Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Bryansk to Persia
Combat - Italians
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
2 armour, 1 fighter, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Ukraine
1 infantry placed in Northern Italy
Italians undo move 4.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 14 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Rostov : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 46 / 59
Russians : 18 / 23
Japanese : 54 / 65
Americans : 63 / 83
Chinese : 0 / 4
British : 37 / 44
UK_Pacific : 10 / 12
Italians : 23 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Russia
2 bombers moved from Bryansk to Russia
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bulgaria to Greece
need an intercept order in Russia.
Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2. How do we remedy this?
need an intercept order in Russia.
Do not intercept.
Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2. How do we remedy this?
There is nothing to remedy. For minor factories, damage is capped at 6. For major factories it is capped at 20.
need an intercept order in Russia.
Do not intercept.
Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2. How do we remedy this?
There is nothing to remedy. For minor factories, damage is capped at 6. For major factories it is capped at 20.
After writing the above, I realized that the Persia factory had only received 5 points of damage, when it should have received 6. To remedy this, please deduct 1 PU from Britain’s cash.
I did that for britain, as well 3 for the soviets. Lucky rolls for the Germans.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Russia
2 bombers moved from Bryansk to Russia
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bulgaria to Greece
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Greece
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 1 : 1/3 hits
British roll dice for 1 infantry in Greece, round 1 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/4 hits
1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 6,5,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for Russians from 23 to 20
EDIT: Changing PUs for British from 44 to 43
EDIT: Turning off Edit Mode
3 bombers and 1 fighter moved from Russia to Bryansk
2 infantry moved from Finland to Karelia
4 armour and 4 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Poland
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from France to Northern Italy
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
3 infantry moved from Yugoslavia to Northern Italy
3 armour moved from Volgograd to Bryansk
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 bomber placed in Germany
3 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in France
3 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in France
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Yugoslavia
2 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 flag, 1 artillery and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Romania : 1 flag, 2 infantry
Poland : 1 flag, 2 infantry
Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory_major and 6 infantry
Northern Italy : 1 flag, 1 aaGun and 9 infantry
Southern Italy : 1 flag, 2 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 4 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 3 bombers, 2 fighters, 32 infantry, 4 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 5 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry and 1 mech_infantry
Bessarabia : 1 flag, 2 infantry
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Caucasus : 1 flag, 1 aaGun
Smolensk : 1 flag, 1 infantry
Samara : 1 flag
Bulgaria : 1 flag, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 60
Russians : 15 / 20
Japanese : 54 / 65
Americans : 63 / 83
Chinese : 0 / 4
British : 35 / 43
UK_Pacific : 10 / 12
Italians : 23 / 15
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No scramble, thanks. And that song was turned off after 4 seconds, yikes.
And that song was turned off after 4 seconds, yikes.
I listened to that song shortly after he posted it. It’s still stuck in my head! :o
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Sakha to Korea
Russians take Korea from Japanese
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
2 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 artillery and 8 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 artilleries moved from Amur to Buryatia
1 mech_infantry moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Turn Complete - Russians
Russians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
There’s a problem here. According to the list of national objectives, the Soviet Union is supposed to collect 3 bonus PUs for each originally Axis or pro-Axis territory it controls. This past turn, it only collected 3 bonus PUs, even though it deserved 6 bonus PUs; for having spread communism to two territories which had originally been Axis or pro-Axis. Is it okay if we edit to give Russia the 3 extra PUs to which it is entitled?
There’s a problem here. According to the list of national objectives, the Soviet Union is supposed to collect 3 bonus PUs for each originally Axis or pro-Axis territory it controls. This past turn, it only collected 3 bonus PUs, even though it deserved 6 bonus PUs; for having spread communism to two territories which had originally been Axis or pro-Axis. Is it okay if we edit to give Russia the 3 extra PUs to which it is entitled?
I retract this post. One of my teammates points out to me that Russia doesn’t get bonus money for spreading communism into Japanese territory.
My apologies for any confusion I may have created.
Sorry, but that art cannot still be on the TZ in SZ43. I know triplea allows it, but the but rule is that when a TZ unloads during combat, it has to unload all the units, it can’t unload just 1.
Sorry, but that art cannot still be on the TZ in SZ43. I know triplea allows it, but the but rule is that when a TZ unloads during combat, it has to unload all the units, it can’t unload just 1.
Frustratingly enough, there doesn’t seem to be a complete rules set for Global 1940 online. I’ve seen partial rules sets, with descriptions of national objectives, turn orders, starting unit setups, scramble rules, that sort of thing. But nothing which addressed what you’ve written above.
To keep things moving, I’ll assume you’re right, and that players aren’t allowed to partially unload their transports in combat. Given a rule like that, the U.S. would have unloaded both land units into Borneo. Then, when your guy hit on his casualty shot, I would have lost an infantry. Not a fighter.
To sort all this out, please do the following.
1. Edit the artillery off the transport and onto Borneo.
2. Edit the Borneo infantry out of existence.
3. Edit an American fighter into existence, and put this fighter into India.
Thanks.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 bomber and 3 fighters moved from Kwangsi to Burma
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour and 1 mech_infantry moved from Sikang to Kansu
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 3 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Burma, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 1 : 3/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Borneo
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in Kansu
Japanese attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 1/6 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kansu, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber and 3 fighters moved from Burma to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Korea to Japan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
5 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
6 fighters moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
9 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
3 fighters moved from 43 Sea Zone to 44 Sea Zone