@Cmdr:
although my version still allows the computer to move 50,000 screaming Chinamen into the Himilayas, don’t ask me why!
You didn’t know about the Himalaya rule in Alpha4??
:wink:
There are still a number of illegal moves allowed by Triple A and unfortunately Veq is often loathe to work on them anymore - probably burned out.
You can land the flying tigers on a territory you just took, you can fly over neutrals you shouldn’t be able to fly over, and a few other things, but it’s a lot better than those older versions you speak of, I think.
I shelved Triple A for a long time because when I gave it a shot with AA50-42, on the very first move - J1 - it wouldn’t let me do the standard attack on the British fleet off India - it wasn’t allowing legal fighter/carrier moves, and that was a deal breaker for me, after putting up with some of the glitches of GTO.
Trust me, as a fellow Triple A skeptic I have been won over and you can play a LOT faster with Triple A than battlemap, and I was very efficient with battlemap and typing.
Download 1.6.4 or whatever the latest number is (something like that) and give it another shot.
ABattlemap actually died around 6 months ago (the remaining faithful, and quite notably myself and Karl, quit it)
It takes a little bit to get used to (like where does it show cash on hand, where does it show my purchases, etc etc), but only a game or 2.