@Karl7:
Has anyone ever checked the Marti Dice server that its actually spewing out random dice?
Is there even a way to do it?
I would start by having it roll a lot of dice. Like set up 100 artillery against 100 infantry and keep rolling it over and over. Make sure there’s an even distribution of 1,2,3,4,5,6
Not sure how to test for strings of numbers, though. Like how to tell if you get an inordinate number of sequences like 2,2,2,2,3,2,2,2 or something. Search the internet, I guess.
After 40+ games this league, I’m picking up strange patterns in the dice, like subs on defense hitting way more than they should, among others.
I’m pretty sure the subs in my games have been hitting on defense LESS than 1/6 of the time, so I guess I’m seeing the other side of it. Your sample size is probably too small.
MARTI doesn’t know it’s rolling for subs or whether it’s rolling for attacking infantry or bombers or what, so I think it’s in your head.
Don’t forget - VERY WEIRD things happen with real dice too.
There just seems to way to many extreme results than my experience says there should be.
AND, I say this as someone whose had it go for me and against me!
If someone could check it, it would relieve my suspicion.
Well, since you and your opponent are using the same server, it’s fair for both, right?
I mean, you definitely wouldn’t want 75% accuracy with AA guns like Jenn claimed happened, but I don’t think anyone’s complaining that there are more 6’s than 1’s or any other number.
The odd combinations in strings (All tanks missing, all tanks hitting, etc.) is a concern of some players, perhaps, and you don’t want non-random dice messing with your game, but the fact remains that both players are equally susceptible and so it should even out….
I will do some tests and see what I think…