Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Kazakh S.S.R.
4 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
5 infantry moved from China to Sinkiang
2 armour moved from French Indochina to Sinkiang
1 bomber moved from Japan to SinkiangCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 4 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/6 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Sinkiang
Japanese attack with 2 armour, 1 bomber and 5 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 5 infantry in Sinkiang, round 1 : 2/8 hits
Americans roll dice for 2 infantry in Sinkiang, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
4 fighters moved from Kazakh S.S.R. to Ukraine S.S.R.
1 bomber moved from Sinkiang to French Indochina
1 infantry moved from India to Persia
1 armour moved from India to Trans-Jordan
1 infantry moved from Union of South Africa to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 28 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Trans-Jordan
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 28 Sea Zone to 30 Sea Zone
1 submarine moved from 28 Sea Zone to 30 Sea Zone
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 carrier moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 aaGun moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 61 Sea Zone
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 aaGun moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 destroyer moved from 36 Sea Zone to 47 Sea Zone
1 submarine moved from 60 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 factory placed in French Indochina
3 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Union of South Africa : 1 flag
Australia : 1 flag
Kenya : 1 flag
Manchuria : 1 flag, 2 armour and 2 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 artillery
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 5 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
Trans-Jordan : 1 flag, 1 armour and 6 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 armour and 5 infantry
Ukraine S.S.R. : 1 flag, 4 fighters
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 flag, 3 armour, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
30 Sea Zone : 1 flag, 1 destroyer and 1 submarine
50 Sea Zone : 1 flag, 1 submarine
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 3 transports
61 Sea Zone : 1 flag, 2 transports
36 Sea Zone : 1 flag, 1 carrier and 3 transports
47 Sea Zone : 1 flag, 1 battleship and 1 destroyerProduction/PUs Summary :
Russians : 23 / 24
Germans : 39 / 39
British : 19 / 19
Japanese : 47 / 47
Americans : 38 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Germans
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour, 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Germans
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour, 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from GermansCombat - Americans
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 12 Sea Zone to 23 Sea Zone
4 fighters moved from Algeria to 23 Sea Zone
2 fighters moved from 10 Sea Zone to 23 Sea Zone
1 submarine moved from 56 Sea Zone to 60 Sea Zone
2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 fighter and 2 transports placed in 10 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 6 infantry
Midway : 1 flag, 1 bomber
Belgian Congo : 1 flag, 1 armour, 1 artillery and 4 infantry
Western United States : 1 flag, 1 aaGun and 1 factory
French Equatorial Africa : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 3 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 5 infantry
Anglo Egypt : 1 flag, 1 infantry
Western Canada : 1 flag, 2 infantry
56 Sea Zone : 1 flag, 1 battleship and 1 destroyer
23 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
64 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
60 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 24
Germans : 35 / 39
British : 23 / 19
Japanese : 47 / 47
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
3 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 fighter moved from Caucasus to Sinkiang
1 infantry moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
3 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 fighter moved from Caucasus to Sinkiang
1 infantry moved from Caucasus to Persia
1 fighter moved from Caucasus to PersiaCombat - Russians
Battle in Sinkiang
Russians attack with 4 armour, 1 fighter and 4 infantry
Japanese defend with 2 armour and 5 infantry
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Sinkiang, round 1 : 1/9 hits
Japanese roll dice for 2 armour and 5 infantry in Sinkiang, round 1 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 4 armour, 1 fighter and 3 infantry in Sinkiang, round 2 : 3/8 hits
Japanese roll dice for 2 armour and 4 infantry in Sinkiang, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 4 armour and 1 fighter in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 2 armour and 1 infantry in Sinkiang, round 3 : 2/3 hits
2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 1 fighter in Sinkiang, round 4 : 1/3 hits
Japanese roll dice for 2 armour in Sinkiang, round 4 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians roll dice for 1 armour and 1 fighter in Sinkiang, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Sinkiang, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 fighter in Sinkiang, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Sinkiang, round 6 : 1/1 hits
1 armour owned by the Russians lost in Sinkiang
retreated to Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour and 5 infantry
Casualties for Russians: 4 armour and 4 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 fighter moved from Sinkiang to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Persia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Persia : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 10 armour, 2 artilleries, 1 factory, 2 fighters and 31 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 35 / 39
British : 24 / 19
Japanese : 46 / 47
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.904
Median : 4.000
Variance : 1.255
Standard Deviation : 1.120
Total rolls : 52Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.633
Standard Deviation : 1.278
Total rolls : 31 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from French Madagascar to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 battleship moved from 36 Sea Zone to 34 Sea Zone
21 infantry moved from Ukraine S.S.R. to West Russia
2 artilleries moved from Ukraine S.S.R. to West Russia
16 armour moved from Ukraine S.S.R. to West Russia
2 fighters moved from Ukraine S.S.R. to Anglo EgyptCombat - Germans
Battle in Anglo Egypt
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 battleship in Anglo Egypt, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Anglo Egypt
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 16 armour, 2 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 16 armour, 2 artilleries and 21 infantry in West Russia, round 1 : 16/39 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 16 armour, 2 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Anglo Egypt to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
4 fighters moved from Ukraine S.S.R. to Belorussia
2 infantry moved from Balkans to Ukraine S.S.R.
5 armour moved from Germany to Belorussia
6 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 infantry placed in Southern Europe
3 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory and 7 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 flag, 6 infantry
Karelia S.S.R. : 1 flag, 1 armour
French Madagascar : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 12 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 16 armour, 2 artilleries and 21 infantry
Belorussia : 1 flag, 5 armour and 4 fighters
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
15 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 19 / 23
Germans : 39 / 39
British : 24 / 19
Japanese : 46 / 47
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 30 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from Caucasus to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 30 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from Caucasus to Karelia S.S.R.Combat - British
Battle in 30 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 30 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
British roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 30 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 submarine
Battle in Karelia S.S.R.
British attack with 3 bombers and 2 infantry
Germans defend with 1 armour
British roll dice for 2 battleships in Karelia S.S.R., round 1 : 1/2 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 1 : 0/1 hits
1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
2 infantry moved from Algeria to 12 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 12 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to United Kingdom
2 fighters moved from 2 Sea Zone to 4 Sea Zone
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour and 2 infantry moved from Archangel to Russia
3 infantry moved from 4 Sea Zone to Archangel
3 bombers moved from Karelia S.S.R. to Russia
1 fighter moved from United Kingdom to RussiaPlace Units - British
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTerritory Summary for British :
Archangel : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 factory, 1 fighter and 5 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 fighter and 2 infantry
4 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 3 transports
2 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 39
British : 24 / 24
Japanese : 46 / 47
Americans : 38 / 39Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 3 times
5 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 fighters moved from 34 Sea Zone to Persia
4 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 bomber moved from French Indochina to NovosibirskCombat - Japanese
Battle in Persia
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Persia, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Persia, round 1 : 1/4 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 fighters in Kazakh S.S.R., round 1 : 2/5 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to China
2 armour moved from Manchuria to Sinkiang
1 armour moved from French Indochina to India
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
3 transports moved from 34 Sea Zone to 36 Sea Zone
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
2 fighters moved from Persia to West Russia
4 fighters moved from Kazakh S.S.R. to West Russia
1 aaGun moved from French Indochina to India
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 36 Sea Zone
1 bomber moved from Novosibirsk to IndiaPlace Units - Japanese
1 factory placed in India
3 armour placed in French Indochina
2 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Union of South Africa : 1 flag
Australia : 1 flag
Kenya : 1 flag
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber and 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 5 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Trans-Jordan : 1 flag, 1 armour and 7 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 armour
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 6 fighters
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 infantry
China : 1 flag, 2 infantry
Japan : 1 flag, 3 armour, 1 artillery, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 6 transportsProduction/PUs Summary :
Russians : 16 / 23
Germans : 37 / 39
British : 21 / 24
Japanese : 54 / 54
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Libya to Anglo Egypt
1 fighter moved from 23 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from 28 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 armour moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Germans
1 artillery and 3 infantry moved from Belgian Congo to 23 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 2 transports moved from 23 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Union of South Africa -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Libya to Anglo Egypt
1 fighter moved from 23 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from 28 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 armour moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Germans
1 artillery and 3 infantry moved from Belgian Congo to 23 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 2 transports moved from 23 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Union of South AfricaCombat - Americans
Battle in Anglo Egypt
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Americans win, taking Anglo Egypt from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Anglo Egypt to Belgian Congo
4 infantry moved from Eastern United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Panama
1 fighter moved from 10 Sea Zone to 55 Sea Zone
1 carrier moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Western Canada to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
6 infantry moved from Eastern Canada to Western Canada
1 bomber moved from Midway to Hawaiian Islands
1 submarine moved from 60 Sea Zone to 45 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Union of South Africa : 1 flag, 2 armour, 1 artillery and 4 infantry
Belgian Congo : 1 flag, 1 fighter
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
French Madagascar : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag, 3 infantry
Panama : 1 flag, 4 infantry
Western Canada : 1 flag, 6 infantry
Central United States : 1 flag, 1 infantry
28 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
45 Sea Zone : 1 flag, 1 submarine
52 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
20 Sea Zone : 1 flag, 1 carrier and 2 transportsProduction/PUs Summary :
Russians : 16 / 23
Germans : 36 / 39
British : 27 / 24
Japanese : 49 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun, 10 armour, 2 artilleries and 29 infantry moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 factory
Russia : 1 flag, 2 aaGuns, 11 armour, 2 artilleries, 1 factory, 2 fighters and 37 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 36 / 39
British : 27 / 24
Japanese : 45 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.864
Median : 4.500
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
Germany’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 bombers moved from Germany to Karelia S.S.R.
3 infantry moved from West Russia to Archangel
4 fighters moved from Belorussia to ArchangelCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Karelia S.S.R., round 1 : 4/4 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Archangel, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
4 fighters moved from Archangel to West Russia
5 armour moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
4 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
7 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Ukraine S.S.R.
6 infantry moved from Western Europe to Germany
2 bombers moved from Karelia S.S.R. to Germany
2 submarines moved from 15 Sea Zone to 13 Sea ZonePlace Units - Germans
6 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 2 bombers, 1 factory and 9 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 flag, 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 6 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour and 4 infantry
West Russia : 1 flag, 21 armour, 2 artilleries, 4 fighters and 19 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 12 / 20
Germans : 44 / 44
British : 27 / 24
Japanese : 45 / 54
Americans : 38 / 38 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Russia to Persia
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Caucasus
2 bombers moved from Russia to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Russia to Persia
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Caucasus
2 bombers moved from Russia to PersiaCombat - British
British creates battle in territory 13 Sea Zone
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
British attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
British win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 2 armour and 2 bombers
Japanese defend with 2 infantry
British roll dice for 2 armour and 2 bombers in Persia, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
1 carrier, 1 destroyer and 1 transport moved from 2 Sea Zone to 4 Sea Zone
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to 4 Sea Zone
1 fighter moved from Evenki National Okrug to 4 Sea Zone
2 bombers moved from Persia to Russia
1 bomber moved from Caucasus to RussiaPlace Units - British
1 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Persia : 1 flag, 1 armour
Archangel : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
Algeria : 1 flag
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 3 bombers
4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 4 transports
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 20
Germans : 40 / 44
British : 28 / 28
Japanese : 43 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14