Randmacts ( Axis) vs Fortress ( Allies ) G40


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 artilleries and 7 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 1 infantry
                EDIT: Adding units owned by British to India: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 artilleries and 7 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 43 / 46
        Americans : 50 / 71
        Chinese : 2 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 24 times
                3 was rolled 28 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 19 times
            Average roll : 3.447
            Median : 3.000
            Variance : 1.628
            Standard Deviation : 1.276
            Total rolls : 114

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 14 times
            Average roll : 3.672
            Median : 3.000
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 58

    British Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.264
            Median : 3.000
            Variance : 1.135
            Standard Deviation : 1.065
            Total rolls : 53

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • I forgot to ncm a guy in west india. used edit mode to scoot him one spot.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Tobruk to 98 Sea Zone

    Combat - Italians
                British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the British Submerged
                    British win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 armour moved from Morocco to Tunisia
                2 armour and 2 infantry moved from Eastern Poland to Baltic States
                4 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 2007 AAR League

    I also edited a couple of non combat moves around Italy, cheers Mate


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 fighters moved from Burma to Yunnan

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in French Indo China, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    ANZAC attack with 3 fighters and 3 infantry
                    Japanese defend with 3 armour
                        ANZAC roll dice for 3 fighters and 3 infantry in Yunnan, round 1 :  2/6 hits
                        Japanese roll dice for 3 armour in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Yunnan
                        ANZAC roll dice for 3 fighters and 2 infantry in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    ANZAC win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Yunnan to India
                1 armour and 1 infantry moved from New South Wales to Queensland
                2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 transport moved from 41 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 flag, 2 infantry
        India : 1 flag, 3 fighters
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Northern Territory : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        36 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Egypt : 1 flag, 1 infantry
        79 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 40 / 46
        Americans : 50 / 71
        Chinese : 3 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 16 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 infantry
        Scotland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 40 / 46
        Americans : 50 / 71
        Chinese : 3 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 16 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16


  • That French move always takes so long… :roll:

  • 2007 AAR League

    just need some scramble orders mate

    Scramble orders.tsvg


  • Send up all 3. We’re gonna make this one a coin flip. Either we both get decimated or somebody’s gonna be pissed at the dice server. LOL!

    Can you let me pick my OOLs as we go along? There are way too many pieces and permutations to guess what all would be left each round. Thanks!  :-)

  • 2007 AAR League

    No worries

  • 2007 AAR League

    The 2 subs hit first, looks like you might be the one thats pissed, casulties?


  • I refuse to ever get mad at the dice ever again after they bailed my ass out in another game I have right now. Let’s tip the two capital ships.

  • 2007 AAR League

    Another 4 hits so far u have a hit on your AC and BB


  • Knock out the 2 destroyers, sink the BB, sink the AC. Let’s see if the warm dice hold up  :-D


  • You know, just killing everything in 2 rounds made the OOLs so much easier…  :lol:

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 9 infantry moved from Finland to Karelia
                1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                2 bombers moved from Germany to 109 Sea Zone
                1 tactical_bomber moved from Northern Italy to 109 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    British defend with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 transports
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 2 bombers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 56
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 2 submarines
                    Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 transports
                Battle in Karelia
                    Germans attack with 1 artillery and 9 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Karelia from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber could not land in 109 Sea Zone and was removed
                2 bombers moved from 109 Sea Zone to Normandy Bordeaux
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                10 infantry moved from Poland to Baltic States
                5 artilleries moved from Poland to Baltic States
                1 aaGun, 9 armour, 13 artilleries, 23 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States
                7 armour moved from Germany to Baltic States
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                6 infantry moved from Germany to Poland
                2 artilleries moved from Germany to Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode
                5 artilleries and 5 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • 2007 AAR League

    I edited one ftr from the battle the other one wasnt going to make it, it was the last round of combat anyway, looks like I got lucky there


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
                3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                3 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 6 infantry in Tsinghai, round 1 :  2/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 8 infantry
                        Russians roll dice for 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 1 :  5/15 hits
                        Germans roll dice for 1 artillery and 8 infantry in Karelia, round 1 :  3/9 hits
                        3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Karelia, round 2 :  6/12 hits
                        Germans roll dice for 1 artillery and 3 infantry in Karelia, round 2 :  1/4 hits
                        1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery and 8 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Bessarabia, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 2 armour and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 1 :  0/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        1 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
                        Russians roll dice for 2 armour in Iraq, round 3 :  2/2 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Ukraine to Bryansk
                2 aaGuns, 5 artilleries and 1 infantry moved from Novgorod to Archangel
                6 infantry moved from Russia to Smolensk
                4 infantry moved from Belarus to Archangel
                1 bomber, 2 fighters and 1 tactical_bomber moved from Karelia to Russia
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    Territory Summary for Russians :

    Tsinghai : 1 flag, 5 infantry
        Karelia : 1 flag, 3 artilleries and 4 infantry
        Bryansk : 1 flag, 2 aaGuns, 10 artilleries, 22 infantry and 1 mech_infantry
        Archangel : 1 flag, 2 aaGuns, 5 artilleries and 6 infantry
        Bessarabia : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 3 infantry
        Novosibirsk : 1 flag, 2 aaGuns and 12 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag, 6 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 armour
        Northwest Persia : 1 flag
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 37 / 45
        Japanese : 39 / 46
        Americans : 50 / 71
        Chinese : 4 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 16 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 70

    Neutral_Axis Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Russians Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.413
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 46

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to French Indo China
                4 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Sikang
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 armour moved from Kiangsu to Kwangsi
                4 tactical_bombers moved from Shensi to Sikang
                3 tactical_bombers moved from Shensi to Yunnan
                2 fighters moved from Shensi to 36 Sea Zone
                1 bomber moved from Hunan to French Indo China
                1 bomber moved from Hunan to 36 Sea Zone
                1 infantry moved from Anhwe to Hunan

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 3 transports
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 74
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Battle in Yunnan
                    Japanese attack with 2 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 6 armour and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 6 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java
                Battle in French Indo China
                    Japanese attack with 1 bomber and 6 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC, taking French Indo China from ANZAC with 1 bomber and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Yunnan to Hunan
                4 tactical_bombers moved from Sikang to Hunan
                1 bomber moved from French Indo China to Hunan
                1 bomber moved from 36 Sea Zone to Hunan

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                3 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 33 Sea Zone to 17 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                3 bombers moved from Hawaiian Islands to 17 Sea Zone

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters in 18 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 3 bombers, 3 submarines and 5 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 17 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 3 bombers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iwo Jima, round 1 :  3/9 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 bombers moved from 17 Sea Zone to Midway
                1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
                4 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 destroyer moved from 22 Sea Zone to 17 Sea Zone
                1 destroyer moved from 23 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                2 fighters moved from Eastern United States to 86 Sea Zone
                1 carrier moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Americans undo move 4.
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 3 bombers
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag, 3 destroyers, 3 submarines and 5 transports
        7 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 6 fighters and 2 tactical_bombers
        Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        86 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
        101 Sea Zone : 1 flag, 2 transports
        Brazil : 1 flag, 2 armour and 3 infantry
        91 Sea Zone : 1 flag, 4 submarines

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 37 / 45
        Japanese : 47 / 48
        Americans : 53 / 74
        Chinese : 1 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 10 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.550
            Median : 4.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

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