Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
                      Americans take Wake Island from Japanese
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to Australia
                      British take Australia from Japanese


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
                      Americans take Wake Island from Japanese
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to Australia
                      British take Australia from Japanese

    Combat - Americans

    Non Combat Move - Americans
                1 fighter moved from Belgian Congo to 30 Sea Zone
                1 infantry moved from French Madagascar to 28 Sea Zone
                2 armour, 1 artillery and 4 infantry moved from Union of South Africa to 28 Sea Zone
                2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 infantry and 4 transports moved from 28 Sea Zone to 30 Sea Zone
                1 submarine moved from 45 Sea Zone to 49 Sea Zone
                1 battleship and 1 destroyer moved from 52 Sea Zone to 50 Sea Zone
                4 infantry moved from Panama to 20 Sea Zone
                1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
                1 carrier, 4 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
                4 infantry moved from 55 Sea Zone to Western United States
                1 infantry moved from Central United States to Western United States
                1 infantry moved from Western Canada to Western United States

    Place Units - Americans
                1 destroyer, 2 fighters and 1 transport placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 38 PUs; end with 41 PUs total

    Territory Summary for Americans :

    Australia : 1 flag, 2 infantry
        Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
        Hawaiian Islands : 1 flag, 1 bomber
        Wake Island : 1 flag, 1 armour and 1 infantry
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        Western Canada : 1 flag, 5 infantry
        30 Sea Zone : 1 flag, 2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 infantry and 4 transports
        50 Sea Zone : 1 flag, 1 battleship and 1 destroyer
        51 Sea Zone : 1 flag, 1 transport
        46 Sea Zone : 1 flag, 1 transport
        49 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 flag, 1 carrier and 2 fighters
        55 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Russians : 13 / 20
        Germans : 40 / 44
        British : 27 / 28
        Japanese : 48 / 54
        Americans : 38 / 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Caucasus
                      Russians take Caucasus from Germans
                2 fighters moved from Russia to Kazakh S.S.R.
                2 infantry moved from Russia to Kazakh S.S.R.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Caucasus
                      Russians take Caucasus from Germans
                2 fighters moved from Russia to Kazakh S.S.R.
                2 infantry moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 2 armour
                        Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 1 :  0/4 hits
                        Japanese roll dice for 2 armour in Kazakh S.S.R., round 1 :  2/2 hits
                        2 infantry owned by the Russians lost in Kazakh S.S.R.
                    retreated to Kazakh S.S.R.
                    Japanese win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Kazakh S.S.R. to Russia

    Place Units - Russians
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Caucasus : 1 flag, 1 factory and 1 infantry
        Russia : 1 flag, 2 aaGuns, 12 armour, 2 artilleries, 1 factory, 2 fighters and 39 infantry

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 36 / 44
        British : 27 / 28
        Japanese : 48 / 54
        Americans : 38 / 41

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Eastern Europe to Karelia S.S.R.
                6 armour moved from Germany to Karelia S.S.R.
                1 infantry moved from Ukraine S.S.R. to Caucasus
                1 armour moved from Ukraine S.S.R. to Caucasus
                2 bombers moved from Germany to Caucasus
                3 infantry moved from West Russia to Archangel
                4 fighters moved from West Russia to Archangel
                1 submarine moved from 13 Sea Zone to 14 Sea Zone
                1 submarine moved from 13 Sea Zone to 8 Sea Zone

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour, 2 bombers and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 infantry in Caucasus, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 4 fighters and 3 infantry
                    British defend with 3 infantry
                        Germans roll dice for 4 fighters and 3 infantry in Archangel, round 1 :  4/7 hits
                        Russians roll dice for 3 infantry in Archangel, round 1 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 6 armour and 7 infantry
                    British defend with 2 infantry
                        Germans roll dice for 6 armour and 7 infantry in Karelia S.S.R., round 1 :  2/13 hits
                        Russians roll dice for 2 infantry in Karelia S.S.R., round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                3 infantry moved from Ukraine S.S.R. to West Russia
                2 armour moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Balkans to Ukraine S.S.R.
                2 bombers moved from Caucasus to Germany
                9 infantry moved from Germany to Eastern Europe
                4 fighters moved from Archangel to West Russia
                1 transport moved from 34 Sea Zone to 14 Sea Zone
                1 battleship moved from 34 Sea Zone to 14 Sea Zone
                1 carrier moved from 34 Sea Zone to 14 Sea Zone
                2 fighters moved from 34 Sea Zone to 14 Sea Zone

    Place Units - Germans
                1 destroyer placed in 14 Sea Zone
                2 infantry placed in Southern Europe
                6 armour placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 6 armour, 2 bombers and 1 factory
        Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Archangel : 1 flag, 2 infantry
        Eastern Europe : 1 flag, 9 infantry
        Karelia S.S.R. : 1 flag, 6 armour and 5 infantry
        Trans-Jordan : 1 flag
        Western Europe : 1 flag, 1 aaGun and 6 infantry
        Caucasus : 1 flag, 1 armour and 1 factory
        Ukraine S.S.R. : 1 flag, 1 infantry
        West Russia : 1 flag, 23 armour, 2 artilleries, 4 fighters and 19 infantry
        8 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 9 / 17
        Germans : 44 / 44
        British : 27 / 28
        Japanese : 48 / 54
        Americans : 38 / 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Evenki National Okrug to Novosibirsk
                4 fighters moved from 4 Sea Zone to Novosibirsk
                3 bombers moved from Russia to Caucasus


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Evenki National Okrug to Novosibirsk
                4 fighters moved from 4 Sea Zone to Novosibirsk
                3 bombers moved from Russia to Caucasus

    Combat - British
                Battle in Novosibirsk
                    British attack with 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 fighters and 1 infantry in Novosibirsk, round 1 :  2/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Novosibirsk
                    British win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 3,3,6 and costs: 8 production.
                    Bombing raid costs 8  production in Caucasus

    Non Combat Move - British
                3 bombers moved from Caucasus to United Kingdom
                4 fighters moved from Novosibirsk to Russia
                1 fighter moved from United Kingdom to Russia
                2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 3 Sea Zone
                1 submarine moved from 13 Sea Zone to 7 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 3 infantry placed in United Kingdom
                1 fighter placed in 3 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Territory Summary for British :

    Norway : 1 flag
        United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 3 bombers, 1 factory and 6 infantry
        Algeria : 1 flag
        Libya : 1 flag
        Russia : 1 flag, 1 aaGun and 5 fighters
        7 Sea Zone : 1 flag, 1 submarine
        3 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 4 transports

    Production/PUs Summary :

    Russians : 9 / 17
        Germans : 44 / 44
        British : 27 / 27
        Japanese : 48 / 54
        Americans : 38 / 41

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Anglo Egypt to French West Africa
                      Japanese take French Equatorial Africa from British
                      Japanese take French West Africa from British
                1 armour moved from Anglo Egypt to Belgian Congo
                      Japanese take Belgian Congo from British

    Combat - Japanese

    Non Combat Move - Japanese
                1 destroyer moved from 34 Sea Zone to 32 Sea Zone
                2 armour moved from Kazakh S.S.R. to West Russia
                1 armour moved from Trans-Jordan to India
                3 infantry moved from French Indochina to India
                2 armour moved from Persia to West Russia
                2 armour moved from Persia to India
                2 fighters moved from Sinkiang to Japan
                4 armour moved from Japan to 61 Sea Zone
                2 infantry moved from Japan to 61 Sea Zone
                2 infantry moved from Japan to 61 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 61 Sea Zone to 36 Sea Zone
                4 armour moved from 36 Sea Zone to French Indochina
                4 infantry moved from 36 Sea Zone to French Indochina
                2 infantry moved from Manchuria to Buryatia S.S.R.
                2 infantry moved from Manchuria to China
                3 armour moved from Manchuria to Sinkiang
                1 artillery moved from Manchuria to China
                1 infantry moved from Persia to Kazakh S.S.R.
                1 bomber moved from India to French Indochina
                2 transports moved from 34 Sea Zone to 36 Sea Zone
                2 carriers moved from 34 Sea Zone to 36 Sea Zone
                2 battleships moved from 34 Sea Zone to 36 Sea Zone
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                4 fighters moved from 34 Sea Zone to 36 Sea Zone
                2 infantry moved from Anglo Egypt to Trans-Jordan
                1 infantry moved from India to Persia

    Place Units - Japanese
                1 aaGun and 7 infantry placed in Japan
                1 destroyer placed in 36 Sea Zone
                2 armour placed in French Indochina
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Germany : 1 flag, 1 bomber
        Persia : 1 flag, 1 artillery and 5 infantry
        French West Africa : 1 flag, 1 armour
        Belgian Congo : 1 flag, 1 armour
        India : 1 flag, 1 aaGun, 3 armour, 1 factory and 8 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag
        Italian East Africa : 1 flag
        Yakut S.S.R. : 1 flag
        French Indochina : 1 flag, 6 armour, 1 bomber, 1 factory and 4 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Solomon Islands : 1 flag, 1 infantry
        Sinkiang : 1 flag, 3 armour and 2 infantry
        West Russia : 1 flag, 4 armour
        Buryatia S.S.R. : 1 flag, 2 infantry
        Anglo Egypt : 1 flag
        China : 1 flag, 1 artillery and 2 infantry
        Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 7 infantry
        Caroline Islands : 1 flag, 1 infantry
        32 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 8 transports

    Production/PUs Summary :

    Russians : 9 / 17
        Germans : 44 / 44
        British : 24 / 27
        Japanese : 51 / 51
        Americans : 38 / 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
                      Americans take East Indies from Japanese
                2 infantry moved from Australia to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo
                      Americans take Borneo from Japanese
                1 infantry moved from Wake Island to 51 Sea Zone
                1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Philipine Islands
                      Americans take Philipine Islands from Japanese
                6 infantry moved from Western United States to 55 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
                4 fighters moved from 45 Sea Zone to Solomon Islands
                6 infantry moved from 45 Sea Zone to Solomon Islands
                6 fighters moved from 30 Sea Zone to 32 Sea Zone


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
                      Americans take East Indies from Japanese
                2 infantry moved from Australia to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo
                      Americans take Borneo from Japanese
                1 infantry moved from Wake Island to 51 Sea Zone
                1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Philipine Islands
                      Americans take Philipine Islands from Japanese
                6 infantry moved from Western United States to 55 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
                4 fighters moved from 45 Sea Zone to Solomon Islands
                6 infantry moved from 45 Sea Zone to Solomon Islands
                6 fighters moved from 30 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in 32 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters in 32 Sea Zone, round 1 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Solomon Islands
                    Americans attack with 4 fighters and 6 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 4 fighters and 6 infantry in Solomon Islands, round 1 :  2/10 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 4 fighters and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 30 Sea Zone to 37 Sea Zone
                5 fighters moved from 32 Sea Zone to 37 Sea Zone
                1 destroyer moved from 50 Sea Zone to 45 Sea Zone
                4 fighters moved from Solomon Islands to 45 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                2 infantry moved from Western Canada to Western United States
                1 battleship moved from 50 Sea Zone to 37 Sea Zone
                1 submarine moved from 49 Sea Zone to 51 Sea Zone
                3 infantry moved from Western Canada to Eastern Canada

    Place Units - Americans
                1 carrier and 1 transport placed in 55 Sea Zone
                2 fighters placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 flag, 3 infantry
        Philipine Islands : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Borneo : 1 flag, 2 infantry
        East Indies : 1 flag, 2 armour, 1 artillery and 5 infantry
        Solomon Islands : 1 flag, 5 infantry
        Wake Island : 1 flag, 1 armour and 1 bomber
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        51 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
        49 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 3 transports
        48 Sea Zone : 1 flag, 1 transport
        55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 9 / 17
        Germans : 44 / 44
        British : 24 / 27
        Japanese : 40 / 51
        Americans : 49 / 49

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.278
            Median : 4.000
            Variance : 1.765
            Standard Deviation : 1.328
            Total rolls : 18

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.438
            Median : 4.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 16


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Russia
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Russia to Caucasus
                1 fighter moved from Russia to Kazakh S.S.R.
                1 fighter moved from Russia to Caucasus


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Russia
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Russia to Caucasus
                1 fighter moved from Russia to Kazakh S.S.R.
                1 fighter moved from Russia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 factory
                        Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 1 :  1/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                Battle in Kazakh S.S.R.
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Russia
                1 fighter moved from Kazakh S.S.R. to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Kazakh S.S.R. : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 factory and 1 infantry
        Russia : 1 flag, 2 aaGuns, 13 armour, 2 artilleries, 1 factory, 2 fighters and 41 infantry

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 40 / 44
        British : 24 / 27
        Japanese : 36 / 51
        Americans : 49 / 49

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.458
            Median : 4.000
            Variance : 1.913
            Standard Deviation : 1.383
            Total rolls : 24

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.438
            Median : 4.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 16


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 4 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to Norway
                      Germans take Norway from British

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Archangel to West Russia
                4 infantry moved from Karelia S.S.R. to West Russia
                1 infantry moved from Ukraine S.S.R. to West Russia
                6 armour moved from Karelia S.S.R. to West Russia
                9 infantry moved from Eastern Europe to Karelia S.S.R.
                6 armour moved from Germany to Karelia S.S.R.
                2 infantry moved from Southern Europe to Western Europe
                4 fighters moved from West Russia to Germany
                1 battleship moved from 14 Sea Zone to 34 Sea Zone
                1 destroyer moved from 14 Sea Zone to 34 Sea Zone
                1 submarine moved from 14 Sea Zone to 34 Sea Zone
                1 carrier moved from 14 Sea Zone to 34 Sea Zone
                1 transport moved from 14 Sea Zone to 34 Sea Zone
                2 fighters moved from 14 Sea Zone to 34 Sea Zone
                1 submarine moved from 8 Sea Zone to 12 Sea Zone

    Place Units - Germans
                2 armour placed in Southern Europe
                2 armour and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 factory, 4 fighters and 8 infantry
        Southern Europe : 1 flag, 1 aaGun, 2 armour and 1 factory
        Archangel : 1 flag, 1 infantry
        Karelia S.S.R. : 1 flag, 6 armour and 9 infantry
        Norway : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Western Europe : 1 flag, 1 aaGun and 8 infantry
        West Russia : 1 flag, 29 armour, 2 artilleries and 25 infantry
        34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        12 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 43 / 43
        British : 21 / 27
        Japanese : 36 / 51
        Americans : 49 / 49


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :9

    Purchase Units - British
                British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
                2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
                3 bombers moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                5 fighters moved from Russia to Karelia S.S.R.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :9

    Purchase Units - British
                British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
                2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
                3 bombers moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                5 fighters moved from Russia to Karelia S.S.R.

    Combat - British
                Battle in Karelia S.S.R.
                    British attack with 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry
                    Germans defend with 6 armour and 9 infantry
                        British roll dice for 2 battleships in Karelia S.S.R., round 1 :  0/2 hits
                        British roll dice for 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry in Karelia S.S.R., round 1 :  8/17 hits
                        Germans roll dice for 6 armour and 9 infantry in Karelia S.S.R., round 1 :  6/15 hits
                        5 infantry owned by the British , 8 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
                        British roll dice for 2 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 2 :  5/11 hits
                        Germans roll dice for 6 armour and 1 infantry in Karelia S.S.R., round 2 :  1/7 hits
                        1 armour owned by the British , 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R.
                        British roll dice for 1 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 3 :  6/10 hits
                        Germans roll dice for 2 armour in Karelia S.S.R., round 3 :  1/2 hits
                        1 armour owned by the British and 2 armour owned by the Germans lost in Karelia S.S.R.
                    British win with 3 bombers and 6 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 6 armour and 9 infantry
                    Casualties for British: 2 armour, 1 artillery and 5 infantry

    Non Combat Move - British
                3 fighters moved from Karelia S.S.R. to 4 Sea Zone
                3 fighters moved from Karelia S.S.R. to Russia
                1 submarine moved from 7 Sea Zone to 12 Sea Zone
                3 bombers moved from Karelia S.S.R. to Russia

    Place Units - British
                1 armour, 1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total

    Territory Summary for British :

    United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
        Algeria : 1 flag
        Libya : 1 flag
        Russia : 1 flag, 1 aaGun, 3 bombers and 3 fighters
        4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters and 4 transports
        12 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 43 / 43
        British : 21 / 21
        Japanese : 36 / 51
        Americans : 49 / 49

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.797
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 64

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.792
            Median : 4.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 40


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Sinkiang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 infantry moved from Persia to Kazakh S.S.R.
                2 infantry moved from Persia to Caucasus
                1 bomber moved from Germany to Caucasus
                1 bomber moved from French Indochina to Kazakh S.S.R.
                1 armour moved from Belgian Congo to Union of South Africa
                      Japanese take Kenya from British
                      Japanese take Union of South Africa from British
                1 fighter moved from 36 Sea Zone to 49 Sea Zone
                1 fighter moved from 36 Sea Zone to 48 Sea Zone
                1 infantry moved from French Indochina to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to French Madagascar
                      Japanese take French Madagascar from British

    Combat - Japanese
                Battle in 48 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 48 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 49 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 49 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Caucasus
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Caucasus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 34 Sea Zone
                2 battleships moved from 36 Sea Zone to 34 Sea Zone
                7 transports moved from 36 Sea Zone to 34 Sea Zone
                2 fighters moved from 36 Sea Zone to 34 Sea Zone
                1 fighter moved from 48 Sea Zone to French Indochina
                1 fighter moved from 49 Sea Zone to French Indochina
                6 infantry moved from India to French Indochina
                3 armour moved from Sinkiang to French Indochina
                1 aaGun moved from India to French Indochina
                1 bomber moved from Kazakh S.S.R. to French Indochina
                1 bomber moved from Caucasus to French Indochina
                1 armour moved from French West Africa to Anglo Egypt
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                2 infantry moved from China to Sinkiang
                1 artillery moved from China to Sinkiang
                2 infantry moved from Trans-Jordan to Persia
                3 armour moved from India to Persia
                1 submarine moved from 36 Sea Zone to 61 Sea Zone
                4 armour moved from West Russia to Archangel

    Place Units - Japanese
                3 fighters placed in French Indochina
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag, 1 armour
        Kenya : 1 flag
        Persia : 1 flag, 3 armour, 1 artillery and 3 infantry
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        India : 1 flag, 1 factory and 2 infantry
        Soviet Far East : 1 flag
        Archangel : 1 flag, 4 armour
        Novosibirsk : 1 flag, 2 infantry
        Italian East Africa : 1 flag
        French Madagascar : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 aaGun, 9 armour, 2 bombers, 1 factory, 5 fighters and 9 infantry
        Kazakh S.S.R. : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Caucasus : 1 flag, 1 factory and 2 infantry
        Sinkiang : 1 flag, 1 artillery and 2 infantry
        Buryatia S.S.R. : 1 flag
        Anglo Egypt : 1 flag, 1 armour
        China : 1 flag
        Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 14 infantry
        Caroline Islands : 1 flag, 1 infantry
        34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 fighters and 7 transports
        32 Sea Zone : 1 flag, 1 transport
        61 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Russians : 9 / 17
        Germans : 43 / 43
        British : 17 / 21
        Japanese : 48 / 48
        Americans : 49 / 49

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