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Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 : 1/7 hits
Germans roll dice for 4 infantry in West Russia, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour and 1 artillery in West Russia, round 4 : 3/3 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Russians attack with 9 armour and 33 infantry
Japanese defend with 2 armour, 1 factory and 5 infantry; Germans defend with 1 aaGun
Russians roll dice for 9 armour and 33 infantry in Caucasus, round 1 : 11/42 hits
Japanese roll dice for 2 armour and 5 infantry in Caucasus, round 1 : 4/7 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese and 5 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 9 armour and 29 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 5 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 1 : 3/7 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/8 hits
Japanese roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to China
2 aaGuns moved from Russia to CaucasusPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 armour and 5 infantry
Kazakh S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 9 armour, 1 factory and 29 infantry
West Russia : 1 flag, 2 armour
Russia : 1 flag, 2 armour, 1 factory and 1 infantry
China : 1 flag, 2 fightersProduction/PUs Summary :
Russians : 19 / 19
Germans : 34 / 42
British : 27 / 22
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 18 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.295
Median : 3.000
Variance : 1.174
Standard Deviation : 1.083
Total rolls : 122Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.347
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 75Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Germans
Germans buy 4 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Archangel to West Russia
5 infantry moved from Germany to Western Europe
4 fighters moved from Archangel to Western Europe
4 bombers moved from Germany to West Russia
25 infantry moved from Archangel to Russia
2 artilleries moved from Archangel to Russia
30 armour moved from Archangel to RussiaCombat - Germans
Battle in West Russia
Germans attack with 4 bombers and 3 infantry
Russians defend with 2 armour
Germans roll dice for 4 bombers and 3 infantry in West Russia, round 1 : 4/7 hits
Russians roll dice for 2 armour in West Russia, round 1 : 2/2 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Western Europe
Germans attack with 4 fighters and 5 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 5 infantry in Western Europe, round 1 : 2/9 hits
British roll dice for 2 infantry in Western Europe, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 30 armour, 2 artilleries and 25 infantry
British defend with 1 aaGun; Russians defend with 2 armour, 1 factory and 1 infantry
Germans roll dice for 30 armour, 2 artilleries and 25 infantry in Russia, round 1 : 16/57 hits
Russians roll dice for 2 armour and 1 infantry in Russia, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 30 armour, 2 artilleries and 24 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Germans
4 bombers moved from West Russia to Germany
4 fighters moved from Western Europe to Germany
1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from Balkans to 16 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Southern Europe
7 armour moved from Archangel to Russia
5 armour moved from Ukraine S.S.R. to Belorussia
1 submarine moved from 13 Sea Zone to 7 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 14 Sea Zone
4 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 72 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 4 bombers, 1 factory, 4 fighters and 10 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Archangel : 1 flag
Karelia S.S.R. : 1 flag
Norway : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 4 infantry
Libya : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 5 armour
Russia : 1 flag, 1 aaGun, 37 armour, 2 artilleries, 1 factory and 24 infantry
7 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 9 / 0
Germans : 53 / 72
British : 18 / 22
Japanese : 25 / 44
Americans : 61 / 67 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 artillery, 3 bombers, 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Norway, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 3 bombers and 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
7 fighters moved from Norway to 3 Sea Zone
3 bombers moved from Norway to United KingdomPlace Units - British
1 carrier placed in 3 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 4 infantry
3 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 0
Germans : 50 / 72
British : 21 / 21
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Persia to India
1 armour moved from Persia to India
1 artillery moved from Persia to Kazakh S.S.R.
4 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
1 bomber moved from Persia to India
1 infantry moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 bomber and 3 infantry
British defend with 1 factory; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 infantry in India, round 1 : 1/5 hits
British roll dice for 2 infantry in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in India, round 2 : 3/4 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Americans lost in India
Japanese win, taking India from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 2 armour, 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 5 infantry in Kazakh S.S.R., round 1 : 4/8 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 armour moved from Sinkiang to Russia
7 armour moved from Persia to Russia
1 aaGun moved from Persia to Kazakh S.S.R.
1 armour moved from Southern Europe to 14 Sea Zone
1 armour and 6 transports moved from 14 Sea Zone to 12 Sea Zone
2 battleships moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 carriers moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
1 bomber moved from India to Russia
1 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Japanese
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 armour, 1 factory and 2 infantry
Soviet Far East : 1 flag
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 8 armour and 1 bomber
Anglo Egypt : 1 flag
Japan : 1 flag, 1 aaGun, 8 armour, 2 bombers, 1 factory, 10 fighters and 25 infantry
12 Sea Zone : 1 flag, 1 armour, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
57 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 18 / 21
Japanese : 30 / 30
Americans : 61 / 67 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to India -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to IndiaCombat - Americans
Battle in Sinkiang
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Sinkiang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 armour owned by the Americans lost in Sinkiang
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in India
Americans attack with 2 armour, 1 artillery, 12 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
Americans roll dice for 2 armour, 1 artillery, 12 fighters and 2 infantry in India, round 1 : 9/17 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese with 2 armour, 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
12 fighters moved from India to 36 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to Western United States
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Manchuria to China
1 destroyer moved from 48 Sea Zone to 36 Sea ZonePlace Units - Americans
3 fighters and 2 infantry placed in Eastern United States
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in East IndiesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs totalTerritory Summary for Americans :
Manchuria : 1 flag
India : 1 flag, 2 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun and 1 factory
French Madagascar : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory and 4 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 4 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
29 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 4 transports
58 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 22 / 21
Japanese : 23 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.520
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from GermansCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery and 2 infantry
AA guns fire in Kazakh S.S.R. : 0/2 hits
Russians roll dice for 2 armour, 2 fighters and 5 infantry in Kazakh S.S.R., round 1 : 4/9 hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Caucasus to Persia
2 fighters moved from Kazakh S.S.R. to IndiaTurn Complete - Russians
Territory Summary for Russians :
Persia : 1 flag, 3 aaGuns, 8 armour and 28 infantry
India : 1 flag, 2 fighters
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour and 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 1 factoryProduction/PUs Summary :
Russians : 9 / 0
Germans : 49 / 72
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.438
Median : 3.000
Variance : 0.128
Standard Deviation : 0.357
Total rolls : 48Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Germans
Germans buy 1 carrier, 15 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Novosibirsk
20 infantry moved from Russia to Kazakh S.S.R.
20 armour moved from Russia to Kazakh S.S.R.Combat - Germans
Battle in Novosibirsk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 20 armour and 20 infantry
Russians defend with 1 aaGun, 2 armour and 2 infantry
Germans roll dice for 20 armour and 20 infantry in Kazakh S.S.R., round 1 : 11/40 hits
Russians roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 1 : 0/4 hits
2 infantry owned by the Russians and 2 armour owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 20 armour and 20 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 2 infantryNon Combat Move - Germans
5 armour moved from Russia to Yakut S.S.R.
1 carrier moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
4 fighters moved from Germany to 14 Sea Zone
1 infantry moved from Libya to Anglo Egypt
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
2 infantry moved from Germany to Western Europe
1 submarine moved from 12 Sea Zone to 6 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
4 bombers moved from Germany to Russia
5 armour moved from Belorussia to Germany
2 armour moved from Germany to Southern EuropePlace Units - Germans
1 carrier and 1 transport placed in 14 Sea Zone
1 submarine placed in 5 Sea Zone
8 infantry placed in Russia
2 infantry placed in Southern Europe
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 factory and 13 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Archangel : 1 flag
Novosibirsk : 1 flag, 2 artilleries and 4 infantry
Karelia S.S.R. : 1 flag
Yakut S.S.R. : 1 flag, 5 armour
Kazakh S.S.R. : 1 flag, 1 aaGun, 20 armour and 20 infantry
Western Europe : 1 flag, 5 infantry
Libya : 1 flag, 1 armour and 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 12 armour, 4 bombers, 1 factory and 8 infantry
Anglo Egypt : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
6 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 carriers, 4 fighters and 2 transportsProduction/PUs Summary :
Russians : 5 / 0
Germans : 53 / 53
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea ZoneCombat - British
Battle in 7 Sea Zone
British attack with 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
Germans defend with 1 submarine
British roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Place Units - British
3 infantry placed in India
4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 artillery
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 8 infantry
7 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 5 / 0
Germans : 51 / 53
British : 26 / 26
Japanese : 20 / 30
Americans : 64 / 65Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Japan’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Russia to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 transport moved from 12 Sea Zone to 22 Sea Zone
1 armour moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 fighter moved from Japan to 58 Sea ZoneCombat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 58 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 58 Sea Zone to Japan
2 bombers moved from Japan to Novosibirsk
3 fighters moved from Japan to Novosibirsk
1 fighter moved from Japan to Novosibirsk
5 transports moved from 12 Sea Zone to 14 Sea Zone
2 carriers moved from 12 Sea Zone to 14 Sea Zone
2 battleships moved from 12 Sea Zone to 14 Sea Zone
1 destroyer moved from 12 Sea Zone to 14 Sea Zone
2 fighters moved from 12 Sea Zone to 14 Sea Zone
2 armour moved from Russia to Novosibirsk
1 bomber moved from Russia to Novosibirsk
1 infantry moved from Evenki National Okrug to RussiaPlace Units - Japanese
1 bomber and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Kenya : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 armour, 3 bombers and 4 fighters
Italian East Africa : 1 flag
Brazil : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 armour and 1 factory
Evenki National Okrug : 1 flag
Russia : 1 flag, 5 armour and 1 infantry
Anglo Egypt : 1 flag
Japan : 1 flag, 1 aaGun, 8 armour, 1 bomber, 1 factory, 6 fighters and 31 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
22 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 1 / 0
Germans : 51 / 53
British : 26 / 26
Japanese : 27 / 27
Americans : 61 / 65 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 7 Sea Zone
1 armour moved from Sinkiang to French Indochina
2 armour moved from India to French Indochina
4 infantry moved from French Indochina to Kwantung
1 artillery and 2 infantry moved from French Indochina to India
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
7 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to ChinaPlace Units - Americans
1 carrier and 3 transports placed in 37 Sea Zone
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in BorneoTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs totalTerritory Summary for Americans :
Union of South Africa : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
India : 1 flag, 2 artilleries and 3 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag, 4 infantry
Borneo : 1 flag, 1 aaGun, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 4 armour, 1 factory and 10 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
7 Sea Zone : 1 flag, 1 fighter
27 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 carrier and 3 transports
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 5 transportsProduction/PUs Summary :
Russians : 1 / 0
Germans : 51 / 53
British : 28 / 26
Japanese : 25 / 27
Americans : 61 / 61