I think 1941 is slower and less streamlined than it should be due to the lack of artillery, especially if you were pressed for time and just wanted a fast game. Classic takes forever, and this game plays like a stripped down classic, and we all know why… the Inf stack push mechanic!!!
I am not a fan of global. It moves in the opposite direction of what I prefer in an A&A game. I do not suggest artillery, because I think the 1941 board should be more complex. My rationale is the complete opposite. Artillery simplifies the game, and makes it easier to play at a fast pace.
Right now people just sit around building infantry walls in 1941, trying to eek out a slight advantage over multiple rounds of inf builds, and the game ends up taking several more rounds than it really needs to. I maintain that is harder to understand 1941, and takes longer to explain this game to a new players, when you eliminate the best piece added to the game in the last 3 decades. It makes me bang my head against the wall, since the game could be much faster and more entertaining, with that unit in the roster. I mean seriously? Who signed off on ditching that one! I wish I could have argued the merits of artillery at the time when the decisions were being made, but at least I can make the argument now. :)
Sorry, not to rant, its just frustrating and stirs my passions. Especially when you come to realize how difficult it is to spend your ipcs, when the remainder can’t be used to buy any units other than infantry, and you just pointlessly save the same extra 1-2 ipcs every round, since there is nothing it can be spent on that is worthwhile. The next cheapest unit available that doesn’t neatly divide into 3, is the destroyer which costs 8. Russia has no use for destroyers.
This map would have probably been my favorite, but every time I play it with people who are familiar with A&A, we just look at each other when the fifth round hits, and all shake our heads, and exclaim in unison “Why on earth did they make this board without artillery?” Its such a step backwards.
Right now the Allies are bidding the equivalent of 20+ ipcs to bring it into balance. I’m not sure you’d even need that, if there was a unit that could be purchased for 4 ipcs that changed the basic gameplay in the way artillery does. There are a total of nine units available for purchase in the roster, artillery would have made it a clean ten. How much longer do you think it really takes to explain the rules around artillery? Maybe 2 minutes. How about explaining to new players the inf push mechanic without artillery, or how to keep Russia from getting smoked, or why even as a player with more money to burn, they should still just be buying infantry?.. well it takes a lot longer than 2 minutes, I can tell you that much, and the whole game drags as a result. People get bored and just lose interest. Go out and buy the board. Grab a quick pick up game, using the official changes suggested (extra dd, extra inf etc), and see if you don’t end up agreeing with me, even with those balance changes included :)