@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 63 Sea Zone to 56 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from Brazil to Suriname
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in Western Australia
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win, taking Western Australia from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter and 2 submarines
Battle in French West Africa
Battle in 109 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans win, taking French West Africa from Germans, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 transports moved from 90 Sea Zone to 89 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
4 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
4 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 fighter moved from 72 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
3 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
3 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 5 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 artilleries, 3 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
2 armour and 2 artilleries moved from 98 Sea Zone to Egypt
1 fighter moved from Tobruk to Egypt
2 fighters moved from 95 Sea Zone to Egypt
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 artilleries, 3 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
2 armour and 2 artilleries moved from 98 Sea Zone to Egypt
1 fighter moved from Tobruk to Egypt
2 fighters moved from 95 Sea Zone to Egypt
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 3 fighters and 3 infantry
British defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 fighters and 3 infantry
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 56 Sea Zone
2 armour moved from New South Wales to South Australia
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
4 fighters moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 56 Sea Zone
2 armour moved from New South Wales to South Australia
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
4 fighters moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 armour, 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 2 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from South Australia to Western Australia
Place Units - ANZAC
1 airfield placed in Western Australia
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
corrected map
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Romania to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 tactical_bomber moved from Belarus to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Belarus to Archangel
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Romania to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 tactical_bomber moved from Belarus to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Western Ukraine to Belarus
2 tactical_bombers moved from Bessarabia to Belarus
12 armour moved from Belarus to Western Ukraine
1 armour moved from Novgorod to Belarus
5 artilleries moved from Poland to Eastern Poland
2 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 fighter moved from Gibraltar to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from France to Western Germany
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 armour placed in Novgorod
3 armour placed in Romania
1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Archangel from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Smolensk to Russia
Place Units - Russians
9 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Vologda: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Kweichow to Hopei
2 tactical_bombers moved from Kweichow to Chahar
2 fighters moved from Kweichow to Hopei
1 infantry moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Shensi from Chinese
2 fighters moved from Kweichow to Szechwan
2 tactical_bombers moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from 41 Sea Zone to 56 Sea Zone
2 bombers moved from Kwangsi to 56 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 56 Sea Zone
2 fighters moved from Japan to Korea
10 infantry moved from Manchuria to Korea
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
Scramble - in Western Australia?
yes
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Kweichow to Hopei
2 tactical_bombers moved from Kweichow to Chahar
2 fighters moved from Kweichow to Hopei
1 infantry moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Shensi from Chinese
2 fighters moved from Kweichow to Szechwan
2 tactical_bombers moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from 41 Sea Zone to 56 Sea Zone
2 bombers moved from Kwangsi to 56 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 56 Sea Zone
2 fighters moved from Japan to Korea
10 infantry moved from Manchuria to Korea
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Americans scrambles 3 units out of Western Australia to defend against the attack in 56 Sea Zone
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 fighters and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters, 2 infantry, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 carrier, 1 destroyer, 5 fighters and 3 tactical_bombers
Casualties for ANZAC: 3 fighters, 2 infantry, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
2 bombers moved from 56 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
2 fighters moved from Japan to 35 Sea Zone
2 armour moved from Yunnan to Shensi
4 artilleries and 2 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Chahar to Kweichow
1 fighter moved from Hopei to Kweichow
2 tactical_bombers moved from Sikang to Kweichow
2 fighters moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Sikang
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 mech_infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone