Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
On the U.S. turn, I will attack West Germany with six fighters from Norway. What do you want to use as your order of loss?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - Russians
1 mech_infantry moved from Tsinghai to Szechwan
Chinese take Szechwan from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
depends on the number of hits you get.
Hi guys,
This is a friendly reminder that round 3 of the xdap tournament ends December 31st.
There is less than 4 weeks remaining, please play as fast as you can to avoid having your game go to a decision.
Kind regards,
Allweneedislove
Hi guys,
This is a friendly reminder that round 3 of the xdap tournament ends December 31st.
There is less than 4 weeks remaining, please play as fast as you can to avoid having your game go to a decision.Kind regards,
Allweneedislove
Thanks Allweneedislove.
To keep things moving, I suggest a maximum turn length of 24 hours. If someone hasn’t taken his turn by then, one of his allies should take his turn for him. As you’ve hinted, we can no longer afford waiting multiple days for one particular turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 23 Sea Zone
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
7 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
2 battleships, 5 carriers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to French Indo China
1 infantry moved from Kweichow to Anhwe
3 infantry moved from Shantung to Anhwe
1 armour moved from Amur to Jehol
1 armour moved from Vologda to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 fighters placed in French Indo China
3 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Shan State to French Indo China
1 bomber moved from Burma to French Indo China
2 bombers moved from India to French Indo China
8 fighters moved from 43 Sea Zone to French Indo China
6 fighters moved from Norway to Western Germany
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Western Germany
Americans attack with 6 fighters
Germans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour and 3 tactical_bombers
retreated to Western Germany
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun and 5 bombers
Casualties for Americans: 5 fighters
Battle in Venezuela
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in French Indo China
Americans attack with 3 bombers, 8 fighters and 1 infantry
Japanese defend with 1 factory_minor, 11 fighters, 4 infantry and 2 tactical_bombers
Japanese win with 9 fighters remaining. Battle score for attacker is -65
Casualties for Japanese: 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for Americans: 3 bombers, 8 fighters and 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
7 carriers and 6 destroyers moved from 43 Sea Zone to 45 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
3 infantry placed in Norway
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - British
3 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 armour moved from Caucasus to Novosibirsk
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
2 mech_infantrys moved from Shensi to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 bomber moved from Norway to Novosibirsk
5 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
1 infantry moved from Greece to Albania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
2 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 97 Sea Zone to Albania
1 infantry moved from Chile to Peru
3 artilleries and 10 infantry moved from Yunnan to French Indo China
1 artillery and 4 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 bomber moved from French Guiana to United Kingdom
Combat - British
Battle in Volgograd
British attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
British win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Western Germany
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 tactical_bombers
Casualties for British: 2 fighters
Battle in Yugoslavia
Battle in Albania
British attack with 1 armour, 2 fighters and 6 infantry
Germans defend with 1 artillery and 5 infantry
British win, taking Yugoslavia from Italians, taking Albania from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 4 infantry
Battle in Novosibirsk
British attack with 1 armour, 1 bomber and 7 mech_infantrys
Japanese defend with 1 armour; Germans defend with 4 armour and 1 mech_infantry
British win, taking Novosibirsk from Germans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for British: 5 mech_infantrys
Battle in French Indo China
British attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 factory_minor and 9 fighters
British win, taking French Indo China from Japanese with 4 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 72
Casualties for Japanese: 9 fighters
Casualties for British: 6 infantry
Non Combat Move - British
2 fighters moved from Albania to Caucasus
3 fighters moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
3 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from French Indo China to Burma
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Turkey
3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Saudi Arabia to Turkey
7 infantry moved from Persia to Northwest Persia
1 bomber moved from Novosibirsk to Caucasus
Place Units - British
3 artilleries placed in Turkey
1 submarine placed in 80 Sea Zone
British undo move 2.
3 infantry placed in Persia
1 submarine placed in 80 Sea Zone
2 infantry placed in Saudi Arabia
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 50 PUs; end with 50 PUs total
That was me taking the turn. Just wanted to let you know. I am at work and to avoid the corrupt file issue I had my brother physically do what I told him to do.
Some edits
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 1 : 2/3 hits
British roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Yugoslavia to Southern Italy
4 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 9 PUs (14 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Portugal from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Removing units owned by Italians from Spain: 1 infantry
EDIT: Adding units owned by Italians to Portugal: 3 infantry
EDIT: Changing PUs for Italians from 9 to 10
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Greater Southern Germany : 1 flag, 4 infantry
Northern Italy : 1 flag, 1 factory_minor
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 15 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 13 infantry and 5 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Portugal : 1 flag, 3 infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Spain : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 49 / 66
Russians : 6 / 0
Japanese : 48 / 50
Americans : 68 / 88
Chinese : 6 / 14
British : 48 / 50
UK_Pacific : 16 / 15
Italians : 24 / 10
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
my edit was italy taking portugal.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 43 Sea Zone to 45 Sea Zone
2 destroyers moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :17
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_upgrade, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Samara to Novosibirsk
5 artilleries and 7 infantry moved from Samara to Volgograd
1 infantry moved from Rostov to Volgograd
9 armour, 4 artilleries, 10 infantry and 16 mech_infantrys moved from Finland to Norway
Combat - Germans
Battle in Norway
Germans attack with 9 armour, 4 artilleries, 10 infantry and 16 mech_infantrys
Americans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 16 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 4 artilleries, 10 infantry and 16 mech_infantrys in Norway, round 1 : 10/39 hits
Americans roll dice for 3 aaGuns, 3 artilleries, 16 infantry and 1 mech_infantry in Norway, round 1 : 7/20 hits
7 infantry owned by the Germans , 3 aaGuns owned by the Americans and 7 infantry owned by the Americans lost in Norway
Germans roll dice for 9 armour, 4 artilleries, 3 infantry and 16 mech_infantrys in Norway, round 2 : 14/32 hits
Americans roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Norway, round 2 : 3/13 hits
1 mech_infantry owned by the Americans , 3 artilleries owned by the Americans , 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 9 armour, 4 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 49
Casualties for Germans: 10 infantry
Casualties for Americans: 3 aaGuns, 3 artilleries, 16 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 artilleries and 8 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Volgograd, round 1 : 6/13 hits
British roll dice for 1 artillery and 1 infantry in Volgograd, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 2 artilleries and 3 infantry
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 artilleries and 3 infantry in Novosibirsk, round 1 : 4/5 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 1 : 2/3 hits
1 armour owned by the British , 2 infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Samara to Volgograd
4 infantry moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Eastern Poland to Romania
2 artilleries and 10 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
3 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Western Germany
1 fighter moved from France to Western Germany
2 infantry moved from Southern France to Spain
1 artillery moved from Southern France to France
2 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Gibraltar to Southern France
1 bomber moved from Spain to Western Germany
2 infantry moved from Karelia to Novgorod
Place Units - Germans
1 armour and 2 infantry placed in Russia
1 destroyer placed in 112 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry placed in Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 factory_upgrade
EDIT: Adding units owned by Germans to Western Germany: 1 factory_minor
EDIT: Adding units owned by Germans to Romania: 1 factory_minor
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag, 5 infantry
Western Germany : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Romania : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 11 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory_major, 6 infantry and 3 mech_infantrys
Norway : 1 flag, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor and 16 mech_infantrys
Northern Italy : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 2 infantry
Tambov : 1 flag, 7 infantry
Novosibirsk : 1 flag, 2 artilleries and 1 infantry
Volgograd : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor and 6 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag
Spain : 1 flag, 1 artillery and 6 infantry
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 55 / 73
Russians : 6 / 0
Japanese : 48 / 50
Americans : 65 / 88
Chinese : 6 / 14
British : 45 / 50
UK_Pacific : 16 / 15
Italians : 24 / 10
ANZAC : 10 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
So… I didn’t realize I couldn’t upgrade a factory I didn’t originally control. I therefore changed my buy from a fact upgrade to a minor and 2 mech–if you don’t mind. If you do, I guess change it back and upgrade the only fact I’m allowed to upgrade.
So… I didn’t realize I couldn’t upgrade a factory I didn’t originally control. I therefore changed my buy from a fact upgrade to a minor and 2 mech–if you don’t mind. If you do, I guess change it back and upgrade the only fact I’m allowed to upgrade.
I have no objection to your changing it.