Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
frack. 1 ftr retreats
Sz 50
ca, bb
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
dd
Rolls: 1@2; Total Hits: 01@2: (5)
ca, bb
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
dd
Rolls: 1@2; Total Hits: 01@2: (5)
Phil
3 inf, 1 rt
Rolls: 2@1 2@2; Total Hits: 02@1: (5, 2)2@2: (5, 5)
2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Phil
3 inf, 1 rt
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (6, 5)
2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Phil
3 inf, 1 rt
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 3)2@2: (6, 6)
2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Phil
3 inf, 1 rt
Rolls: 2@1 2@2; Total Hits: 22@1: (3, 6)2@2: (2, 1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
Kwa
1 inf, 1 arm, 1 ftr
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
Yun
3 inf, 2 ftrs
Rolls: 3@1 2@3; Total Hits: 13@1: (5, 1, 5)2@3: (4, 4)
1 inf, 1 ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)
Yun
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 2)2@3: (1, 3)
1 ftr
Rolls: 1@4; Total Hits: 11@4: (3)
Sui
3 inf
Rolls: 3@1; Total Hits: 03@1: (6, 5, 5)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
Sui
2 inf
Rolls: 2@1; Total Hits: 02@1: (5, 5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
Sui
2 inf
Rolls: 2@1; Total Hits: 12@1: (1, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
Fuk
3 inf
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Fuk
2 inf
Rolls: 2@1; Total Hits: 02@1: (5, 3)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Fuk
1 inf
Rolls: 1@1; Total Hits: 01@1: (2)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
Fuk
1 inf
Rolls: 1@1; Total Hits: 11@1: (1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
Results
sum - taken, walk-in
bor - taken, walk-in
sz 35 - cleared, wol
sz 56 - cleared, wol
sz 53 - held with bb - 1 ftr retreats
sz 50 - cleared, wol
phil - taken wol
kwa - taken with 1 arm, 1 ftr
yun - taken with 1 inf, 2 ftrs
sui - taken with 1 inf
fuk - take with 1 inf
Non-Combat Move
1 ac to sz 37 from sz 61
2 ftrs to sz 37 (sz 35)
3 ftrs to fic
2 ac to sz 62 from sz 57
1 ftr retreats to sz 62
2 ftrs to sz 60 (sz 56)
Placement
2 dd in Sz 61
Collect 31 + 10 (NO) = 41
Kinda of a bummer not sinking that BB.
I usually retreat in sz53 if I get hit without hitting ; specially if I know I can have 4 fgt and 2CV in sz50 as a defense (that one can do when one do not buy trannies on J1).
That battle will have consequence if I go for sz50 and succeed. Otherwise, well, you lost one of your G1/J1 battle, that usuallt happens. You got hit quite heavily in Asia too, but did not loose any fighter except on this BB on an other hand.
This is for sure not a lucky start, but I wonder if this is the kind of average start you’re suppose to be able to play with when taking the axis. Not sure at all, but this is somehow why I believe that the Allies have a shot with a not too high bid : because they’re suppose to get one break in average in the axis opening, and that an important point is to know how to use this break (which is not easy, since that will change in almost every game).
Anyway, just some thoughts, hopefully no offense taken about a dice discussion in a middle of a game, that’s not intended.
UK 1
Purchase
1BB (20)
1CV (14)
1DD (8)
save 1
Combat Moves
1bmb UK -> Italy SBR
Sz5 (1tp)
1fgt UK
Sz16 (1tp)
1fgt Egypt
France ()
1inf UK via 1tp sz9 -> sz7
Dice…
Italy AA
Rolls: 1@1; Total Hits: 01@1: (3)
Italy SBR
Rolling 1:
(1)
Results
Sz5 cleared, no losses (tp).
Sz16 cleared, no losses (tp).
France taken (mt).
Italy, 1 damage.
NCM
1fgt sz16 -> Egypt
2inf Trj -> Egypt
1bmb Italy -> Egypt
2inf South Africa -> Rhodesia
1fgt sz5 -> sz7
1fgt UK -> sz7
1DD sz9 -> sz7
1inf Burma -> India
1tp sz41 -> sz43
1DD sz41 -> sz48
1tnk E. Canada -> W. US
Place units
1CV, 1BB, 1DD sz7
Collect $40+10+1=51