Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - British
                British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 6 Sea Zone
                1 armour and 1 infantry moved from Norway to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Western Europe
                1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom
                3 bombers moved from United Kingdom to Western Europe
                2 fighters moved from 6 Sea Zone to Western Europe

    Combat - British
                Battle in Western Europe
                    British attack with 3 bombers, 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 battleships in Western Europe, round 1 :  0/2 hits
                        British roll dice for 3 bombers, 2 fighters and 2 infantry in Western Europe, round 1 :  4/7 hits
                        Germans roll dice for 2 infantry in Western Europe, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Western Europe
                    British win, taking Western Europe from Germans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                3 bombers moved from Western Europe to United Kingdom
                2 fighters moved from Western Europe to 6 Sea Zone
                4 fighters moved from Russia to 6 Sea Zone
                1 fighter moved from Russia to United Kingdom

    Place Units - British
                1 carrier placed in 6 Sea Zone
                1 armour and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Territory Summary for British :

    Norway : 1 flag
        United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 4 infantry
        Western Europe : 1 flag, 2 infantry
        Russia : 1 flag, 1 aaGun
        6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Russians : 9 / 13
        Germans : 36 / 42
        British : 22 / 22
        Japanese : 39 / 49
        Americans : 60 / 60

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber moved from India to 37 Sea Zone
                3 infantry moved from India to French Indochina
                2 armour moved from India to French Indochina
                1 infantry moved from Sinkiang to China
                1 artillery moved from Sinkiang to China

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in China
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in China, round 1 :  1/2 hits
                        Americans roll dice for 1 infantry in China, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in China
                    Japanese win, taking China from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in French Indochina
                    Japanese attack with 2 armour and 3 infantry
                    Americans defend with 1 factory and 3 infantry
                        Japanese roll dice for 2 armour and 3 infantry in French Indochina, round 1 :  1/5 hits
                        Americans roll dice for 3 infantry in French Indochina, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
                        Japanese roll dice for 2 armour and 2 infantry in French Indochina, round 2 :  0/4 hits
                        Americans roll dice for 2 infantry in French Indochina, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in French Indochina
                        Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 3 :  0/3 hits
                        Americans roll dice for 2 infantry in French Indochina, round 3 :  0/2 hits
                        Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 4 :  1/3 hits
                        Americans roll dice for 2 infantry in French Indochina, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
                        Japanese roll dice for 2 armour in French Indochina, round 5 :  2/2 hits
                        Americans roll dice for 1 infantry in French Indochina, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
                    Japanese win, taking French Indochina from Americans with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour and 3 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Japanese
                1 infantry moved from Evenki National Okrug to Novosibirsk
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                1 infantry moved from Persia to Kazakh S.S.R.
                1 armour moved from Persia to Sinkiang
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                5 infantry moved from India to Persia
                10 armour moved from India to Persia
                1 aaGun moved from India to Persia
                1 armour moved from Anglo Egypt to 34 Sea Zone
                1 armour and 6 transports moved from 34 Sea Zone to 14 Sea Zone
                1 destroyer moved from 34 Sea Zone to 14 Sea Zone
                2 battleships moved from 34 Sea Zone to 14 Sea Zone
                2 carriers moved from 34 Sea Zone to 14 Sea Zone
                1 bomber moved from 37 Sea Zone to Persia
                2 fighters moved from 34 Sea Zone to 14 Sea Zone
                1 armour moved from 14 Sea Zone to Southern Europe
                1 submarine moved from 51 Sea Zone to 57 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 35 Sea Zone
                1 infantry placed in India
                2 armour and 2 infantry placed in Caucasus
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Germany : 1 flag, 4 armour
        Union of South Africa : 1 flag
        Australia : 1 flag, 1 infantry
        Kenya : 1 flag
        Persia : 1 flag, 1 aaGun, 10 armour, 1 artillery, 1 bomber and 8 infantry
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        India : 1 flag, 1 factory and 1 infantry
        Soviet Far East : 1 flag
        Southern Europe : 1 flag, 1 armour
        Novosibirsk : 1 flag, 1 infantry
        Italian East Africa : 1 flag
        French Madagascar : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        French Indochina : 1 flag, 1 armour and 1 factory
        Kazakh S.S.R. : 1 flag, 4 infantry
        French Equatorial Africa : 1 flag
        Caucasus : 1 flag, 2 armour, 1 factory and 5 infantry
        Sinkiang : 1 flag, 1 armour and 1 infantry
        Evenki National Okrug : 1 flag
        Anglo Egypt : 1 flag
        China : 1 flag, 1 artillery and 1 infantry
        Japan : 1 flag, 1 aaGun, 8 armour, 1 factory, 8 fighters and 25 infantry
        57 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
        35 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Russians : 9 / 13
        Germans : 36 / 42
        British : 22 / 22
        Japanese : 44 / 44
        Americans : 55 / 60


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;

    Combat Move - Americans
                2 carriers moved from 35 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                4 fighters moved from 35 Sea Zone to India
                4 fighters moved from 35 Sea Zone to French Indochina
                4 fighters moved from 36 Sea Zone to China
                2 armour moved from Kwantung to China
                1 transport moved from 48 Sea Zone to 37 Sea Zone
                1 armour moved from East Indies to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
                1 armour moved from 47 Sea Zone to New Guinea
                      Americans take New Guinea from Japanese
                1 armour and 1 infantry moved from Borneo to 48 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from 38 Sea Zone to Australia
                2 fighters moved from 48 Sea Zone to Australia
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                2 transports moved from 36 Sea Zone to 49 Sea Zone
                1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
                1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
                1 bomber moved from Philipine Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;

    Combat Move - Americans
                2 carriers moved from 35 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                4 fighters moved from 35 Sea Zone to India
                4 fighters moved from 35 Sea Zone to French Indochina
                4 fighters moved from 36 Sea Zone to China
                2 armour moved from Kwantung to China
                1 transport moved from 48 Sea Zone to 37 Sea Zone
                1 armour moved from East Indies to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
                1 armour moved from 47 Sea Zone to New Guinea
                      Americans take New Guinea from Japanese
                1 armour and 1 infantry moved from Borneo to 48 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from 38 Sea Zone to Australia
                2 fighters moved from 48 Sea Zone to Australia
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                2 transports moved from 36 Sea Zone to 49 Sea Zone
                1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
                1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
                1 bomber moved from Philipine Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Australia
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Australia, round 1 :  3/4 hits
                        Japanese roll dice for 1 infantry in Australia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Australia
                    Americans win, taking Australia from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in China
                    Americans attack with 2 armour and 4 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 armour and 4 fighters in China, round 1 :  5/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in China, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in China
                    Americans win, taking China from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in India
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 1 factory and 1 infantry
                        Americans roll dice for 4 fighters and 2 infantry in India, round 1 :  3/6 hits
                        Japanese roll dice for 1 infantry in India, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    Americans win, taking India from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indochina
                    Americans attack with 2 armour, 1 artillery, 4 fighters and 3 infantry
                    Japanese defend with 1 armour and 1 factory
                        Americans roll dice for 1 battleship and 1 cruiser in French Indochina, round 1 :  2/2 hits
                        Japanese roll dice for 1 armour in French Indochina, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
                    Americans win, taking French Indochina from Japanese with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Australia to 38 Sea Zone
                4 fighters moved from French Indochina to 36 Sea Zone
                4 fighters moved from China to 36 Sea Zone
                1 aaGun moved from Philipine Islands to 49 Sea Zone
                1 aaGun and 1 transport moved from 49 Sea Zone to 36 Sea Zone
                1 aaGun moved from 36 Sea Zone to French Indochina
                1 bomber moved from 35 Sea Zone to Philipine Islands
                4 fighters moved from India to 35 Sea Zone
                1 infantry moved from Buryatia S.S.R. to Manchuria
                1 submarine moved from 37 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 factory placed in East Indies
                1 aaGun and 2 infantry placed in Philipine Islands
                3 infantry placed in Borneo
                1 destroyer placed in 48 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 67 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Eastern Canada : 1 flag, 3 infantry
        Australia : 1 flag, 1 armour and 1 infantry
        Manchuria : 1 flag, 1 infantry
        India : 1 flag, 2 infantry
        Philipine Islands : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
        Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 3 infantry
        Kwantung : 1 flag
        Borneo : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Hawaiian Islands : 1 flag, 1 infantry
        East Indies : 1 flag, 1 factory
        French Indochina : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
        Solomon Islands : 1 flag
        Wake Island : 1 flag
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        New Guinea : 1 flag, 1 armour
        China : 1 flag, 2 armour
        Caroline Islands : 1 flag
        38 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 transports
        48 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
        47 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 9 / 13
        Germans : 36 / 42
        British : 27 / 22
        Japanese : 33 / 44
        Americans : 61 / 67

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.080
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.056
            Standard Deviation : 1.434
            Total rolls : 19


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
                2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
                2 armour and 5 infantry moved from Russia to Novosibirsk
                9 armour and 33 infantry moved from Russia to Caucasus
                2 fighters moved from Russia to Kazakh S.S.R.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
                2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
                2 armour and 5 infantry moved from Russia to Novosibirsk
                9 armour and 33 infantry moved from Russia to Caucasus
                2 fighters moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in West Russia
                    Russians attack with 2 armour, 1 artillery and 4 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 :  1/7 hits
                        Germans roll dice for 4 infantry in West Russia, round 1 :  3/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in West Russia, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in West Russia, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour and 1 artillery in West Russia, round 4 :  3/3 hits
                        Germans roll dice for 1 infantry in West Russia, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
                    Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Caucasus
                    Russians attack with 9 armour and 33 infantry
                    Japanese defend with 2 armour, 1 factory and 5 infantry; Germans defend with 1 aaGun
                        Russians roll dice for 9 armour and 33 infantry in Caucasus, round 1 :  11/42 hits
                        Japanese roll dice for 2 armour and 5 infantry in Caucasus, round 1 :  4/7 hits
                        4 infantry owned by the Russians , 2 armour owned by the Japanese and 5 infantry owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 9 armour and 29 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 5 infantry
                    Casualties for Russians: 4 infantry
                Battle in Novosibirsk
                    Russians attack with 2 armour and 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 1 :  3/7 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Kazakh S.S.R., round 1 :  6/8 hits
                        Japanese roll dice for 4 infantry in Kazakh S.S.R., round 1 :  1/4 hits
                        1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Kazakh S.S.R. to China
                2 aaGuns moved from Russia to Caucasus

    Place Units - Russians
                2 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 flag, 2 armour and 5 infantry
        Kazakh S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
        Caucasus : 1 flag, 3 aaGuns, 9 armour, 1 factory and 29 infantry
        West Russia : 1 flag, 2 armour
        Russia : 1 flag, 2 armour, 1 factory and 1 infantry
        China : 1 flag, 2 fighters

    Production/PUs Summary :

    Russians : 19 / 19
        Germans : 34 / 42
        British : 27 / 22
        Japanese : 25 / 44
        Americans : 61 / 67

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 18 times
                3 was rolled 27 times
                4 was rolled 20 times
                5 was rolled 12 times
                6 was rolled 20 times
            Average roll : 3.295
            Median : 3.000
            Variance : 1.174
            Standard Deviation : 1.083
            Total rolls : 122

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.389
            Median : 3.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 2.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Russians Combat
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 16 times
                4 was rolled 17 times
                5 was rolled 6 times
                6 was rolled 12 times
            Average roll : 3.347
            Median : 3.000
            Variance : 1.284
            Standard Deviation : 1.133
            Total rolls : 75

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.056
            Standard Deviation : 1.434
            Total rolls : 19


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to Norway
                      Germans take Norway from British
                1 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Archangel to West Russia
                5 infantry moved from Germany to Western Europe
                4 fighters moved from Archangel to Western Europe
                4 bombers moved from Germany to West Russia
                25 infantry moved from Archangel to Russia
                2 artilleries moved from Archangel to Russia
                30 armour moved from Archangel to Russia

    Combat - Germans
                Battle in West Russia
                    Germans attack with 4 bombers and 3 infantry
                    Russians defend with 2 armour
                        Germans roll dice for 4 bombers and 3 infantry in West Russia, round 1 :  4/7 hits
                        Russians roll dice for 2 armour in West Russia, round 1 :  2/2 hits
                        2 armour owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour
                Battle in Western Europe
                    Germans attack with 4 fighters and 5 infantry
                    British defend with 2 infantry
                        Germans roll dice for 4 fighters and 5 infantry in Western Europe, round 1 :  2/9 hits
                        British roll dice for 2 infantry in Western Europe, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
                    Germans win, taking Western Europe from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Russia
                    Germans attack with 30 armour, 2 artilleries and 25 infantry
                    British defend with 1 aaGun; Russians defend with 2 armour, 1 factory and 1 infantry
                        Germans roll dice for 30 armour, 2 artilleries and 25 infantry in Russia, round 1 :  16/57 hits
                        Russians roll dice for 2 armour and 1 infantry in Russia, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 30 armour, 2 artilleries and 24 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour and 1 infantry

    Non Combat Move - Germans
                4 bombers moved from West Russia to Germany
                4 fighters moved from Western Europe to Germany
                1 transport moved from 14 Sea Zone to 16 Sea Zone
                2 infantry moved from Balkans to 16 Sea Zone
                2 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
                2 infantry moved from 14 Sea Zone to Libya
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 armour moved from Ukraine S.S.R. to Southern Europe
                7 armour moved from Archangel to Russia
                5 armour moved from Ukraine S.S.R. to Belorussia
                1 submarine moved from 13 Sea Zone to 7 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 14 Sea Zone
                4 armour placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 72 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 4 armour, 4 bombers, 1 factory, 4 fighters and 10 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
        Archangel : 1 flag
        Karelia S.S.R. : 1 flag
        Norway : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Western Europe : 1 flag, 4 infantry
        Libya : 1 flag, 2 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        West Russia : 1 flag, 1 infantry
        Belorussia : 1 flag, 5 armour
        Russia : 1 flag, 1 aaGun, 37 armour, 2 artilleries, 1 factory and 24 infantry
        7 Sea Zone : 1 flag, 1 submarine
        12 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 9 / 0
        Germans : 53 / 72
        British : 18 / 22
        Japanese : 25 / 44
        Americans : 61 / 67


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - British
                British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Norway
                6 fighters moved from 3 Sea Zone to Norway
                3 bombers moved from United Kingdom to Norway
                1 fighter moved from United Kingdom to Norway


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - British
                British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Norway
                6 fighters moved from 3 Sea Zone to Norway
                3 bombers moved from United Kingdom to Norway
                1 fighter moved from United Kingdom to Norway

    Combat - British
                Battle in Norway
                    British attack with 1 artillery, 3 bombers, 7 fighters and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 battleships in Norway, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Norway, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 1 artillery, 3 bombers and 7 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                7 fighters moved from Norway to 3 Sea Zone
                3 bombers moved from Norway to United Kingdom

    Place Units - British
                1 carrier placed in 3 Sea Zone
                1 armour and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total

    Territory Summary for British :

    India : 1 flag, 1 factory
        Norway : 1 flag, 1 artillery
        United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 4 infantry
        3 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Russians : 9 / 0
        Germans : 50 / 72
        British : 21 / 21
        Japanese : 25 / 44
        Americans : 61 / 67

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Persia to India
                1 armour moved from Persia to India
                1 artillery moved from Persia to Kazakh S.S.R.
                4 infantry moved from Persia to Kazakh S.S.R.
                2 armour moved from Persia to Kazakh S.S.R.
                1 bomber moved from Persia to India
                1 infantry moved from Persia to Kazakh S.S.R.

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 1 bomber and 3 infantry
                    British defend with 1 factory; Americans defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 3 infantry in India, round 1 :  1/5 hits
                        British roll dice for 2 infantry in India, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in India, round 2 :  3/4 hits
                        British roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in India
                    Japanese win, taking India from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kazakh S.S.R.
                    Japanese attack with 2 armour, 1 artillery and 5 infantry
                    Russians defend with 2 armour, 1 artillery and 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 5 infantry in Kazakh S.S.R., round 1 :  4/8 hits
                        Russians roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 :  3/5 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Kazakh S.S.R., round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 armour, 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 armour moved from Sinkiang to Russia
                7 armour moved from Persia to Russia
                1 aaGun moved from Persia to Kazakh S.S.R.
                1 armour moved from Southern Europe to 14 Sea Zone
                1 armour and 6 transports moved from 14 Sea Zone to 12 Sea Zone
                2 battleships moved from 14 Sea Zone to 12 Sea Zone
                1 destroyer moved from 14 Sea Zone to 12 Sea Zone
                2 carriers moved from 14 Sea Zone to 12 Sea Zone
                2 fighters moved from 14 Sea Zone to 12 Sea Zone
                1 bomber moved from India to Russia
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug

    Place Units - Japanese
                2 bombers and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Territory Summary for Japanese :

    Germany : 1 flag, 4 armour
        Union of South Africa : 1 flag
        Kenya : 1 flag
        Persia : 1 flag
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        India : 1 flag, 1 armour, 1 factory and 2 infantry
        Soviet Far East : 1 flag
        Italian East Africa : 1 flag
        French Madagascar : 1 flag
        Yakut S.S.R. : 1 flag
        Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry
        French Equatorial Africa : 1 flag
        Sinkiang : 1 flag, 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Russia : 1 flag, 8 armour and 1 bomber
        Anglo Egypt : 1 flag
        Japan : 1 flag, 1 aaGun, 8 armour, 2 bombers, 1 factory, 10 fighters and 25 infantry
        12 Sea Zone : 1 flag, 1 armour, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
        57 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 7 / 0
        Germans : 50 / 72
        British : 18 / 21
        Japanese : 30 / 30
        Americans : 61 / 67


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Australia to 38 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
                1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
                      British take French Madagascar from Japanese
                2 armour moved from China to Sinkiang
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
                1 infantry moved from 58 Sea Zone to Okinawa
                      Americans take Okinawa from Japanese
                2 armour, 1 artillery and 2 infantry moved from French Indochina to India
                4 fighters moved from 35 Sea Zone to India
                8 fighters moved from 36 Sea Zone to India


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Australia to 38 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
                1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
                      British take French Madagascar from Japanese
                2 armour moved from China to Sinkiang
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
                1 infantry moved from 58 Sea Zone to Okinawa
                      Americans take Okinawa from Japanese
                2 armour, 1 artillery and 2 infantry moved from French Indochina to India
                4 fighters moved from 35 Sea Zone to India
                8 fighters moved from 36 Sea Zone to India

    Combat - Americans
                Battle in Sinkiang
                    Americans attack with 2 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 armour in Sinkiang, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 1 :  1/1 hits
                        1 armour owned by the Americans lost in Sinkiang
                        Americans roll dice for 1 armour in Sinkiang, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sinkiang
                    Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in India
                    Americans attack with 2 armour, 1 artillery, 12 fighters and 2 infantry
                    Japanese defend with 1 armour, 1 factory and 2 infantry
                        Americans roll dice for 2 armour, 1 artillery, 12 fighters and 2 infantry in India, round 1 :  9/17 hits
                        Japanese roll dice for 1 armour and 2 infantry in India, round 1 :  1/3 hits
                        1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
                    Americans win, taking India from Japanese with 2 armour, 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                12 fighters moved from India to 36 Sea Zone
                1 armour moved from New Guinea to 47 Sea Zone
                1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                1 infantry moved from Borneo to 48 Sea Zone
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from Philipine Islands to 49 Sea Zone
                1 transport moved from 36 Sea Zone to 48 Sea Zone
                2 infantry moved from Borneo to 48 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indochina
                1 bomber moved from Philipine Islands to Western United States
                3 infantry moved from Eastern Canada to Eastern United States
                3 infantry moved from Western United States to Central United States
                1 fighter moved from Western United States to Eastern United States
                1 infantry moved from Manchuria to China
                1 destroyer moved from 48 Sea Zone to 36 Sea Zone

    Place Units - Americans
                3 fighters and 2 infantry placed in Eastern United States
                3 infantry placed in French Indochina
                3 infantry placed in Philipine Islands
                4 infantry placed in East Indies

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total

    Territory Summary for Americans :

    Manchuria : 1 flag
        India : 1 flag, 2 armour, 1 artillery and 1 infantry
        Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
        Kwantung : 1 flag
        Borneo : 1 flag, 1 aaGun and 1 factory
        French Madagascar : 1 flag, 1 armour and 1 infantry
        Hawaiian Islands : 1 flag, 1 infantry
        East Indies : 1 flag, 1 factory and 4 infantry
        French Indochina : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
        Solomon Islands : 1 flag
        Sinkiang : 1 flag, 1 armour
        Wake Island : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 1 factory, 4 fighters and 5 infantry
        New Guinea : 1 flag
        Okinawa : 1 flag, 1 infantry
        Central United States : 1 flag, 3 infantry
        China : 1 flag, 1 infantry
        Caroline Islands : 1 flag
        29 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 4 transports
        58 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 7 / 0
        Germans : 50 / 72
        British : 22 / 21
        Japanese : 23 / 30
        Americans : 64 / 65

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.208
            Standard Deviation : 0.456
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Combat Move - Russians
                2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                2 fighters moved from China to Kazakh S.S.R.
                9 armour and 28 infantry moved from Caucasus to Persia
                      British take Persia from Japanese
                1 armour moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Germans


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Combat Move - Russians
                2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                2 fighters moved from China to Kazakh S.S.R.
                9 armour and 28 infantry moved from Caucasus to Persia
                      British take Persia from Japanese
                1 armour moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Germans

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 2 armour, 2 fighters and 5 infantry
                    Japanese defend with 1 aaGun, 2 armour, 1 artillery and 2 infantry
                        AA guns fire in Kazakh S.S.R. :  0/2 hits
                        Russians roll dice for 2 armour, 2 fighters and 5 infantry in Kazakh S.S.R., round 1 :  4/9 hits
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 :  3/5 hits
                        3 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
                        Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 :  2/6 hits
                        Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Caucasus to Persia
                2 fighters moved from Kazakh S.S.R. to India

    Turn Complete - Russians

    Territory Summary for Russians :

    Persia : 1 flag, 3 aaGuns, 8 armour and 28 infantry
        India : 1 flag, 2 fighters
        Novosibirsk : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour and 2 infantry
        Trans-Jordan : 1 flag, 1 armour
        Caucasus : 1 flag, 1 factory

    Production/PUs Summary :

    Russians : 9 / 0
        Germans : 49 / 72
        British : 24 / 21
        Japanese : 20 / 30
        Americans : 64 / 65

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.128
            Standard Deviation : 0.357
            Total rolls : 48

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Purchase Units - Germans
                Germans buy 1 carrier, 15 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Russia to Novosibirsk
                2 artilleries moved from Russia to Novosibirsk
                20 infantry moved from Russia to Kazakh S.S.R.
                20 armour moved from Russia to Kazakh S.S.R.

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakh S.S.R.
                    Germans attack with 20 armour and 20 infantry
                    Russians defend with 1 aaGun, 2 armour and 2 infantry
                        Germans roll dice for 20 armour and 20 infantry in Kazakh S.S.R., round 1 :  11/40 hits
                        Russians roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 1 :  0/4 hits
                        2 infantry owned by the Russians and 2 armour owned by the Russians lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Russians with 20 armour and 20 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 armour and 2 infantry

    Non Combat Move - Germans
                5 armour moved from Russia to Yakut S.S.R.
                1 carrier moved from 14 Sea Zone to 12 Sea Zone
                2 fighters moved from 14 Sea Zone to 12 Sea Zone
                4 fighters moved from Germany to 14 Sea Zone
                1 infantry moved from Libya to Anglo Egypt
                1 transport moved from 14 Sea Zone to 13 Sea Zone
                1 infantry moved from Western Europe to 13 Sea Zone
                1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
                1 armour moved from Southern Europe to 14 Sea Zone
                1 infantry moved from 14 Sea Zone to Libya
                1 armour moved from 14 Sea Zone to Libya
                2 infantry moved from Germany to Western Europe
                1 submarine moved from 12 Sea Zone to 6 Sea Zone
                1 battleship moved from 14 Sea Zone to 12 Sea Zone
                1 destroyer moved from 14 Sea Zone to 12 Sea Zone
                4 bombers moved from Germany to Russia
                5 armour moved from Belorussia to Germany
                2 armour moved from Germany to Southern Europe

    Place Units - Germans
                1 carrier and 1 transport placed in 14 Sea Zone
                1 submarine placed in 5 Sea Zone
                8 infantry placed in Russia
                2 infantry placed in Southern Europe
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 7 armour, 1 factory and 13 infantry
        Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
        Archangel : 1 flag
        Novosibirsk : 1 flag, 2 artilleries and 4 infantry
        Karelia S.S.R. : 1 flag
        Yakut S.S.R. : 1 flag, 5 armour
        Kazakh S.S.R. : 1 flag, 1 aaGun, 20 armour and 20 infantry
        Western Europe : 1 flag, 5 infantry
        Libya : 1 flag, 1 armour and 2 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        West Russia : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 12 armour, 4 bombers, 1 factory and 8 infantry
        Anglo Egypt : 1 flag, 1 infantry
        7 Sea Zone : 1 flag, 1 submarine
        5 Sea Zone : 1 flag, 1 submarine
        12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
        6 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 2 carriers, 4 fighters and 2 transports

    Production/PUs Summary :

    Russians : 5 / 0
        Germans : 53 / 53
        British : 24 / 21
        Japanese : 20 / 30
        Americans : 64 / 65


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Purchase Units - British
                British buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Norway to Karelia S.S.R.
                      British take Karelia S.S.R. from Germans
                2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea Zone

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