@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?
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Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?
I’ll be updating the rules with the changes listed in the past 2 pages. We are using 1940.2 (2nd Edition 1940) for the league. No alpha rules will be in effect.
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Looking for a tripleA league game. who’s up for it?
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Looking for a tripleA league game. who’s up for it?
i am
Send me your 1st bid by pm if you wish so.
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Looking for a AAA send me a pm with your bid if you want an easy win!
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Can we play 2013 league games starting now?
If so, PM me and I am ready to play.
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Cmd Jen
Can we change the playoff rules to allow the top 4 players? Just the top two doesn’t make for a very exciting end to the league.
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Cmd Jen
Can we change the playoff rules to allow the top 4 players? Just the top two doesn’t make for a very exciting end to the league.
Agreed. Last year there weren’t that many players who reached enough games to qualify. That doesn’t look like an issue this year – there seems to be plenty of players. It’s the 2013 league and we’re only like 10-15% through the league year and there are already 7 guys who’ve finished 4 games, with many more in progress. This is a very competitive league.
I’m with Karl7. Let’s expand to the top 4 players.
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looking for a game for a player whose name starts with “jeff” or “fort”… any takers?
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I’ve got 5 going and 3 more in the queue, presently…
I’ll definitely put you in the next spot, though :-D
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I’ve got 5 going and 3 more in the queue, presently…
I’ll definitely put you in the next spot, though :-D
Thanks.
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Looking for a game - PM if interested - G40L
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looking for a game with a no loss or one loss opponent. PM me if interested. no tech.
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I think the rules need to be changed so that there are no negative bids. If the current opinion is that the Allies are the underdogs, then you should just be bidding on the Allies with decreasing positive values.
The point of bidding is for each successive bid to make the next bidder worse off until they drop out as the figurative cost is too high. In auctions, we bid up since rising money values increase the cost for each subsequent bid. Axis & Allies is more problematic since we need to use decreasing numbers in order to make sure that the subsequent bids are giving the bidding player more of a challenge. That system breaks down if you allow bids to go negative. If I bid
Axis -5, one of the next lower numbers isAxis -9, but that will put the next bidder in a better, not worse, position. The most logical thing is for bids under that rule is to count up and stop at zero, otherwise, if they are allowed to continue to swing upwards, then the bids are still working in the opposite fashion than they should. But if you are stopping at zero, then there is no need for them to ever have been negative in the first place.Pick who the underdog is and have positive, decreasing, bids, with the first one willing to go to zero taking the bid by default. If you see too many wins for that side, change it next season.
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Need a league ruling guys. I started a game with Mistergreen and he hasn’t responded in over a month to my requests to move and to multiple bumps. Does this count as a win?
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I agree Eqqman. Should just be a positive bid for the allies.
I think you bump it 4 times and declare a win Odonis. Check the league rules.
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I think you have to make the bid for axis or allies and keep it consistent. The problem isn’t negative numbers, its bidding for two different things. Since the majority feel that the Allies are in need of help it makes sense for the League to make the bid, a For Allies Bid. Now if that goes into the negative it is still a bid for the allies, but it’s no race for zer0 which could become problematic.
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Need a league ruling guys. I started a game with Mistergreen and he hasn’t responded in over a month to my requests to move and to multiple bumps. Does this count as a win?
Like Jeff said, you don’t need a ruling. It’s after about 3 bumps that each must be after 72 hours of no response (basically) that you can declare yourself the winner. Read the league rules to make sure you’ve met the conditions, and then declare victory.
There’s no league rules on this, but IMO I would choose not to declare myself the winner if the game had barely started, or if it’s very unlikely that I would win if the absent opponent was present. You only played through UK1. But like I said, there’s no league rule specifying minimum game length, so it’s up to your own conscience.
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I don’t see any problem with negative bids.
Let’s say 2 players are bidding for Allies for the reason that it is the league rule, and in reality, each would be willing to bid below 0 (in other words, they both think the Axis need a bid, and are unwilling to play the Axis without extra units)
Say Player 1 is willing to take Axis +6 and Player 2, Axis +3
So they start bidding for Allies, and the bid keeps dropping, because neither is willing to give the other player the Allies with a bonus. It drops to 0, but the other player (who did not bid 0) is not willing to take the Axis at +0. So the bid goes negative, meaning they are willing to take the Allies even if it means the Axis get starting units.
If Player 1 bids -3 or less, then Player 2 would stop and award the Allies to Player 1, and then apply the bid which is now an Axis bid.
For example, Player 1 bids -3. Player 2 is not willing to take the Allies when giving up more than 3 to the Axis, so he says “you win”. A -3 bid for Allies means that the AXIS player would choose the bid (an infantry somewhere or 3 IPC’s to any combination of treasuries).
Eqqman, you are mistaken when you say that bidding a bigger negative puts you in a better position.
If Player 2 were to bid -6, that means he is willing to take the Allies, giving up SIX IPC’s of units, which is a raise of Player 1’s offer to give up THREE IPC’s of units.There is no problem with negative bids, and no need for a rule to outlaw them. If you outlaw them, and both players want to take the Allies even if it means giving IPC’s to the Axis at start, then whoever bids first could bid zero, and the other one is SOL.
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Dont people just remove a couple axis AA guns on a negative bid? It doesn’t get given to the allies.





