Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
British take Australia from Japanese
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
British take Australia from Japanese
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Belgian Congo to 30 Sea Zone
1 infantry moved from French Madagascar to 28 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Union of South Africa to 28 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 infantry and 4 transports moved from 28 Sea Zone to 30 Sea Zone
1 submarine moved from 45 Sea Zone to 49 Sea Zone
1 battleship and 1 destroyer moved from 52 Sea Zone to 50 Sea Zone
4 infantry moved from Panama to 20 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 41 PUs total
Territory Summary for Americans :
Australia : 1 flag, 2 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
Hawaiian Islands : 1 flag, 1 bomber
Wake Island : 1 flag, 1 armour and 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
Western Canada : 1 flag, 5 infantry
30 Sea Zone : 1 flag, 2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 infantry and 4 transports
50 Sea Zone : 1 flag, 1 battleship and 1 destroyer
51 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 carrier and 2 fighters
55 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Russians : 13 / 20
Germans : 40 / 44
British : 27 / 28
Japanese : 48 / 54
Americans : 38 / 41
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 armour
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 1 : 0/4 hits
Japanese roll dice for 2 armour in Kazakh S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 2 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Caucasus : 1 flag, 1 factory and 1 infantry
Russia : 1 flag, 2 aaGuns, 12 armour, 2 artilleries, 1 factory, 2 fighters and 39 infantry
Production/PUs Summary :
Russians : 17 / 17
Germans : 36 / 44
British : 27 / 28
Japanese : 48 / 54
Americans : 38 / 41
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germany’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Eastern Europe to Karelia S.S.R.
6 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
2 bombers moved from Germany to Caucasus
3 infantry moved from West Russia to Archangel
4 fighters moved from West Russia to Archangel
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Caucasus, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Archangel, round 1 : 4/7 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour and 7 infantry
British defend with 2 infantry
Germans roll dice for 6 armour and 7 infantry in Karelia S.S.R., round 1 : 2/13 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Balkans to Ukraine S.S.R.
2 bombers moved from Caucasus to Germany
9 infantry moved from Germany to Eastern Europe
4 fighters moved from Archangel to West Russia
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 carrier moved from 34 Sea Zone to 14 Sea Zone
2 fighters moved from 34 Sea Zone to 14 Sea Zone
Place Units - Germans
1 destroyer placed in 14 Sea Zone
2 infantry placed in Southern Europe
6 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 2 bombers and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 flag, 9 infantry
Karelia S.S.R. : 1 flag, 6 armour and 5 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 6 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 23 armour, 2 artilleries, 4 fighters and 19 infantry
8 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 27 / 28
Japanese : 48 / 54
Americans : 38 / 41
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Evenki National Okrug to Novosibirsk
4 fighters moved from 4 Sea Zone to Novosibirsk
3 bombers moved from Russia to Caucasus
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Evenki National Okrug to Novosibirsk
4 fighters moved from 4 Sea Zone to Novosibirsk
3 bombers moved from Russia to Caucasus
Combat - British
Battle in Novosibirsk
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Novosibirsk, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Novosibirsk
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,3,6 and costs: 8 production.
Bombing raid costs 8 production in Caucasus
Non Combat Move - British
3 bombers moved from Caucasus to United Kingdom
4 fighters moved from Novosibirsk to Russia
1 fighter moved from United Kingdom to Russia
2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 3 Sea Zone
1 submarine moved from 13 Sea Zone to 7 Sea Zone
Place Units - British
1 armour, 1 artillery and 3 infantry placed in United Kingdom
1 fighter placed in 3 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 3 bombers, 1 factory and 6 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 5 fighters
7 Sea Zone : 1 flag, 1 submarine
3 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 4 transports
Production/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 27 / 27
Japanese : 48 / 54
Americans : 38 / 41
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japan’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 armour moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from British
Combat - Japanese
Non Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 32 Sea Zone
2 armour moved from Kazakh S.S.R. to West Russia
1 armour moved from Trans-Jordan to India
3 infantry moved from French Indochina to India
2 armour moved from Persia to West Russia
2 armour moved from Persia to India
2 fighters moved from Sinkiang to Japan
4 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
4 armour, 4 infantry and 4 transports moved from 61 Sea Zone to 36 Sea Zone
4 armour moved from 36 Sea Zone to French Indochina
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to China
3 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to China
1 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from India to French Indochina
2 transports moved from 34 Sea Zone to 36 Sea Zone
2 carriers moved from 34 Sea Zone to 36 Sea Zone
2 battleships moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
4 fighters moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from India to Persia
Place Units - Japanese
1 aaGun and 7 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indochina
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Territory Summary for Japanese :
Germany : 1 flag, 1 bomber
Persia : 1 flag, 1 artillery and 5 infantry
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 8 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 flag, 6 armour, 1 bomber, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 3 armour and 2 infantry
West Russia : 1 flag, 4 armour
Buryatia S.S.R. : 1 flag, 2 infantry
Anglo Egypt : 1 flag
China : 1 flag, 1 artillery and 2 infantry
Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 7 infantry
Caroline Islands : 1 flag, 1 infantry
32 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 8 transports
Production/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 24 / 27
Japanese : 51 / 51
Americans : 38 / 41
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
6 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from 45 Sea Zone to Solomon Islands
6 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 30 Sea Zone to 32 Sea Zone
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
6 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from 45 Sea Zone to Solomon Islands
6 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 30 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 32 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Solomon Islands
Americans attack with 4 fighters and 6 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 6 infantry in Solomon Islands, round 1 : 2/10 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 4 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 30 Sea Zone to 37 Sea Zone
5 fighters moved from 32 Sea Zone to 37 Sea Zone
1 destroyer moved from 50 Sea Zone to 45 Sea Zone
4 fighters moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 infantry moved from Western Canada to Western United States
1 battleship moved from 50 Sea Zone to 37 Sea Zone
1 submarine moved from 49 Sea Zone to 51 Sea Zone
3 infantry moved from Western Canada to Eastern Canada
Place Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Philipine Islands : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 armour, 1 artillery and 5 infantry
Solomon Islands : 1 flag, 5 infantry
Wake Island : 1 flag, 1 armour and 1 bomber
Eastern United States : 1 flag, 1 aaGun and 1 factory
51 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
49 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 3 transports
48 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 24 / 27
Japanese : 40 / 51
Americans : 49 / 49
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 16
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 1 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Russia : 1 flag, 2 aaGuns, 13 armour, 2 artilleries, 1 factory, 2 fighters and 41 infantry
Production/PUs Summary :
Russians : 17 / 17
Germans : 40 / 44
British : 24 / 27
Japanese : 36 / 51
Americans : 49 / 49
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.458
Median : 4.000
Variance : 1.913
Standard Deviation : 1.383
Total rolls : 24
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 16
Germany’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans buy 4 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Archangel to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
6 armour moved from Karelia S.S.R. to West Russia
9 infantry moved from Eastern Europe to Karelia S.S.R.
6 armour moved from Germany to Karelia S.S.R.
2 infantry moved from Southern Europe to Western Europe
4 fighters moved from West Russia to Germany
1 battleship moved from 14 Sea Zone to 34 Sea Zone
1 destroyer moved from 14 Sea Zone to 34 Sea Zone
1 submarine moved from 14 Sea Zone to 34 Sea Zone
1 carrier moved from 14 Sea Zone to 34 Sea Zone
1 transport moved from 14 Sea Zone to 34 Sea Zone
2 fighters moved from 14 Sea Zone to 34 Sea Zone
1 submarine moved from 8 Sea Zone to 12 Sea Zone
Place Units - Germans
2 armour placed in Southern Europe
2 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 factory, 4 fighters and 8 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour and 1 factory
Archangel : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 6 armour and 9 infantry
Norway : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 8 infantry
West Russia : 1 flag, 29 armour, 2 artilleries and 25 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 17 / 17
Germans : 43 / 43
British : 21 / 27
Japanese : 36 / 51
Americans : 49 / 49
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry
Germans defend with 6 armour and 9 infantry
British roll dice for 2 battleships in Karelia S.S.R., round 1 : 0/2 hits
British roll dice for 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry in Karelia S.S.R., round 1 : 8/17 hits
Germans roll dice for 6 armour and 9 infantry in Karelia S.S.R., round 1 : 6/15 hits
5 infantry owned by the British , 8 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 2 : 5/11 hits
Germans roll dice for 6 armour and 1 infantry in Karelia S.S.R., round 2 : 1/7 hits
1 armour owned by the British , 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 3 : 6/10 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Germans lost in Karelia S.S.R.
British win with 3 bombers and 6 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 9 infantry
Casualties for British: 2 armour, 1 artillery and 5 infantry
Non Combat Move - British
3 fighters moved from Karelia S.S.R. to 4 Sea Zone
3 fighters moved from Karelia S.S.R. to Russia
1 submarine moved from 7 Sea Zone to 12 Sea Zone
3 bombers moved from Karelia S.S.R. to Russia
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
Territory Summary for British :
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun, 3 bombers and 3 fighters
4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters and 4 transports
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 17 / 17
Germans : 43 / 43
British : 21 / 21
Japanese : 36 / 51
Americans : 49 / 49
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.797
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.792
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.800
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40
Japan’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Persia to Caucasus
1 bomber moved from Germany to Caucasus
1 bomber moved from French Indochina to Kazakh S.S.R.
1 armour moved from Belgian Congo to Union of South Africa
Japanese take Kenya from British
Japanese take Union of South Africa from British
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
2 battleships moved from 36 Sea Zone to 34 Sea Zone
7 transports moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 48 Sea Zone to French Indochina
1 fighter moved from 49 Sea Zone to French Indochina
6 infantry moved from India to French Indochina
3 armour moved from Sinkiang to French Indochina
1 aaGun moved from India to French Indochina
1 bomber moved from Kazakh S.S.R. to French Indochina
1 bomber moved from Caucasus to French Indochina
1 armour moved from French West Africa to Anglo Egypt
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
2 infantry moved from Trans-Jordan to Persia
3 armour moved from India to Persia
1 submarine moved from 36 Sea Zone to 61 Sea Zone
4 armour moved from West Russia to Archangel
Place Units - Japanese
3 fighters placed in French Indochina
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Territory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour
Kenya : 1 flag
Persia : 1 flag, 3 armour, 1 artillery and 3 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 2 infantry
Soviet Far East : 1 flag
Archangel : 1 flag, 4 armour
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 9 armour, 2 bombers, 1 factory, 5 fighters and 9 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 factory and 2 infantry
Sinkiang : 1 flag, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 14 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 fighters and 7 transports
32 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 9 / 17
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 49