Reading Seth’s side…
The first “bump” was because he wanted to bring it to the top. He never intended for it to be 1 of the 3 bumps for getting a win (would be wise to say this when you’re doing the bump, Seth) It was not after 72 hours, either, so definitely is not an official bump for rule #5 purposes.The recent “bump” doesn’t count either, because Dizz provided all necessary information to you (including the file - the only file you didn’t have was the one showing the last dice roll, but he described it to you). He could have responded to your request for a map, however.
At most, there is one official bump but I think there should be none counted so far. It takes 3 bumps plus another 72 hour (and that is 72 hours, Seth) delay to claim a win.
Seth, download the map if you haven’t already, and give the man your casualty choice. I would also advise that you warn him before bumping again, because of how this has gone. Also, do not bump the man before 72 hours have passed since your last game move/OOL requestNow game on, gentlemen
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@Cmdr:
5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game
These are the rules
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“Bumps” are a method from your opponent to see if you are still interested in playing the game.
“Bumps” cannot count more than once in any 72 hour period.
The moderator (ME!) has full discression to extend the bump period given the circumstances. For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.) And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P
Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.
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@Cmdr:
“Bumps” are a method from your opponent to see if you are still interested in playing the game.
“Bumps” cannot count more than once in any 72 hour period.
The moderator (ME!) has full discression to extend the bump period given the circumstances. For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.) And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P
Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.
nice work jenn
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Seth, download the map if you haven’t already, and give the man your casualty choice. I would also advise that you warn him before bumping again, because of how this has gone. Also, do not bump the man before 72 hours have passed since your last game move/OOL request
I had the combat move DL’d but I cleaned out my triplea folder because it was getting too hard to locate the right maps, 140 saves deleted. Anyway even if I re-download it, we are now in the 2nd or 3rd round now so that older file no longer correctly reflects the tactical situation. I have 11-12 games going and need to see the map situation before I can give further OOL. This game is played on a map, not on paper or a post about what’s left. So I’d like to have the benefit of him actually posting said map before I continue. He just needs to save it and tada I can see what he sees, that’s all I’m asking for.
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@Cmdr:
“Bumps” are a method from your opponent to see if you are still interested in playing the game.
“Bumps” cannot count more than once in any 72 hour period.
The moderator (ME!) has full discression to extend the bump period given the circumstances. For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.) And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P
Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.Â
nice work jenn
yea I know I havnt posted in our game in a bit. :P If you want to bump go for it, I’m house hunting cause I have 35 days before I have no place to sleep. lol.
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@Cmdr:
@Cmdr:
“Bumps” are a method from your opponent to see if you are still interested in playing the game.
“Bumps” cannot count more than once in any 72 hour period.
The moderator (ME!) has full discression to extend the bump period given the circumstances.� For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.)� And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P
Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.�
nice work jenn
yea I know I havnt posted in our game in a bit. :P If you want to bump go for it, I’m house hunting cause I have 35 days before I have no place to sleep. lol.
i wouldn’t bump a soul right now… i’ve been on hold in about 5 of my games to FINISH OFF THE COW
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Oh, are you offering us all barbequed steak burgers for dinner with ice cold chocolate milk and maybe some beef ribs on the side?
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My list of Triple A issues has been improved again. Link to the thread in the Software section: http://www.axisandallies.org/forums/index.php?topic=31667.new#new
It is color coded now, to organize issues by how players must work around them.
Latest addition: Triple A forces DOW decisions at the beginning of your turn, but you don’t make DOW decisions until the beginning of the Combat Move phase per page 12 of the rule book. This is important for those of us who play with tech.
I guess since we’re rolling all tech on the forum anyway, we can roll tech on the forum before clicking our DOW decisions…Anyway, every league player should read this document (see link above - download most recent version from the thread) and be familiar with all the ways that Triple A does not currently follow the rules.
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Amon,
I don’t know about Triple A on this
You have to maintain the 8 cities for an entire round, until I8, without EVER dipping below 8 for a moment. You can lose a city and still win only if you got up to 9+ cities at the time you lost one. Once you dip below 8, you have to start all over.
Any combination of cities works. The key is that you must maintain 8 (or 6 on Pacific) or more at all times for a complete round of play once you get the 8th (6th)So it’s 8 for a full cycle from the 8th VC capture and not just a round. So if 8 are taken on G6 then G7 is the victory?
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So it’s 8 for a full cycle from the 8th VC capture and not just a round. So if 8 are taken on G6 then G7 is the victory?
G isn’t the best example because Germany is the first power to move at the beginning of the next round, but yes. If you get the 8th on G6 then G7 is the victory.
In other words, all of the Allies get one more turn after you get your 8th/6th city





