2013 - AAG 40 League

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72?  An exception could be granted by an appeal to the moderator for real life issues etc.

    Just a thought


  • I think there’s already a 72 hour in play.  3 or so overages and bumps by the other player and you lose.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, I know the current rule.  But for the league tournament games, I was thinking we could put in an extra incentive.

  • '18 '17 '16 '11 Moderator

    @Karl7:

    We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72?  An exception could be granted by an appeal to the moderator for real life issues etc.  Â

    Just a thought

    I think the auto-lose thing is plenty.  Giving money skews the game results I think.  +10 IPC to Russia right before you can hit Moscow could be enough to tip the scales on the combined 3 prong assault, with the round of reprieve, the allies could have more fighters there.  It could snowball, and all because Germany got the stomach flu.

  • 2007 AAR League

    @Gamerman01:

    @ reply #11

    Excellent


    I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take.  A single game of 1940 can take a long time…

    Not asking you to change your minds.  Just communicating a concern, or something to think about.

    A fair point. But, I don’t think Global goes as slow as you might think.

    Case in point, I qualified for the playoffs and I didn’t start playing until June. What that says about my personal life is another matter.

    Also, there may be more countries, but China and France are usually 5 minute no brainers and the US/China/UK/UKP turns are typically done in bulk which saves time. And the games usually don’t go as many game turns as AA-50 either. I’ve had about 5 games of AA-50 go over 30 turns. That would rarely, if ever, happen in Global. There’s a lot less stacking and a lot more fighting in Global.

    In a best of 3 series, 2 of the games could be played concurrently so I think there would be a pretty fair chance that the playoffs would end before the following year.

  • '18 '17 '16 '11 Moderator

    I am thinking the game for the championship title should go from the last day of normal league play until the first Friday in December.  That way no one has to deal with Axis and Allies right before Christmas.

    Any who oppose?

  • '17

    Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?

  • '18 '17 '16 '11 Moderator

    @wheatbeer:

    Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?

    I’ll be updating the rules with the changes listed in the past 2 pages.  We are using 1940.2 (2nd Edition 1940) for the league.  No alpha rules will be in effect.

  • '12

    Looking for a tripleA league game.  who’s up for it?

  • '10

    @Boldfresh:

    Looking for a tripleA league game.  who’s up for it?

    i am

    Send me your 1st bid by pm if you wish so.


  • Looking for a AAA send me a pm with your bid if you want an easy win!


  • Can we play 2013 league games starting now?

    If so, PM me and I am ready to play.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Cmd Jen

    Can we change the playoff rules to allow the top 4 players?  Just the top two doesn’t make for a very exciting end to the league.


  • @Karl7:

    Cmd Jen

    Can we change the playoff rules to allow the top 4 players?  Just the top two doesn’t make for a very exciting end to the league.

    Agreed. Last year there weren’t that many players who reached enough games to qualify. That doesn’t look like an issue this year – there seems to be plenty of players. It’s the 2013 league and we’re only like 10-15% through the league year and there are already 7 guys who’ve finished 4 games, with many more in progress. This is a very competitive league.

    I’m with Karl7. Let’s expand to the top 4 players.

  • '12

    looking for a game for a player whose name starts with “jeff” or “fort”… any takers?


  • I’ve got 5 going and 3 more in the queue, presently…

    I’ll definitely put you in the next spot, though  :-D

  • '12

    @Fortress:

    I’ve got 5 going and 3 more in the queue, presently…

    I’ll definitely put you in the next spot, though  :-D

    Thanks.

  • '20 '19 '18 '15 '13

    Looking for a game - PM if interested - G40L

  • '12

    looking for a game with a no loss or one loss opponent.  PM me if interested.  no tech.

  • '12

    I think the rules need to be changed so that there are no negative bids.  If the current opinion is that the Allies are the underdogs, then you should just be bidding on the Allies with decreasing positive values.

    The point of bidding is for each successive bid to make the next bidder worse off until they drop out as the figurative cost is too high.  In auctions, we bid up since rising money values increase the cost for each subsequent bid.  Axis & Allies is more problematic since we need to use decreasing numbers in order to make sure that the subsequent bids are giving the bidding player more of a challenge.  That system breaks down if you allow bids to go negative.  If I bid Axis -5, one of the next lower numbers is Axis -9, but that will put the next bidder in a better, not worse, position.  The most logical thing is for bids under that rule is to count up and stop at zero, otherwise, if they are allowed to continue to swing upwards, then the bids are still working in the opposite fashion than they should.  But if you are stopping at zero, then there is no need for them to ever have been negative in the first place.

    Pick who the underdog is and have positive, decreasing, bids, with the first one willing to go to zero taking the bid by default.  If you see too many wins for that side, change it next season.

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