@mike64 OK Japan 1 is done. Lost a fighter but oh well.
Vance(axis) vs randmacts(allies) G40.2 no tech
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I changed my mind abbout sending my bomber in for a bombing raid but it was locked in, so I have edited to fly to Russia, hope thats ok
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sure that’s fine.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Anglo Egyptian SudanCombat - Italians
Battle in Persia
Italians attack with 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
British defend with 1 infantry
Italians win, taking Persia from British with 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 carrier, 1 fighter and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from France to 95 Sea Zone
1 artillery moved from Holland Belgium to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 3 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern Italy
4 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
3 armour placed in Iraq
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Borneo to YunnanNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 armour and 1 mech_infantry moved from Ukraine to Russia
31 artilleries moved from Bryansk to Russia
39 infantry moved from Bryansk to Russia
15 armour moved from Bryansk to Russia
10 mech_infantrys moved from Bryansk to Russia
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 17 armour, 31 artilleries, 4 bombers, 4 fighters, 39 infantry, 11 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber, 2 fighters and 1 tactical_bomber; Russians defend with 6 aaGuns, 1 airfield, 5 armour, 21 artilleries, 1 factory_major, 1 fighter, 51 infantry and 2 mech_infantrys; Americans defend with 1 fighter
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 15 artilleries, 4 bombers, 1 fighter, 11 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 157
Casualties for Germans: 16 artilleries, 3 fighters and 39 infantry
Casualties for Russians: 6 aaGuns, 5 armour, 21 artilleries, 1 fighter, 51 infantry and 2 mech_infantrys
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 bombers, 1 fighter and 6 tactical_bombers moved from Russia to Ukraine
2 bombers moved from Russia to Samara
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Archangel to Smolensk
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 carriers and 4 transports moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Finland to NorwayPlace Units - Germans
3 tactical_bombers placed in Western Germany
3 armour placed in Ukraine
1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
Bolshevik exterminated. Axis win if Allies can’t liberate a VC on the Europe map by G11.
Nice game!
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Yep, well played Vance, cheers for the lesson Mate. Lokk forward to playing you in the future once I learn the game a bit more.
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Would you be interested in playing a game as the allies side?
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Yeah why not? You set up if you want
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Ooops I should have said “with ME as the allies side”. Anyway, if you want to start a game as Axis, then start it up or else tell me so and I will start another as axis. I usually find it more fun and fairer to play each opponent twice, with 1 game each side.





