Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
So even though the true neutrals were attacked, the Mongolians are still not-pro Axis?
I’m fairly certain they are pro-X
“If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 55 PUs;
Japanese buy 3 destroyers and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Burma
3 fighters moved from Kwangsi to Burma
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Amur to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 mech_infantry moved from Urals to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Burma, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 1 : 4/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 44 Sea Zone and was removed
2 fighters could not land in 37 Sea Zone and were removed
1 fighter could not land in 6 Sea Zone and was removed
1 infantry moved from Shensi to Szechwan
1 armour moved from Yenisey to Kansu
1 infantry moved from Amur to Manchuria
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Amur
1 mech_infantry moved from Buryatia to Manchuria
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from 35 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
9 submarines moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
3 fighters moved from Burma to Kwangsi
3 fighters moved from Malaya to Yunnan
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships and 6 carriers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships and 6 carriers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 36 Sea Zone
2 destroyers and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs total
triplea was not cooperating on some non-coms. Also, the fighter that was removed from z6 should have been in Japan.
Use this map.
TripleA won’t let me post the U.S. turn. (It says the upload folder is full.) I will try to find a workaround.
The workaround will consist of me emailing the U.S. turn. I’ve already emailed it to my allies. But I don’t have the email addresses of my opponents. PM me with your email address to receive the U.S. turn.
The US turn has been sent to the docprofit email address.
got it.
Here is the British turn summary.
Oh in Normandy it should have one more point of damage on it.
Game History
Round :14
Combat Move - British
4 artilleries and 14 infantry moved from India to Burma
3 artilleries and 6 infantry moved from Northwest Persia to Turkey
3 artilleries moved from Caucasus to Turkey
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Syria to Turkey
1 fighter moved from 97 Sea Zone to Turkey
1 fighter moved from Persia to Turkey
1 fighter moved from Caucasus to Turkey
1 bomber moved from Gibraltar to Paraguay
1 infantry moved from Paraguay to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Brazil to Peru
British take Peru from Neutral_True
2 armour moved from Saudi Arabia to Turkey
9 mech_infantrys moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Finland to Norway
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from West India to India
2 infantry moved from Alexandria to Tobruk
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Egypt to 81 Sea Zone
3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
Combat - British
Battle in Burma
British attack with 4 artilleries and 14 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
Battle in Turkey
British attack with 2 armour, 6 artilleries, 4 fighters and 6 infantry
Neutral_True defend with 8 infantry
British win, taking Yugoslavia from Germans, taking Turkey from Neutral_True with 2 armour, 6 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 24
Casualties for Neutral_True: 8 infantry
Battle in Kazakhstan
British attack with 9 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Turkey to 97 Sea Zone
1 fighter moved from Turkey to 97 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
5 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from India to Burma
2 fighters moved from Turkey to Caucasus
Place Units - British
3 artilleries placed in Persia
1 factory_minor placed in Saudi Arabia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Game History
Round :14
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 1 harbour
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 6 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 6 infantry in Yugoslavia, round 1 : 0/6 hits
British roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
Italians roll dice for 6 infantry in Yugoslavia, round 2 : 2/6 hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 aaGun, 3 armour, 2 artilleries, 1 bomber, 7 infantry and 4 mech_infantrys moved from Tambov to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 flag, 1 factory_minor
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 5 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Production/PUs Summary :
Germans : 43 / 80
Russians : 13 / 17
Japanese : 55 / 59
Americans : 75 / 104
Chinese : 0 / 4
British : 39 / 46
UK_Pacific : 13 / 15
Italians : 22 / 9
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Caucasus to Northwest Persia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 80 to 79
EDIT: Turning off Edit Mode
Germans repair 10 damage on 5 factory_majors and 5 factory_minors; Remaining resources: 69 PUs;
Germans buy 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries and 43 infantry moved from Tambov to Russia
3 infantry moved from Bryansk to Russia
4 armour and 1 mech_infantry moved from Ukraine to Russia
5 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia
7 infantry moved from Karelia to Finland
9 armour and 12 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Southern France to Spain
1 infantry moved from Rostov to Volgograd
need an OOL in Russia. Basically, I need to know if you’re losing the AA guns immediately or not. I had 16 hits.
Lose the AA guns immediately.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 80 to 79
EDIT: Turning off Edit Mode
Germans repair 10 damage on 5 factory_majors and 5 factory_minors; Remaining resources: 69 PUs;
Germans buy 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries and 43 infantry moved from Tambov to Russia
3 infantry moved from Bryansk to Russia
4 armour and 1 mech_infantry moved from Ukraine to Russia
5 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia
7 infantry moved from Karelia to Finland
9 armour and 12 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Southern France to Spain
1 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Spain
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 3 infantry in Spain, round 1 : 0/4 hits
Americans roll dice for 2 artilleries in Spain, round 1 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 1/4 hits
Americans roll dice for 2 artilleries in Spain, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 1 artillery and 2 infantry in Spain, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries
Battle in Finland
Germans attack with 9 armour, 7 infantry and 12 mech_infantrys
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 9 armour, 7 infantry and 12 mech_infantrys in Finland, round 1 : 8/28 hits
Americans roll dice for 3 infantry in Finland, round 1 : 0/3 hits
3 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 9 armour, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Russia
Germans attack with 4 armour, 7 artilleries, 5 bombers, 1 fighter, 46 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_minor, 48 infantry and 1 mech_infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 4 armour, 7 artilleries, 5 bombers, 46 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 1 : 16/65 hits
Russians roll dice for 2 aaGuns, 1 armour, 9 artilleries, 48 infantry and 1 mech_infantry in Russia, round 1 : 16/59 hits
14 infantry owned by the Russians , 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 4 armour, 7 artilleries, 5 bombers, 30 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 17/49 hits
Russians roll dice for 1 armour, 9 artilleries, 34 infantry and 1 mech_infantry in Russia, round 2 : 12/45 hits
17 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 7 artilleries, 5 bombers, 18 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 17/37 hits
Russians roll dice for 1 armour, 9 artilleries, 17 infantry and 1 mech_infantry in Russia, round 3 : 5/28 hits
17 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 7 artilleries, 5 bombers, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 15/32 hits
Russians roll dice for 1 armour, 9 artilleries and 1 mech_infantry in Russia, round 4 : 3/11 hits
1 armour owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 9 artilleries owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 7 artilleries, 5 bombers, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 1 fighter and 36 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 9 artilleries, 48 infantry and 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Tambov to Russia
2 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Russia to Western Ukraine
5 bombers moved from Russia to Novgorod
1 artillery and 3 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Baltic States to Karelia
2 infantry moved from Baltic States to Novgorod
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to France
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery and 4 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber, 1 fighter and 7 infantry placed in Germany
1 artillery and 2 infantry placed in France
Germans undo move 2.
2 infantry placed in Western Germany
1 artillery, 1 bomber, 1 fighter and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs (6 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Poland : 1 flag, 2 infantry
Germany : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter and 8 infantry
Northern Italy : 1 flag, 4 infantry
Karelia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Baltic States : 1 flag, 1 infantry
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_minor, 10 infantry and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 infantry
Western Ukraine : 1 flag, 4 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 artillery and 5 infantry
Spain : 1 flag, 1 artillery and 1 infantry
Finland : 1 flag, 9 armour, 1 factory_minor, 7 infantry and 12 mech_infantrys
Production/PUs Summary :
Germans : 50 / 71
Russians : 10 / 0
Japanese : 55 / 59
Americans : 71 / 104
Chinese : 0 / 4
British : 39 / 46
UK_Pacific : 13 / 15
Italians : 22 / 9
ANZAC : 10 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
Not to get particularly picky about time in a game that’s been so relaxed, but our deadline is rapidly approaching. We are nearing the 72 hour mark.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Combat Move - Russians
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Persia to Caucasus
Turn Complete - Russians
Not to get particularly picky about time in a game that’s been so relaxed, but our deadline is rapidly approaching. We are nearing the 72 hour mark.
Okay. I just took the Soviet Union’s turn. To get this game moving, we need to take less time per turn, especially for smaller and less important nations like the Soviet Union.
I am going to presume a scramble in z26, since I can see no sane reason why you would not scramble.