okey dokey
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 1 carrier and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
2 fighters moved from Libya to Anglo Egypt
2 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to Karelia S.S.R.
3 fighters moved from Western Europe to Karelia S.S.R.
2 submarines moved from 7 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Karelia S.S.R., round 1 : 4/7 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Anglo Egypt
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egypt, round 1 : 2/4 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour moved from Balkans to 16 Sea Zone
1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 battleship moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from Anglo Egypt to 14 Sea Zone
4 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 artillery moved from Balkans to Eastern Europe
1 infantry moved from Southern Europe to Balkans
8 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Southern EuropePlace Units - Germans
1 carrier placed in 14 Sea Zone
1 infantry placed in Southern Europe
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 factory and 9 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Eastern Europe : 1 flag, 6 armour, 2 artilleries and 15 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 1 bomber, 4 fighters and 5 infantry
Balkans : 1 flag, 2 infantry
Libya : 1 flag, 1 armour and 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 artillery and 1 infantry
14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 28 / 30
Japanese : 33 / 33
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 7 Sea Zone to 13 Sea Zone
2 infantry moved from New Zealand to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to Caucasus
1 submarine moved from 38 Sea Zone to 32 Sea Zone
1 carrier moved from 33 Sea Zone to 28 Sea Zone
2 bombers moved from United Kingdom to Caucasus
1 fighter moved from United Kingdom to 8 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from India to PersiaPlace Units - British
1 carrier and 2 destroyers placed in 8 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Australia : 1 flag, 2 infantry
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
Caucasus : 1 flag, 3 bombers and 1 fighter
28 Sea Zone : 1 flag, 1 carrier
25 Sea Zone : 1 flag, 2 infantry and 1 transport
32 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 28 / 28
Japanese : 33 / 33
Americans : 40 / 40 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 52 Sea Zone to 42 Sea Zone
1 infantry moved from French Indochina to India
Japanese take India from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Australia
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 36 Sea Zone to AustraliaCombat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Australia, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Australia, round 1 : 2/4 hits
British roll dice for 2 infantry in Australia, round 1 : 0/2 hits
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Australia to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 59 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indochina
3 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to French IndochinaPlace Units - Japanese
1 submarine and 1 transport placed in 60 Sea Zone
1 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 2 infantry
India : 1 flag, 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 23 / 28
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to United Kingdom
2 fighters moved from Western United States to 8 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
2 infantry moved from Western Canada to Eastern Canada
2 infantry moved from Western United States to Western Canada
1 infantry moved from 55 Sea Zone to Western United States
1 submarine moved from 52 Sea Zone to 44 Sea Zone
1 bomber moved from Western United States to Eastern CanadaPlace Units - Americans
1 armour placed in Western United States
1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 2.
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 bomber and 4 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
United Kingdom : 1 flag, 1 armour, 1 artillery and 2 infantry
Sinkiang : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
Western Canada : 1 flag, 3 infantry
44 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 23 / 28
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Caucasus
4 infantry moved from Caucasus to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to Caucasus
1 armour moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Persia : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 8 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 artilleries and 17 infantry
Russia : 1 flag, 3 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 40 / 42
British : 23 / 28
Japanese : 38 / 38
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 6 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Western Europe to Karelia S.S.R.
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from Western Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Karelia S.S.R., round 1 : 1/7 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Western Europe
1 armour moved from Southern Europe to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from Balkans to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 carrier moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Libya to Trans-Jordan
1 armour moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Anglo Egypt
7 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 armour placed in Southern Europe
5 armour and 1 bomber placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 bomber and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Italian East Africa : 1 flag, 1 infantry
Eastern Europe : 1 flag, 6 armour, 2 artilleries and 21 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 2 armour, 1 artillery and 1 infantry
Western Europe : 1 flag, 1 aaGun, 1 bomber, 4 fighters and 8 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 infantry
15 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 23 / 25
Germans : 44 / 44
British : 21 / 28
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 infantry moved from Kenya to Italian East Africa
1 infantry moved from Persia to India
1 bomber and 1 fighter moved from Caucasus to India
2 bombers moved from Caucasus to Italian East Africa
1 infantry moved from Persia to India -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 infantry moved from Kenya to Italian East Africa
1 infantry moved from Persia to India
1 bomber and 1 fighter moved from Caucasus to India
2 bombers moved from Caucasus to Italian East Africa
1 infantry moved from Persia to IndiaCombat - British
Battle in Italian East Africa
British attack with 2 bombers and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 bombers and 1 infantry in Italian East Africa, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Italian East Africa, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Italian East Africa
British win, taking Italian East Africa from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier moved from 28 Sea Zone to 27 Sea Zone
1 submarine moved from 32 Sea Zone to 29 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 2 Sea Zone
1 aaGun moved from Persia to Caucasus
1 fighter moved from India to Caucasus
1 bomber moved from India to Caucasus
2 bombers moved from Italian East Africa to CaucasusPlace Units - British
1 battleship and 1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 2 infantry
India : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Caucasus : 1 flag, 1 aaGun, 3 bombers and 1 fighter
Algeria : 1 flag, 1 artillery and 1 infantry
27 Sea Zone : 1 flag, 1 carrier and 1 transport
29 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 destroyer and 1 transport
2 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 44
British : 26 / 27
Japanese : 35 / 38
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour and 4 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from 38 Sea Zone to India
1 artillery moved from French Indochina to 36 Sea Zone
3 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Italian East Africa
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 battleship moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from French Indochina to Persia
1 bomber moved from French Indochina to Italian East AfricaCombat - Japanese
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
British roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 1 : 3/5 hits
British roll dice for 2 infantry in Persia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Italian East Africa
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Italian East Africa, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Italian East Africa, round 1 : 0/3 hits
British roll dice for 1 infantry in Italian East Africa, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Italian East Africa, round 2 : 0/3 hits
British roll dice for 1 infantry in Italian East Africa, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Italian East Africa, round 3 : 1/3 hits
British roll dice for 1 infantry in Italian East Africa, round 3 : 0/1 hits
1 infantry owned by the British lost in Italian East Africa
Japanese win, taking Italian East Africa from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Italian East Africa to Anglo Egypt
3 fighters moved from Persia to French Indochina
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from French Indochina to India
1 armour moved from French Indochina to India
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 submarine moved from 42 Sea Zone to 24 Sea ZonePlace Units - Japanese
4 transports placed in 60 Sea Zone
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Australia : 1 flag
Persia : 1 flag, 1 artillery
India : 1 flag, 1 armour and 2 infantry
Philipine Islands : 1 flag, 2 infantry
Italian East Africa : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour, 3 fighters and 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 bomber
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 4 transports
24 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 44
British : 21 / 27
Japanese : 40 / 40
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 8 Sea Zone to 9 Sea Zone
4 infantry moved from Eastern Canada to 9 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
4 infantry moved from 12 Sea Zone to Algeria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 2 Sea Zone to 12 Sea Zone
3 infantry moved from Western Canada to Eastern Canada
1 armour moved from Western United States to Eastern Canada
2 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 armour, 1 bomber and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
United Kingdom : 1 flag, 1 armour, 1 artillery and 2 infantry
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 4 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Western Canada : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
10 Sea Zone : 1 flag, 1 carrier and 2 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 44
British : 21 / 27
Japanese : 40 / 40
Americans : 40 / 40Summary Text: www.axisandallies.org
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to Russia
1 armour moved from Russia to West Russia
1 artillery moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Caucasus : 1 flag, 5 armour, 1 artillery, 1 factory, 2 fighters and 12 infantry
West Russia : 1 flag, 1 aaGun, 5 armour, 1 artillery and 16 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 40 / 44
British : 21 / 27
Japanese : 40 / 40
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.571
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
Germany’s Turn!