2013 - AAG 40 League
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2012 Axis and Allies Global 1940 League Rules.
1 - Anyone can join at anytime
2 - You may play anyone in the league, but only a max of 2 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
2a - Tiebreaker. You may play a person a third time if your first two games were split (1-1) and this third game would count in the standings. (Note: it will be impossible to be 3-0 or 0-3 against any one player).
3 - You must play at least 4 games against 3 different opponents to be eligible for the playoffs.
3a (Major League) - If 4 or more players end up playing 14 games (in the league) or more then a separate grouping and playoff schedule will be created for these players.Due to how the league ran in 2012, this provision is no longer in effect.
Minor League (8 to 13 games played)
Major League (14+ games played)4 - Game & rules default - AA40 Alpha +3 (as posted on or prior to 2 November, 2012), ADS, NO’s, No Tech, 8 Europe or 6 Pacific VC win, Auction Bid. (Rules posted here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149)
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4b - Bidding - You will be bidding for the Axis.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units.
If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
Standard bid placement rules apply for all bids. (Same as previous leagues)
Negative bids translate into bids for allied units, no units may be bid to be “removed” from the initial setup5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
NOTE: I have found that some members are having issues getting blocked as spammers for posting only the word “bump”, if you are concerned about this, you may replace this statement with the phrase “please post your next round” and it will be considered a warning.5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game
6 - Losing Players are responsible to post results (in result thread). Post winner and loser. The winner may post the result, with a link to the game, but it is the loser’s responsibility to post.
7a - The Regular Season for each league will start on 2 Nov. 2012 and end on 1 Nov. 2012 and the standings will then be posted. Games must be completed prior to this date in order to be counted for the 2012 season.
7b - Any games in progress that are completed after this date will be eligible to count for the next league (2013) assuming league rules remain the same or are similar.
7c - 2013 Playoffs begin Nov 2nd
8 - End of the Season games. Per rule (7b), all games that finish after Nov. 1 will be carried over to the next season.
EXCEPTION: If at any time during the season both players agreed that their game will end prior to the end of the season (and neither player is willing to concede at the end of the year) then the following system will be used to determine a winner on the last day of the season (Please note play would need to continue up to that point due to the 72 hr rule):
- 1) Each Victory City will count as 3 Points
- 2) Each National Objective will count as 3 Points
- 3) If technology is in play, each technological break through will count as 1 Point
- 4) Total value of all units + total income for each side will be tabulated and for each 100 IPC, 1 Point will be awarded.
- 5) The player with the most “points” will be declared the winner.
There will be no negotiation. Period.9 - Scoring/Playoffs
The top two players, with the best winning scores (Must complete at least 4 games, agianst at least 3 different opponents) will advance to the playoffs.
If there is a tie between any players then the tie will be broken by:
1 - head to head play
2 - Total wins10 - Alternative scoring
Gamerman01, should he decide to do so, may compile his own rankings for players to use in making personal decisions on who to play, and how to bid. The rankings will not be official and binding.11 - There will be a seperate thread for posting results of League Games for the 2013, AAG 40 league.
12 - Moderators will make the final decision on any rules violations. Any rules questions (pretaining to rules about AAG40) may be answered by krieghund, gamerman01 or myself. Reminder: only the moderators will rule on any violation of the rules and the impact on the game in question. We will assume any violation was unintentional (unless evidence to the contrary) and thus will attempt to correct the violation with the least impact possible to the game. Moderator rulings are FINAL. PERIOD.
League Moderators
Commander Jennifer
DarthMaximus
JWW
Any suggestions or alterations you seem are warranted, please post them now for discussion and possible inclusion. Discussion ends on 28 October, 2012 and any posted rules are finalized then. After 28, October, any rules are final and there will be no negotiating.
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~~4 - Game & rules default - AA40 Alpha +3 (as posted on or prior to 2 November, 2012), ADS, NO’s, No Tech, 8 Europe or 6 Pacific VC win, Auction Bid. (Rules posted here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149)
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4b - Bidding - You will be bidding for the Axis.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units.
If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
Standard bid placement rules apply for all bids. (Same as previous leagues)
Negative bids translate into bids for allied units, no units may be bid to be “removed” from the initial setup~~
4 - Game & rules default - We will be using the Axis and Allies, Global 1940 Second Edition rules. The dice roller as part of the site should be used to determine results. There will be no technology used in the games. National Objectives will be used in the games. Traditional Victory Conditions apply (8 VCs for Germany/Italy or 6 VCs for Japan.) A bid will be used to determine which player will be Axis and which will be Allies.
4a - If both players agree, technology may be used in your game. This is an exception to the rule.
4b - Auction Style bidding means: Player A bids for the Axis. Player B bids lower for the Axis (if Player B so wishes.) Player A may then bid lower or accept the bid. This goes on until one player decides the other bid too low to win and accepts the bid.
4c - You must place as much of your bid on the board before the start of Germany’s first turn. Any remainder may be retained for use at the end of your turn. This provision supercedes any previous ruling.
4d - Latest copies of the rules can be found at the wotc website located here: http://www.wizards.com/default.asp?x=ah/downloads
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ugh we’re really still bidding for the axis?
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ugh we’re really still bidding for the axis?
This was off the cuff without checking league results. Going now.
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@Cmdr:
4c - You must place as much of your bid on the board before the start of Germany’s first turn. Any remainder may be retained for use at the end of your turn. This provision supercedes any previous ruling.
I’m not sure exactly what this means. Can you re-word or clarify please?
Is it just saying that you must place your bid on the board at the start of the game and any extra is banked as IPC’s to the power of your choice?
Are there any restrictions on the bid?
In AA50 league I have asked and the moderators have agreed that they need to spell out the details of the bid rules anew this year, because they’ve carried forward old Revised bid rules from year to year so many years that players don’t know what the rules are anymore.
The rule should answer questions such as, can I place a Japanese bomber on Berlin to start the game?Thanks. Reading the rest of the league rules again now….
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It looks to me like you’ve improved the rules from 2012 - kudos
#9 - It appears that only the top 2 will enter the “playoffs”. I think this is a great idea, but maybe you shouldn’t call it “playoffs” since it is basically one deciding game between the top 2 players, to avoid any confusion
#10 - I will be keeping my results spreadsheet for everyone’s use. (Unlike AA50 results, the 1940 league results are NOT subjective rankings. I will have them sorted purely by win pct.) The standings will be updated at all times, as they have been.
I am now regaining confidence in the 1940 league, btw :wink:
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Oh, and separating game result reporting from league discussion thread is a HUGE improvement - thank you
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4c - Any IPC gained by your bid must be spent on units to be placed on the game board prior to the start of the game. You may retain no more than 2 IPC for purchases later in the game. You must inform, in your bid placement phase, which power(s) are to receive the IPC for use. You do not need to retain any IPC for use later, but it is a limited option.
9 - I will replace the word “playoffs” with the word “finals” to be more consistent.
As for the results thread, please limit all responses to results of your game. I’d be appreciative having a link to your game included.
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Because of bidding rules a lot of us have grown accustomed to over several years, could you please clarify any placement rules - for example, can the Germans put a sub in an empty sea zone?
In other words, do you have to place boats in zones you already have a starting boat in, or a ground or air unit in a territory you control at the beginning of the game?
Thank you for being responsive to my other input!
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You should make the playoffs a 4 person event if you’re starting in November. Or if you want only a 2 person playoff then make it best of 3 because a 1 game final is too susceptible to an early dicing. I’d hate for the final game to begin and end within a week.
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Because of bidding rules a lot of us have grown accustomed to over several years, could you please clarify any placement rules - for example, can the Germans put a sub in an empty sea zone?
In other words, do you have to place boats in zones you already have a starting boat in, or a ground or air unit in a territory you control at the beginning of the game?
Thank you for being responsive to my other input!
Good idea.
Any units you purchase with your bid amount are to be placed in any territory you control at the start of the game. If you purchase a naval vessel, it may only be placed in sea zones where you currently have a naval vessel.
Examples:
Germany may place ground units in Holland since it is a territory they control at the start of the game.
Japan may place a submarine (or any other naval vessel) in SZ 33 (Caroline Islands) because they already have ships in that sea zone - at the start of the game.
America bids 36 IPC and wins, they may place an aircraft carrier and 2 fighters in SZ 10.
You should make the playoffs a 4 person event if you’re starting in November. Or if you want only a 2 person playoff then make it best of 3 because a 1 game final is too susceptible to an early dicing. I’d hate for the final game to begin and end within a week.
We can do best of 3 games.
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Best of 3 would be good. That way both player have to play both sides.
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@ reply #11
Excellent
I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take. A single game of 1940 can take a long time…
Not asking you to change your minds. Just communicating a concern, or something to think about.
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We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72? An exception could be granted by an appeal to the moderator for real life issues etc.
Just a thought
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I think there’s already a 72 hour in play. 3 or so overages and bumps by the other player and you lose.
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Yeah, I know the current rule. But for the league tournament games, I was thinking we could put in an extra incentive.
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We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72? An exception could be granted by an appeal to the moderator for real life issues etc. Â
Just a thought
I think the auto-lose thing is plenty. Giving money skews the game results I think. +10 IPC to Russia right before you can hit Moscow could be enough to tip the scales on the combined 3 prong assault, with the round of reprieve, the allies could have more fighters there. It could snowball, and all because Germany got the stomach flu.
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@ reply #11
Excellent
I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take. A single game of 1940 can take a long time…
Not asking you to change your minds. Just communicating a concern, or something to think about.
A fair point. But, I don’t think Global goes as slow as you might think.
Case in point, I qualified for the playoffs and I didn’t start playing until June. What that says about my personal life is another matter.
Also, there may be more countries, but China and France are usually 5 minute no brainers and the US/China/UK/UKP turns are typically done in bulk which saves time. And the games usually don’t go as many game turns as AA-50 either. I’ve had about 5 games of AA-50 go over 30 turns. That would rarely, if ever, happen in Global. There’s a lot less stacking and a lot more fighting in Global.
In a best of 3 series, 2 of the games could be played concurrently so I think there would be a pretty fair chance that the playoffs would end before the following year.
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I am thinking the game for the championship title should go from the last day of normal league play until the first Friday in December. That way no one has to deal with Axis and Allies right before Christmas.
Any who oppose?